Healing Turret overcharge
It’s an effect of the firing cycle. By double-tapping, you cause the first ‘shot’ to be the overcharge, but if you delay, the first ‘shot’ is a regular.
its a l2p issue, no offense tough.
How does it work properly:
trigger your healing skill twice without delay
detonate the turret
if you wait too long for triggering the overcharge, the initial “attack” of the turret is going off and uses a normal heal-cycle, instead of the overcharges’ effect. To have the overcharge (and therefore the additional heal / condition cleans / waterfield) right at the first tick of it, I’d recommend you to spam your healing button. then you can go for the detonate right away.
However, that will not work if you experience heavy lag, have a under-performing system in terms of fps (and therefore effectively processed intervals) or other sorts of server-side or client-side produced delay. If you experience lags often, reside to playing warrior only since most of the engineer skills need to be triggered in fast-following chains, making this class really apm-heavy.
It’s not you, it’s the turret itself. All professions have a number of skills that function entirely incorrectly. This is one for engineer. Like people have said above, there can be no delay in detonating it. This is a issue for people who have higher ping MS. If you can’t get it to water combo, swap to a different heal. Even detonating the water field other ways (via big ol’ bomb/ overcharged turret/shield) Won’t trigger it unless done the moment it is cast.
err… it’s not bugged oO
The overcharge works perfectly fine, and if you miss the initial trigger, overcharge it anyways and explode it when it goes off a few seconds later.
The only issue for me was that I didn’t know how to do it but it just seemed so odd how it works that I wasn’t sure wether it was a bug or not. And I still am not quite sure of it. But then again it does make sense that you can overcharge it before the normal “shooting” sequence starts and blow it up on that. You learn something new every day.
it’s just because u miss the first round of spead water effect…
Healing Turret automatic fire every 3 second no matter u use Turret overcharge or not!
so if u miss the first round, u just have to wait for next round so the overcharge effect will apear
the real issue for Turret overcharge is
it does not scale with Healing Power right now….. such a waste!!
(edited by Yazeed.4971)
Another issue is, if you are under fire, those additional 3 seconds are quite often long enough for the turret to get destroyed before it can fire off the overcharge. If you have a high latency/ping connection, HT will be an unreliable heal.
Bill Kilgore – [BIER] –