Help with Engineer WvW Turret build
Hi Khrome
I’ve been playing around with turrets a bit just to try something new (usually p/p hgh elixir too). I’ve been having moderate success while with a group. Some of the overcharges are pretty useful.
Anyway, that said…Deployable Turrets trait is still borked. It’ll put the old cool down on flame turret and rocket. I see that you’re using a rifle build which is cool…but why not pick up the cool down for rifle abilities?
Condition damage is going to hurt you a bit. I’m running with a P/S or a P/P so i can get the sigil of purity just to supplement the meager condition removal that is healing turret. Also note that condition damage does work for turrets. Might be beneficial to mix some Carrion / Rabid / Rampager armor in there to take advantage of that seeing as you probably already have a set of that anyways.