Guns: Magical Rounds or Actual Ammunition?

Guns: Magical Rounds or Actual Ammunition?

in Engineer

Posted by: Wolf.5816

Wolf.5816

I realize that some of the Engineers (or other Gun wielding professions) have several Gun class Weapon skills that produce effects that seem magical in nature. While this seems explainable for the Mesmers off hand pistol. I noticed that classes you would expect to see empty shells from (at least from the auto attack skill) do not show any trace of actual Ammunition.

Besides issues with animations overlapping ect. Why don’t Gun class weapons release used Shells after firing certain shots at least. And why don’t we need to reload. (This would be a great animation to just run after each shot, so repetitive fire would overlap but after there is a delay in fire you would go into a Reload animation.

I, personally would like to see Shells and a Reload animation. I’d also like to see a option to hide/show arrow Quivers.

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Guns: Magical Rounds or Actual Ammunition?

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Posted by: Griaumedis.7236

Griaumedis.7236

If you look closely you’ll see that all the guns in the game are front loaded, so there aren’t and shouldn’t be any casings. Also front loaded weapons take a long time to reload and you need to do it after each shot; from a gameplay perspective this would nerf all the guns into the ground, so they just fire magically fast for the sake of balance. This is a fantasy mmo – don’t expect to see the weapons behaving realistically.

Guns: Magical Rounds or Actual Ammunition?

in Engineer

Posted by: chimera.5813

chimera.5813

My gun is an evil pumpkin, I’m gonna go with magic.

Guns: Magical Rounds or Actual Ammunition?

in Engineer

Posted by: Wolf.5816

Wolf.5816

I would assume it would be known that this is a game. Also the implied loading type varies judging on the skin or model of the gun. But all this is irrelevant to the OP.

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Guns: Magical Rounds or Actual Ammunition?

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Posted by: SirTristan.2017

SirTristan.2017

There are bullets in engis pistols.

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Guns: Magical Rounds or Actual Ammunition?

in Engineer

Posted by: Mif.3471

Mif.3471

If you get a set of headphones and listen closely, you can hear the empty cartridge land on the ground after you shoot. In fact, the sound is different depending whether you’re standing on rock, wood or dirt.

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Guns: Magical Rounds or Actual Ammunition?

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Posted by: Wolf.5816

Wolf.5816

I have heard the sound effects aswell, I love that they took the time to put the different sounds judging on the terrain.

So what do you guys think?

1) A togglable hide or unhide option for bullet casings/ Arrow Quivers.

2) Just allow specific gun models/skins to produce bullet casings apon firing. Or Bows to supply quivers respectively.

Reloading animations would be tricky unless there was just a single animation for all guns. Which would probibly looks bizarre on several gun models. For this reason I am less of an advocate of this particular addition. But would love to see it if possible.

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Guns: Magical Rounds or Actual Ammunition?

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Posted by: Ink.9058

Ink.9058

I don’t really feel the need to see shell casings flying everywhere. If anything I think that would hurt verisimilitude (what part of the gun are those coming out of? how does that work?). The sound effect for them is a very nice touch, though. My personal solution to this problem is to get a MH pistol that looks believably automatic, such as the Asura ones, or there are a few others, and get an OH pistol that looks more blunderbuss-y, like the Norn ones, since that makes more sense to me for blowtorch and glue shot. I do agree that reloading animations would probably be awkward at best. Especially when using two pistols.

Guns: Magical Rounds or Actual Ammunition?

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Posted by: Spiuk.8421

Spiuk.8421

There are bullets in engis pistols.

How many times tries did you need to make that screenshot?

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