Healing Turret overcharge

Healing Turret overcharge

in Engineer

Posted by: Ashtaeroth.3940

Ashtaeroth.3940

I’ve had some issues with this and never seemed to quite get how it’s done, just thought others were better at engineering than me until I saw how it’s done real close and noticed the following.

So you place the Healing Turret, immediately use the Cleansing Burst and then detonate it for the AoE healing. However if you wait for 1 second or more between placing the turret and using the Cleansing Burst, then detonate it you get no healing. I’ve noticed that if there is even 1 second delay you have to wait for the sprinkler effect before you can detonate it for the combo healing and that takes 3-4 seconds. This also happens if the turret is already placed, you have to wait for the sprinkler to appear. Now I’m not quite sure if this is a learn to play issue, a bug and which one is the bug if so, double tap or the delay. Should I make a report of this?

Healing Turret overcharge

in Engineer

Posted by: Anymras.5729

Anymras.5729

It’s an effect of the firing cycle. By double-tapping, you cause the first ‘shot’ to be the overcharge, but if you delay, the first ‘shot’ is a regular.

Healing Turret overcharge

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

its a l2p issue, no offense tough.

How does it work properly:
trigger your healing skill twice without delay
detonate the turret

if you wait too long for triggering the overcharge, the initial “attack” of the turret is going off and uses a normal heal-cycle, instead of the overcharges’ effect. To have the overcharge (and therefore the additional heal / condition cleans / waterfield) right at the first tick of it, I’d recommend you to spam your healing button. then you can go for the detonate right away.

However, that will not work if you experience heavy lag, have a under-performing system in terms of fps (and therefore effectively processed intervals) or other sorts of server-side or client-side produced delay. If you experience lags often, reside to playing warrior only since most of the engineer skills need to be triggered in fast-following chains, making this class really apm-heavy.

Engineer is love, Engineer is life.

Healing Turret overcharge

in Engineer

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

It’s not you, it’s the turret itself. All professions have a number of skills that function entirely incorrectly. This is one for engineer. Like people have said above, there can be no delay in detonating it. This is a issue for people who have higher ping MS. If you can’t get it to water combo, swap to a different heal. Even detonating the water field other ways (via big ol’ bomb/ overcharged turret/shield) Won’t trigger it unless done the moment it is cast.

Healing Turret overcharge

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

err… it’s not bugged oO

The overcharge works perfectly fine, and if you miss the initial trigger, overcharge it anyways and explode it when it goes off a few seconds later.

Engineer is love, Engineer is life.

Healing Turret overcharge

in Engineer

Posted by: Ashtaeroth.3940

Ashtaeroth.3940

The only issue for me was that I didn’t know how to do it but it just seemed so odd how it works that I wasn’t sure wether it was a bug or not. And I still am not quite sure of it. But then again it does make sense that you can overcharge it before the normal “shooting” sequence starts and blow it up on that. You learn something new every day.

Healing Turret overcharge

in Engineer

Posted by: Yazeed.4971

Yazeed.4971

it’s just because u miss the first round of spead water effect…
Healing Turret automatic fire every 3 second no matter u use Turret overcharge or not!
so if u miss the first round, u just have to wait for next round so the overcharge effect will apear

the real issue for Turret overcharge is
it does not scale with Healing Power right now….. such a waste!!

(edited by Yazeed.4971)

Healing Turret overcharge

in Engineer

Posted by: Mork vom Ork.2598

Mork vom Ork.2598

Another issue is, if you are under fire, those additional 3 seconds are quite often long enough for the turret to get destroyed before it can fire off the overcharge. If you have a high latency/ping connection, HT will be an unreliable heal.

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