Hi guys I would like to share a different build with you guys.
Lets talk about Healing Power and how it scales with Heals & Regeneration Boon.
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Here’s a data i took myself in Mist, with 1388 Healing Power, achievable in PvE?
Doubt so since in PvE Healing Power on our Weapons does not count to our Kits, so any Healing done from our kits will be lowered.
With 1388 Healing Power:
Regenerating Boon : 304 hp/s (Healing Mist)
Super elixir : Impact Heal- 658, Pulse Heal- 279 hp/s (Kit Refinement)
Bomb-Infused Elixir Heal : 285 hp/Bomb Explosion
Backpack Generator : 125 hp/s (Whenever a Kit is equipped)
Med Kit : Bandage Self – 6308K Heal, Drop Bandages Heal – 1.694K.
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*Gear Choice:
Power/Toughness/Healing Power which will be Cleric gears.
Cleric gears are 1 if not the most cheapest between the rest of the stats combinations & you do not need to spent too much golds on your Weapons (meaning Masterwork will do) since they do not benefit your Kits.
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Weapon Choice:
Rifle – Since this build has lots of raw power too, Rifle is the optimal choice for exploring in the world of Tyria, soloing in Orr OR Karma Farming since this has 2 AoE skill with big damage.
A combo would be dropping a Fire Bomb then use Jump Shot in it for a Fire Shield.
Pistol/Shield – This combination can be used in specify mission of the Dungeons where you need aggro while Kiting mobs while your mates DPS them.
Use Magnetic/Static Shield only when all your important Healing/Regen skills are in CD as these skills has a long CD even if it’s -20%.
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Healing Skills:
Med Kit – Your only choice, with short CD and you could drop 3 bandages, remove conditions & swiftness it’s the best Healing skill & ensures your survival.
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Utilities Skills:
Elixir Gun – Because of “Kit Refinement” you could drop x2 Super Elixir when you find your Hp drops to around 40-50%. Super Elixir also removes 1 condition upon trigger while your are in the field which also means you have x2 Condition Remover.
Bomb Kit – Your main weapon with decent damage because of high Power, as well as heals you by a small value when it explode, especially useful when you are kiting mobs in circle while dropping bombs.
Smoke & Glue Bomb can be useful for delaying mobs if you predict that you aren’t gonna survive the onslaught.
Last Utility slot can be any of your choice but I will write some which I think it’s more useful to this build.
Elixir C- Condition Convertor, can be very useful when you got too 3 conditions on you, as Mobs in Orr deals Condition damage, while you are aggro with multiple mobs of different type this can be useful.
Tool Kit – Additional Block skill for used in Dungeons when kiting mobs.
Elixir S – Invulnerable for 3s, also can be used for kiting mobs in Dungeons or sneak into areas for obtaining PoI in WvW.
Elixir R – Your AoE reviving skill when you use the Toss Elixir R, mostly use in Dungeons.
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Elite Skills:
Supply Crate – It drops Bandages so if you are in danger, use it to recover HP even more with the trait Elite Supplies as it drops more Bandages, it also drops Healing Turret which gives you regens.
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Traits:
Explosives:
(III) – Bigger radius on Bombs which in turns deal more constant damage to groups of mobs and bigger area for explosion heal.
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Inventions:
(I) or (V) – (I) Useful in Dungeons as you mobs deal more damage, not too sure of mobs crits on you for PvE. (V) Additional Power stats.
(IX) or (VII) – (IX) normal PvE usage giving dropping more bandages. (VII) used whenever you need a Shield.
(XI) – Bombs explosions heals.
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Alchemy:
(VI) – When you got interrupt (Fear, Daze, Knockback more often in Orr & Dungeons) you will be taking hits for free, this gives you reduce in damage taken while being interrupt.
(IX) – Regens you every second.
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Tools:
(IV) – This is for Elixir Gun for x2 Super Elixir.