Heal skills
I use Elixir H, Elixir Gun and Supply Drop … while I could swap between med-kit and Elixir Gun, I prefer the quick self-heal in combination with the 3 regen fields I can put out.
Piken Square
Healing Turret is kinda nice for the water field it’s activation skill lays down, as well as two upfront heals.
As an Elixir built support, Egun’s utility and Toss H is all the regeneration I need to throw out, so I almost never wind up using the turret. For solo play, Medkit works fantastic, but I default to H, and less frequently, healing turret.
As for Medkit: there are various traits that affect it. The best part about it, is that it counts as an activated heal skill when equipped, even though it doesn’t trigger the heal skill cooldown.
I like that all our heal skills are quite useful and viable, personally.
For the toast!
I use a modified tankcat build.
Had to change on thing. Apparently there’s a problem with the forced explosives bomb trait or i would have the that selected altho the regen has been a nice help in surviving longer fights.
I use the toolkit to block attacks while the big bomb is going off, I then use the bombs to do damage and conds to the enemy to prevent them from doing much to me and having them hurt themselves, then I use the EG when I need healing, I click it for the autoaoe heal and then use the #5 and then go back to bombs. Occasionally while farming if i need ranged I will use the EG more. It seems to be a good combo tho I wish my sigils of rage would work with a kit equipped would help kill faster.
OH and I use medkit exclusively for the 6 because not only does it give me the extra bandages it gives me faster run speed and a prolonged run speed boost. Helps tremendously in Orr.