Healing turret's regeneration is bugged
Can confirm, it is bugged.
When you deploy a healing turret, overcharge it then (regardless of whether you pick it up or blow it), you should get (assuming 0 boon duration):
-3.5 seconds regen from deploying it
-6 seconds regen from overcharging it
For a total of 9.5 seconds of regeneration
However, for quite some time now after the HoT patch I’ve tested and confirmed that the first 3.5s is completely bugged and not triggering immediately and so during normal use where you deploy then overcharge, you only receive 6 seconds of regen instead of the 9.5s you should get.
This bug currently only happens if you do not run the inventions trait line.
Because what is even more bizarre is that if you trait for inventions (Which has the minor trait “Heal resonator” that gives 7.25 seconds of regen when you use a heal skill), you actually will also successfully get the 3.5 seconds of regen from deploying healing turret meaning that if you are inventions:
3.5s regen from deployment (not bugged and will apply it)
6s regen from overcharge
7.25s regen from Heal Resonator inventions minor
For a total of 16.75s regen.
This tells me that it’s a bug and not a silent nerf to the regen on deployment, since it is still there whenever you’re using the inventions trait line.
Can confirm, it is bugged.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.