Gadgets now viable?
In addition to that, Rocket Boots and Personal Battering Ram have 2 ammunition. With a 2 seconds and 5 seconds cool down between use respectively. Also A.E.D. removes confusion as well and Throw Mine’s damage increased by 20%.
All I can think of now is enhanced Throw Mine + Minesweeper + Bunker (+ Supply Crate maybe), mines for daysssss. Put on a Bomb Kit too and you’ll be booming.
Otherwise it’s a good steer to the right direction and could have more uses. You can now utilize Rocket Boots for hit and run tactics, extreme escaping, or high speed chasing and has more synergies with Scrapper. Personal Battering Ram might hit like a truck now. A.E.D. will definitely be more obnoxious. Personally, I think their Tool Belt correspondences could still use some lovin’.
In addition to that, Rocket Boots and Personal Battering Ram have 2 ammunition. With a 2 seconds and 5 seconds cool down between use respectively. Also A.E.D. removes confusion as well and Throw Mine’s damage increased by 20%.
All I can think of now is enhanced Throw Mine + Minesweeper + Bunker (+ Supply Crate maybe), mines for daysssss. Put on a Bomb Kit too and you’ll be booming.
Otherwise it’s a good steer to the right direction and could have more uses. You can now utilize Rocket Boots for hit and run tactics, extreme escaping, or high speed chasing and has more synergies with Scrapper. Personal Battering Ram might hit like a truck now. A.E.D. will definitely be more obnoxious. Personally, I think their Tool Belt correspondences could still use some lovin’.
I’m liking Rocket Boots, Slick Shoes, and Utility Goggles. A.E.D. as the heal. Could be some potential there.
Rocket boots has the most of my attention now. Double leap, might finally make Engineer ‘very’ mobile. Also that quickness is extra sugar on the cake. Means it is now truly a good escape still me think.
I’m a bit sad to loose the second hit (with siege rounds, trait gone), skyhammer activation gone (F5 skill on mortar). It was our only long range non reflectable skill in wvw, good for bombing.
With the explosions trait now being less strong, i think it’s a damage nerf for Engineer? Sure they upped some skills, but definitely not all (lots of them) explosions. So that feels like an unwanted nerf. Just checked and yes it’s a 10% flat nerf. Auto attacks are the main dps asset. And that has been nerfed with 10% with no comeback possible on grenade auto attac, bomb auto attack, and mortar auto attack. The new trait that replaces it, i dunno what it does. Anet made no mention what it does in patch notes unless im missing someone; The only mention is it becomes minor grandmaster (Sharped charge is name?)
Edit maybe we can circomvent the dps loss, but it’s tricky. In past Shaped charge and explosions trait could be combo’d for 20% boost. Now We get shaped charge as auto include trait. We can choose bombs cd reduction, but that would be status que to past (but require vulnerability on target, wich is a slight downgrade). There’s however a trait now that converts power into vitality and ferocity. Lets hope the ferocity part can somehow compensate most of dps loss.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
(edited by Phoebe Ascension.8437)
Rocket boots has the most of my attention now. Double leap, might finally make Engineer ‘very’ mobile. Also that quickness is extra sugar on the cake. Means it is now truly a good escape still me think.
This, been playing around with it and i think engi could make a really strong +1er for spvp now and we can effectivly stop thiefs from decapping with that extra speed we are getting from rocket boots, the question now is do i go burst condi burst or more tanky.
works neat with the medic gyro to can get 2 leaps and 2 blasts off in the water field.
(edited by ukuni.8745)
At least we’ll be seeing new builds for a time. That itself is good. Also, a little nerf to bombs and nades autoattacks may be a blessing for some carpal tunnels out there, IMO.
that it makes every other class in the game boring to play.”
Hawks
Edit maybe we can circomvent the dps loss, but it’s tricky. In past Shaped charge and explosions trait could be combo’d for 20% boost. Now We get shaped charge as auto include trait. We can choose bombs cd reduction, but that would be status que to past (but require vulnerability on target, wich is a slight downgrade). There’s however a trait now that converts power into vitality and ferocity. Lets hope the ferocity part can somehow compensate most of dps loss.
You’ll need to get a consistent power of 3500 to get over 10% extra critical damage with the new trait. Also, we also gain Blasting Zone, giving Engineer 120 power and more might stacking. Now that it’s even easier to stack might and also easier to stack vulnerability with Lock On’s new changes.
Also with Excessive Energy changes, that’s another 10% extra damage without having to worry about using our endurance. The changes to Reactive Lenses will help out too especially if you slot in Utility Goggles. 2 stun breaks, 5 stacks of might individually, and Analyze + Lock On for an easy 20 stacks of vulnerability. Engineer can also litter the area with mines now with the enhanced Throw Mine + Minesweeper. Lots of boon denial too as well as zoning.
They need to restore the trait that actually gives them boons and fix the positioning of the mine toolbelt skill but other than that they look nice now.
Rocket Boots change is very, very nice for WvW. I don’t think gadgets will still have much use in PvP or WvW though. Blast Gyro is still superior to Battering Ram with the Scrapper line.