Flamethrower should burn more

Flamethrower should burn more

in Engineer

Posted by: guildabd.6529

guildabd.6529

Comparsion: Flame Jet vs Searing Fissure.

Flame Jet 1 stack burning (4s). 1 pulse. 425 range. 2.25 second cd.
Searing Fissure 1 stack burning (4s) every second. 4 pulses. 480 range. 3 second cd.

Flamethrower should burn more

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Posted by: insanemaniac.2456

insanemaniac.2456

searing fissure is a static puddle that you can move away from (easily)

JQ: Rikkity
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Flamethrower should burn more

in Engineer

Posted by: scorekeeper.6524

scorekeeper.6524

FT kit is mostly a power kit, with a little bit of condi thrown in. Since the Engi has other, better means of applying burning, I don’t think the FT needs more than it has.

I do wish Anet would buff the FT kit overall, so condi Engis don’t take the kit solely for the toolbelt skill.

Flamethrower should burn more

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Posted by: santenal.1054

santenal.1054

I do wish Anet would buff the FT kit overall, so condi Engis don’t take the kit solely for the toolbelt skill.

I think you missed what they did to the kit on 22 february 2017 .

Flame Jet: The duration of burning inflicted on the final hit of this skill has been increased from 2 seconds to 4 seconds.

Flame Blast: Reduced the base damage of this skill by 66%. This skill now inflicts burning for 3 seconds.

Detonate Flame Blast: Reduced the base damage of this skill by 57%. This skill now inflicts 2 stacks of burning for 3 seconds.

Flamethrower should burn more

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Posted by: Obtena.7952

Obtena.7952

I don’t get it … FT kit played properly does lots of burning.

?

Flamethrower should burn more

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Posted by: scorekeeper.6524

scorekeeper.6524

I think you missed what they did to the kit on 22 february 2017

I didn’t miss it, but thanks for assuming I did.

It’s a “meh” kit. Serves a purpose, but has much more potential than it currently has.

Flamethrower should burn more

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Posted by: Eastcorn.5901

Eastcorn.5901

I’m not sure it really needs more burning in a PvE sense. If you want to create an AoE burn build for open world PvE you can run Flamethrower, Bomb Kit and Flame turret/Rocket boots. Thanks to the turret changes, napalm can be used every time it’s up and the turret itself now only has a 20 second cool-down.

Nevertheless, I can get behind increasing the burning on flamethrower auto-attack just so we can make flamethrower+elixirs builds more efficient at clearing mobs in open world. A stronger burn on the auto-attack would also help condition builds in PvP deal with all the projectile hate, but it might also be a bit un-fun to fight against.

Flamethrower should burn more

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Posted by: Lahmia.2193

Lahmia.2193

Shame. Flamethrower was the reason I started playing Engi to begin with. Always tried making it work as a solo weapon but that’s not how engi is meant to be played

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