Although no one ever has asked or posted something along the lines of “Gee willy, that engineer was tough! How am I supposed to fight him!?” I will still make a guide on how to counter numerous utilities, kits and weapon sets an engineer can use and the most effective way to mitigate their usefulness.
Rifle: A decent overall weapon, the rifle is only hampered by having many of its attacks close ranged. Staying far can be effective against rifle users, as Net Shot and Jump Shot are really slow and give plenty of reaction time to dodge. If in close range, it can be a good idea to strafe, as blunderbuss gets canceled if the enemy moves a little to the side of the engineer.
Pistols: Can throw all the damaging conditions consistently at you. Use condition removals, condition transfers and if you do not have it, it could be best to rush in and finish the fight as quickly as possible before the conditions start to hurt you.
Flamethrower Kit: Although mostly only useful in medium-close range, it is a good idea to get as close to the engineer as possible, while strafing and preferably with a swiftness buff. If close enough while strafing, flame jet, the flamethrower kits main source of damage, will almost always miss.
Although I have not tested it myself, I have heard from other engineers that hitting someone with retaliation while using the flamethrower hurts the engineer himself just as much.
Bomb Kit: Anyone playing with bomb kit will most likely try to kite you. Simply switch to a long range weapon and watch them fail horribly. If they actually try and attack you with it simply moving away stops you from getting hit at all.
Grenade Kit: Attack from long range against grenadiers. The spread and slow travel time means that most grenades will miss unless playing against a good grenadier. If fighting a good grenadier he is most likely predicting where you will move next and as such move in an unpredictable pattern to throw him off.
Elixir Gun: Will most likely only take out elixir gun for a small heal. If he tries to attack with auto attack, laugh at his damage and put him out of his misery.
Tool Kit: Probably one of the better Engineer kits and is useful in many situations for him. If the kit is taken out at range, prepare for a magnet pull but do not dodge as soon as it activates, wait about a second. A successful magnet pull will most likely be followed up by the almighty pry bar to your face, so be sure to use a condition removal straight away unless you want to end up killing yourself.
Rocket Boots: Laugh out loud while advancing toward the self-knocked downed engie for free hits. Extra free hits if you got swiftness on. Although if hit by its toolbelt counterpart rocketkick, be prepared to quickly remove the burn or suffer massive damage.
Oil Slick: That black stuff coming out the engineer pants you are chasing isn’t because he is crapping his pants in fear. He is actually trying to knock you down. Works only half the time but for safety precautions simply chase him while being a little to the left or right of the engie.
Rifle Turret: Laugh at its pathetic damage and act like it does not even exist.
Net Turret: Can limit movement and be pretty dangerous is left unchecked. Should be a priority to destroy. You should also be aware that its tool belt counterpart has a 360 degree radius and can be shot by the engineer even if you are directly behind him as long as he has you targeted.
Rocket Turret: Can be overcharged to knock you down. Destroy it quick, it goes down very easily and its long cd means you wont see it for the rest of the fight.
Flame Turret Not a priority if long ranged. Though any melee can destroy it quick due to its pretty low defense.
Supply drop: AOE and knock back the fudge out of everything and keep engi away from his or her precious packs. (Beware the engi who drops on a downed teammate to interrupt stomp: that player may know how to fight… and kill you.)
Elixir X: USE BIDE TIME SKILL or confuse and run away!! (seriously don’t keep going back into the tornado.)
Mortar: LOOK OUT FOR STABILITY Funny story, I fought an engineer who pulled out mortar close range in the middle of dodges and fights, and he proceeded to use it, firing skills that all had to be preformed at a 800 radius away. So i sat behind him shooting him with EG #1. and he died. and there was much rejoicing. Guess he just really wanted stability in those last moments. The end.
Also feel free to post any more tips you have when fighting against engineers!
(edited by Penguin.5197)