Grenadier Temporarily Disabled

Grenadier Temporarily Disabled

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Posted by: Celwina.2598

Celwina.2598

I can’t wait until Grenadier is fixed and brought back in early September.

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Posted by: mov.1246

mov.1246

ok, grenade barrage onshot is a bug, but whats about shatter mesmer which can hit u from 100% down to 25% instantly? THIS IS NO BUG but seems ok for you, and there is no reason to nerf it?!
Or guardian burn, 10stacks+ you go down within 3-5 sec, also seems balanced?

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Posted by: Arantheal.7396

Arantheal.7396

good job
/15schars

Engineer is love, Engineer is life.

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Posted by: Celwina.2598

Celwina.2598

ok, grenade barrage onshot is a bug, but whats about shatter mesmer which can hit u from 100% down to 25% instantly? THIS IS NO BUG but seems ok for you, and there is no reason to nerf it?!
Or guardian burn, 10stacks+ you go down within 3-5 sec, also seems balanced?

You’re playing the wrong MMO if you want balance.

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Posted by: Serdoc.7261

Serdoc.7261

Thank you!
/15 chars

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: Choppy.4183

Choppy.4183

Do what Frankie does and Relax.

Lmao, ikr?

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Darknicrofia.2604

Darknicrofia.2604

ok, grenade barrage onshot is a bug, but whats about shatter mesmer which can hit u from 100% down to 25% instantly? THIS IS NO BUG but seems ok for you, and there is no reason to nerf it?!
Or guardian burn, 10stacks+ you go down within 3-5 sec, also seems balanced?

all those other things require 3-4 skills worth of setup and timing

GB took 1 skill and did more damage.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Dahkeus.8243

Dahkeus.8243

ok, grenade barrage onshot is a bug, but whats about shatter mesmer which can hit u from 100% down to 25% instantly? THIS IS NO BUG but seems ok for you, and there is no reason to nerf it?!
Or guardian burn, 10stacks+ you go down within 3-5 sec, also seems balanced?

You’re playing the wrong MMO if you want balance.

There is no ‘right’ MMO for balance, although I’m sure the grass looks greener on the other side.

MMOs are about fun first and balance second. If you want balance, go play checkers.

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Posted by: Exxcalibur.6203

Exxcalibur.6203

Buff turrets!!

I had my best game as eng last night, without using grenades and adapting (slowly) to the changes.

Don’t use the kitten gay trait, but playing against it made me a better player.

“Skritt, I’m hit!"

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Posted by: keramatzmode.1906

keramatzmode.1906

They took our turrets
They took our mortars
They took our grenades

pray to god they wont take our blasts and water fields.

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Posted by: Gern.2978

Gern.2978

I can’t wait until Grenadier is fixed and brought back in early September.

That’s really what is at the heart of what has me bothered.

If it needed fixed that’s fine. I have never been a big PvP’er or WvW’er, so i never really noticed this bug, and certainly wasn’t exploiting. I was just using the same build I have always used as dungeoneer (or at least the new version of it). And when a net says: “temporarily disabled until the next scheduled release” I get mad, cause I know what that means: “We see that it needs fixed, but we have more important things to do like make some more outfits for the gem store. So we are just going to turn it off until we feel like getting around to fixing it, maybe sometime next year.”

All the people talking about how we have other viable options like bomb kit and whatnot really don’t know what they are talking about. Grenade is are main DPS kit. No other kit or weapon can even come close to the damage of Grenades, (yes, that is a problem, as I have said before: we need other viable options, but Nerfing Grenades doesn’t make those other options more viable, it just flat our nerfs our damage) and I am not talking about grenades with some multiplier or piercing glitch. Engineers are just barely accepted as good for dungeon groups, but without grenades you are going to see us outright rejected. And yes, the grenadier trait is that important, if anything just because it helps us actually land all our grenade attacks, and thus put out our full damage. No dungeon group worth their salt is going to accept any person who is incapable of putting out their full amount of damage.

Hi, my name is Gern, and I’m an altoholic….

(edited by Gern.2978)

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Posted by: Grumpy.6027

Grumpy.6027

Celwina.2598:
I can’t wait until Grenadier is fixed and brought back in early September.

Yup traits will be fixed September, HoT released by Christmas 2015/2016? BTW before all the qquing happened about nerf this/ OP this, why couldnt we just let the dust settle enjoy EVERYTHING the classes got some more than others but all the classes got some really nice buffs. Now with all the complaining and such we will be back to the old META in no time.

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Posted by: Jerus.4350

Jerus.4350

I can’t wait until Grenadier is fixed and brought back in early September.

That’s really what is at the heart of what has me bothered.

If it needed fixed that’s fine. I have never been a big PvP’er or WvW’er, so i never really noticed this bug, and certainly wasn’t exploiting. I was just using the same build I have always used as dungeoneer (or at least the new version of it). And when a net says: “temporarily disabled until the next scheduled release” I get mad, cause I know what that means: “We see that it needs fixed, but we have more important things to do like make some more outfits for the gem store. So we are just going to turn it off until we feel like getting around to fixing it, maybe sometime next year.”

All the people talking about how we have other viable options like bomb kit and whatnot really don’t know what they are talking about. Grenade is are main DPS kit. No other kit or weapon can even come close to the damage of Grenades, (yes, that is a problem, as I have said before: we need other viable options, but Nerfing Grenades doesn’t make those other options more viable, it just flat our nerfs our damage) and I am not talking about grenades with some multiplier or piercing glitch. Engineers are just barely accepted as good for dungeon groups, but without grenades you are going to see us outright rejected. And yes, the grenadier trait is that important, if anything just because it helps us actually land all our grenade attacks, and thus put out our full damage. No dungeon group worth their salt is going to accept any person who is incapable of putting out their full amount of damage.

Grenades are fine. We’re number 2 in theoretical damage, it’s tough to actually do it, but we’re sitting quite pretty on the damage side. If you’re a dungeoneer you should be using Glass Cannon not Grenadier even when it comes back.

Rotation is something like: Incendiary Ammo → Grenade Barrage → Napalm → Flame Blast → Acid Bomb → Jump Shot → Blunderbuss → Shrapnel Grenade → Freeze Grenade → Poison Grenade → Flame Blast… then continue to nade spam in between your big hitters.

Nades are still awesome, still the best choice, still the best damage for PVE, namely dungeons/fractals.

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Posted by: Morfedel.4165

Morfedel.4165

Due to its current unintended behavior, the Grenadier trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

Josh, this is the second trait they have disabled… and announcing it in the profession forums; not in the main forum areas, and not in the game client where they make major announcements

There are lots of people who dont come to the forums, and even those that do don’t monitor the profession areas.

Don’t you think it would be wise to make these announcements in the game client so people who dont frequent forums arent being left ignorant?

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Posted by: blastingmnktpoo.9637

blastingmnktpoo.9637

Hmm.. and here I was thinking they wouldn’t just disable Grenadier since it is so central to a Grenade Kit engineer, and engineer as a class itself. Guess I was wrong.

Guess I will also be shelving my engie until they fix the trait
I feel sorry for those who main an engie, but I guess you can go try some other builds for now.

f
I am an engi main, since beta, and i can honestly say that although this sucks it doesn’t make engi unplayable. Infact i still think that it is one of the stronger pvp classes at the moment. Before this update people used grenades at that radius and velocity all the time, even if they aren’t 1500 range anymore rarely did you hit anyting at that distance solidly anyway. If there were better options it wouldn’t even be a big deal. But glass cannon is very underwehlming and the other is a fall damage trait. Honestly I am more upset by the fact that i don’t have my predator effects anymore

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Posted by: Choppy.4183

Choppy.4183

How are people getting “we’ll fix it when we get around to it” from “until the next scheduled release”?

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Jerus.4350

Jerus.4350

Hmm.. and here I was thinking they wouldn’t just disable Grenadier since it is so central to a Grenade Kit engineer, and engineer as a class itself. Guess I was wrong.

Guess I will also be shelving my engie until they fix the trait
I feel sorry for those who main an engie, but I guess you can go try some other builds for now.

f
I am an engi main, since beta, and i can honestly say that although this sucks it doesn’t make engi unplayable. Infact i still think that it is one of the stronger pvp classes at the moment. Before this update people used grenades at that radius and velocity all the time, even if they aren’t 1500 range anymore rarely did you hit anyting at that distance solidly anyway. If there were better options it wouldn’t even be a big deal. But glass cannon is very underwehlming and the other is a fall damage trait. Honestly I am more upset by the fact that i don’t have my predator effects anymore

They should enable all grenades to have the pred effects!

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Posted by: Shaogin.2679

Shaogin.2679

Just want to get one thing off my chest…

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Cracks me up all those people that were defending this swearing up and down it wasn’t a bug and was intended. Omg, good thread. Not everyone knows either. Still have Engi’s getting shocked when their Grenade Barrage doesn’t one shot me and they get wasted.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

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Posted by: Aomine.5012

Aomine.5012

It would be fine if it was not for the trait being such a CORE MECHANIC!!! Might as well say “reroll untill next patch.”

All builds revolve around grenades?

Sadly most of them do. I’d say at least 90% of engineers had the grenade kit in their skill bar, and that was true even before the buggy patch.
Main reason is, most other kits/weapons suck. Bombs would be an alternative if their range had not been castrated.
We need some viable alternatives that are not niche builds (like SD glass cannon).

Truth is you really don’t need to take the explosive trait for the grenades now. 3 grenades on default. Grenades are mostly tossed within 300~500 range in PVP anyway.
It’s like the old Grenade, not much changed.

Btw, saying other kits suck show that you know very little about engi. Tool kit has been a stable choice for many engis for a long time. So does bomb kit in PVP. Turret engi takes elixir gun for kit choice. Grenade is not the only viable kit.

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

It would be fine if it was not for the trait being such a CORE MECHANIC!!! Might as well say “reroll untill next patch.”

All builds revolve around grenades?

Sadly most of them do. I’d say at least 90% of engineers had the grenade kit in their skill bar, and that was true even before the buggy patch.
Main reason is, most other kits/weapons suck. Bombs would be an alternative if their range had not been castrated.
We need some viable alternatives that are not niche builds (like SD glass cannon).

Truth is you really don’t need to take the explosive trait for the grenades now. 3 grenades on default. Grenades are mostly tossed within 300~500 range in PVP anyway.
It’s like the old Grenade, not much changed.

We did not only lose the range, although together with the range nerfs on all our primary weapons this is pretty significant. We also lost the poison fields, which were really strong in PvP and roughly 15% on Grenade Barrage (6 instead of 7 grenades now).
Even if we ignore this and say grenades are at pre-patch status now, the game has changed significantly and “old” grenades are left at a disadvantage.

Btw, saying other kits suck show that you know very little about engi. Tool kit has been a stable choice for many engis for a long time. So does bomb kit in PVP. Turret engi takes elixir gun for kit choice. Grenade is not the only viable kit.

Tool kit and elixir gun have really good utility value, but they are not build defining main damage kits. If you try to autoattack someone to death with tool kit or EG auto you won’t get far.
To hit someone reliably with bombs now, they have to be cc’d, afk or braindead. Before bombs were a very good area denial weapon vs. melee classes.
Flamethrower has had it’s best trait removed (cd reduction) and the +dmg trait is gone too.

If before the patch, grenades were by far the best damage kit, how can bombs or FT be an alternative now, when their power was reduced?

P.S. Turret engi? Really? It’s dead.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

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Posted by: Sojourner.4621

Sojourner.4621

I like that people automatically assume cool-down reduction loss means that flamethrower is useless. The condition damage boost easily makes up for this loss, and the added continuously ticking stability makes it incredibly easy for Flamethrower engineers to break away from CC chaining. A properly traited (i.e. alchemy traited Elixir/Flamethrower engi) can easily cap out 25 stacks of might in a couple of seconds with minimal effort, no blast finishes, and a set of strength runes AND do pretty potent, consistent damage (remember that the tool belt versions of the elixirs grant 2 stacks of might each also). Also notable is the fact that Most Flamethrower attacking is done at melee range and some of the /other/ new engineer traits give it a power boost as well (Increased chance to crit nearby foes, 4 seconds of fury for crits against nearby foes). Grenadier made the grenade tool-belt skill a one shot and needs to to be fixed, and “next scheduled release” probably means Tuesday.

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Posted by: Xyonon.3987

Xyonon.3987

I’m facepalming so hard to all the ppl here who are upset about this …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Loxsus.3841

Loxsus.3841

So wheres necro and mesmer nerfs too?

You’re joking about the mesmer nerfs, right? Cause out of all three mini patches that hit, each one had a mesmer nerf …

EDIT: And also, it’s a bug fix, not a nerf.

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Posted by: tairneanach.8427

tairneanach.8427

We also lost the poison fields, which were really strong in PvP

We have a poison field on the mortar, and since it’s “really strong”, needing to spend the elite slot on it doesn’t seem unfair to me.

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

So wheres necro and mesmer nerfs too?

You’re joking about the mesmer nerfs, right? Cause out of all three mini patches that hit, each one had a mesmer nerf …

EDIT: And also, it’s a bug fix, not a nerf.

It will be a bug fix when we get the increased speed and blast radius back. Until then it’s a (temporary) nerf.

We also lost the poison fields, which were really strong in PvP

We have a poison field on the mortar, and since it’s “really strong”, needing to spend the elite slot on it doesn’t seem unfair to me.

This still makes grenades weaker.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

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Posted by: TheBandit.7031

TheBandit.7031

It wasn’t said in the patch notes but the area of effect for grenades was reduced quite a lot. They are pretty useless without this trait since due to the unpredictable movement of the projectiles they rarely hit moving targets. Even targets that don’t move all 3 grenades often don’t hit because they scatter so much…

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Posted by: TheGuy.3568

TheGuy.3568

I think many of us would like an eta in the fix. Nades as they are now aren’t useless per se but are just lacking overall compared to our alternatives. Even with alternate builds our mid range is lacking and long distance isn’t that viable.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: ZidZabre.7256

ZidZabre.7256

Question: Was it intentionally too have grenades pierce, because that was a really nice touch.

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Posted by: Placebo Effect.4508

Placebo Effect.4508

Question: Was it intentionally too have grenades pierce, because that was a really nice touch.

Nope. They already do AoE, ground-targeted explosions. Piercing was unintended and made grenades explode an unintended additional time for every target it pierced; if you pierced through two people, for example, they’d explode THREE times instead of once.

Considering grenades already do excellent damage, that was clearly a bug. It’s also part of why they disabled it. Honestly, it’s probably the harder part of the code to fix since the other one just doubled the number of grenades in Grenade Barrage; that’s a simple math formula that could possibly be contained in one part of one line of code specific to Grenade Barrage.

Fixing unintended piercing effects on multiple grenade skills? It’s a good bet that’s the majority of code needing to be debugged.

(edited by Placebo Effect.4508)

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Posted by: Spartacus.3192

Spartacus.3192

LOL the Engies QQing Grenade disable are just as ludicrous as the Guardians that were QQing the loss of Symbolic Avenger bug. (i have a guard by the way).

It was a bug and it will be fixed just like symbolic avenger. Be thankful you had it for a few days longer than guards had theirs.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Taku.6352

Taku.6352

Cool and all that you fixed this but would you mind actually activating the trait again? No difference in grenade speed or radius when traited.

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Posted by: ANort.1425

ANort.1425

Cool and all that you fixed this but would you mind actually activating the trait again? No difference in grenade speed or radius when traited.

Noticed that as well. Leave it to Anet to fix a trait but forget to turn it back on.

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Posted by: Xyonon.3987

Xyonon.3987

:DDDDDDDDDDD I really hope they will also give us the legendary animation back! :<

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Still disabled despite patch notes saying otherwise.

[EG] Ethereal Guardians

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Posted by: XgoroX.6920

XgoroX.6920

WHY?? why is it that engi’s get nerfed and changed more then any other class? Mesmers are so f’ing OP it isn’t even funny, Guardians have unreal amount of armor and dmg. so you think kittening over engi’s is a good idea? come on, i love my engi why would you kill our range and then kill our best DPS? it sucks

(edited by XgoroX.6920)

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Posted by: TheGuy.3568

TheGuy.3568

Still disabled despite patch notes saying otherwise.

Mhmm

WHY?? why is it that engi’s get nerfed and changed more then any other class? Mesmers are so kittening OP it isn’t even funny, Guardians have unreal amount of armor and dmg. so you think kittening over engi’s is a good idea? come on, i love my engi why would you kill our range and then kill our best DPS? it sucks

Because it was 100nades all over again. Mesmers are bit much atm I concur but I do not know if some random nerf would make sense. What I do know is the trait was bugged and many engineer opted out of it before it was disabled and many more used it and lol’d at everyone they nuked.

This has been and will continue to be one of the best skill based professions in this game. We do not have access to on demand burst nor do we have 1 skill nukes. We require a bit of skill and patience to play effectively. So whining about losing a one shot skill imho does not sound like and committed engineer.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

(edited by TheGuy.3568)

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Posted by: Phineas Poe.3018

Phineas Poe.3018

WHY?? why is it that engi’s get nerfed and changed more then any other class? Mesmers are so kittening OP it isn’t even funny, Guardians have unreal amount of armor and dmg. so you think kittening over engi’s is a good idea? come on, i love my engi why would you kill our range and then kill our best DPS? it sucks

Mesmers really aren’t that OP in my view. I had a hard time against them when the patch first dropped, but Lock On nullifies them so hard it’s not even funny.

[EG] Ethereal Guardians

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Posted by: Malpractice.7850

Malpractice.7850

They still 1-2 shot you in nearly any build. They need a slight nerf.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

They still 1-2 shot you in nearly any build.

I mean, so do engineers. Pry Bar crits for over 5K in Marauder, and I’ve had Barrages hit for over 9K. Power builds across the board are very strong right now.

Conditions are very strong too. Blowtorch alone can tick for over 14K damage if left uncleansed.

[EG] Ethereal Guardians

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Posted by: Vermillion.4061

Vermillion.4061

Uhm… Good job anet?

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Posted by: Thundaga.4358

Thundaga.4358

Trait is still disabled. GG.

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Posted by: Dentrius.1274

Dentrius.1274

wow they just re-enabled grenadier, no patch no reloging.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

And it no longer has the legendary effect.

Ugh.

[EG] Ethereal Guardians

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Posted by: Sold Out.7625

Sold Out.7625

And it no longer has the legendary effect.

Ugh.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: NineLives.8725

NineLives.8725

Haters are gonna hate, but for a change, I will thanks Anet for this not so bad time to react.

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Posted by: Rozbuska.5263

Rozbuska.5263

Legendary effect is gone. Fix asap pls.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Xyonon.3987

Xyonon.3987

It’s no longer disabled – but the legy effect is gone … FIX THIS PLEASE !!! it’s one of the few cool animations we have … i mean “had” …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”