Flamethrower should burn more
searing fissure is a static puddle that you can move away from (easily)
head here to discuss wvw without fear of infractions
FT kit is mostly a power kit, with a little bit of condi thrown in. Since the Engi has other, better means of applying burning, I don’t think the FT needs more than it has.
I do wish Anet would buff the FT kit overall, so condi Engis don’t take the kit solely for the toolbelt skill.
I do wish Anet would buff the FT kit overall, so condi Engis don’t take the kit solely for the toolbelt skill.
I think you missed what they did to the kit on 22 february 2017 .
Flame Jet: The duration of burning inflicted on the final hit of this skill has been increased from 2 seconds to 4 seconds.
Flame Blast: Reduced the base damage of this skill by 66%. This skill now inflicts burning for 3 seconds.
Detonate Flame Blast: Reduced the base damage of this skill by 57%. This skill now inflicts 2 stacks of burning for 3 seconds.
I don’t get it … FT kit played properly does lots of burning.
?
I think you missed what they did to the kit on 22 february 2017
I didn’t miss it, but thanks for assuming I did.
It’s a “meh” kit. Serves a purpose, but has much more potential than it currently has.
I’m not sure it really needs more burning in a PvE sense. If you want to create an AoE burn build for open world PvE you can run Flamethrower, Bomb Kit and Flame turret/Rocket boots. Thanks to the turret changes, napalm can be used every time it’s up and the turret itself now only has a 20 second cool-down.
Nevertheless, I can get behind increasing the burning on flamethrower auto-attack just so we can make flamethrower+elixirs builds more efficient at clearing mobs in open world. A stronger burn on the auto-attack would also help condition builds in PvP deal with all the projectile hate, but it might also be a bit un-fun to fight against.
Shame. Flamethrower was the reason I started playing Engi to begin with. Always tried making it work as a solo weapon but that’s not how engi is meant to be played