One thing I’ve noticed for the last five months is that the engineering community gets nerfed, alot. Well, this patch is a little different. We aren’t getting too great of nerfs, and as usual we get one change that doesn’t really make sense yet.
What I’ve observed in the engineer forum is that we are getting “nerfed” because other classes are becoming hard counters to HgH, one of our few strong builds left after the march nerfs. There’s a lot of talk about boon stealing thiefs and boon hate warriors curb stomping HgH or any engi with 5 point in alchemy.
I wanted to share some things that have made me feel better about the situation, and realize that things are not hopeless.
From the thief forums:
https://forum-en.gw2archive.eu/forum/professions/thief/New-Flanking-Strike/first#post1908730
hi,
From what I could understand it is now split into 2 abilities, the first one “Flanking Strike” that strikes the opponent and evades behind it costing 3 initiative and the second called “Larcenous Strike” that will cost 1 initiative and will steal a random stack of boons from the opponent.my question is, will it work like auto attack automatic rotation or will we have to hit it twice to connect Larcenous Strike?
if we have to hit it twice, it can be very dangerous for thieves to use it. if by any chance you are blinded/blocked or simply miss it you will be losing 6 initiative with zero results or 7 init for 1 Larcenous Strike, and that is the death of a thief! if you miss it once you need to get out of there asap and come back when you have more initiative.
Also if it takes the 2 key hits for the full effect. ppl will ALWAYS press it twice in a row, no one will hit it once and wait to see it it actually hits to press it again so if it misses the first one we will ALWAYS lose the 6 initiative…With the amount of passive blocks and invulnerabilities in game atm we will be wasting initiative on thin air…
as it is atm if we miss it for some reason, we lose 4 init and would not spam it since the animation is long and the risk of doing 2 Flanking strikes back to back is very low, but like this, will surely be a initiative drain… high risk of losing a lot of initiative for very little benefit.
Please clarify this, do we need to press the key twice for the full effect of the ability or will it do both hits (Flanking + Larcenous) on one key press?
From the warrior forums: (This one’s a lot harder to read, I suggest ignoring the entitlement/QQing if you value your sanity)
https://forum-en.gw2archive.eu/forum/professions/warrior/Ok-I-m-confused/first#post1908940
Ok. I know this is going to sound extremely simplistic but I’m honestly confused here.
So, largely most people I encounter claim the largest weakness warrior has is staying power. Sustained healing, condi removal and such.
They give us Dotted March (One minor buff-as far as I can tell right now-to sustain, that’s extremely situational and more an anti CC than anything.)
And the rest is more DPS buffs?
DPS was never the issue with Warriors, boon hate or not, you could easily overpower bunkers with the extreme damage, it was just hard to stay while doing so without getting downed. Even blocks didn’t matter, because when they didn’t block, their HP melted.
Warriors need sustain, Anet gives them DPS? Don’t get me wrong, its great they finally acknowledge it needs improvement, and we haven’t got it bad this patch at all… I just…I’m confused.
I haven’t posted this because I wan’t engineers to swarm these threads with complaints. I just want us to have some context to understand the changes thiefs and warriors will undergo.
Thiefs and warriors won’t have an automatic “destroy engi” button on their f-keys. These skills and traits have their own drawbacks, and those drawbacks are kitten -ing off their respective communities.