Hobo Sacks: A Terrible Fashion Statement

Hobo Sacks: A Terrible Fashion Statement

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Posted by: krixis.9538

krixis.9538

I think they should also reduce the size of the kits on humans / charr / norn / salads as they are far to big and laughable.

on asura how ever they are scaled perfectly and are small and look very goon on asura engineers.

the “hobo sacks” are here to stay and are a part of the class mechanic / iconic look so best of luck getting them removed.

basically the effort involved to fix the kits is just to much and they cba to change it.

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: Sold Out.7625

Sold Out.7625

I think they should also reduce the size of the kits on humans / charr / norn / salads as they are far to big and laughable.

on asura how ever they are scaled perfectly and are small and look very goon on asura engineers.

the “hobo sacks” are here to stay and are a part of the class mechanic / iconic look so best of luck getting them removed.

basically the effort involved to fix the kits is just to much and they cba to change it.

Actually, we have -three- confirmations that they want to remove the Hobo Sacks on the big, big, biiiiiiig thread about it by now. They just don’t know how to because they are busy making things like mail carriers. :>

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: Anymras.5729

Anymras.5729

I think they should also reduce the size of the kits on humans / charr / norn / salads as they are far to big and laughable.

on asura how ever they are scaled perfectly and are small and look very goon on asura engineers.

the “hobo sacks” are here to stay and are a part of the class mechanic / iconic look so best of luck getting them removed.

basically the effort involved to fix the kits is just to much and they cba to change it.

Actually, we have -three- confirmations that they want to remove the Hobo Sacks on the big, big, biiiiiiig thread about it by now. They just don’t know how to because they are busy making things like mail carriers. :>

They also confirmed that they wanted to remove it in the old Legendaries thread, where Colin Johanson specifically mentioned that he rarely saw his 8-Bit Backpack due to Kits.

But, yeah, mail carriers.

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Posted by: Ender.3847

Ender.3847

So I went to the Revenant page and read this:

Each legend’s skills are designed to be very visual. From a glance at the skills used, one should be able to tell which legend is being invoked. Each legend has its own color, style, and theme.

[rage
You dont have to do all that Anet, just make the legends into a BROWN LEATHER BAG. Each one ever so slightly different but still brown and covers the entire Revanant’s back and overrides any legendary weapon effect / back item they might have worked for.
/rage]

but seriously, we’ve been checking this thread for a long long time now and I do hope Engineers will get similar treatment one day. The game is still fun to play as ever. I still cant wait for the expansion, but I really truly am getting tired of seeing the hobosack on my engi.

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Posted by: Xyonon.3987

Xyonon.3987

I can just hope we see a change in HoT. The hobo sack MUST LEAVE. If this won’t happen I’ll probably go on vacations wherever GW is headquartered … >:(

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Dasenthal.6520

Dasenthal.6520

Bump

I still want to level my engineer but it’ll never happen while the elder dragon “hobo-sack” lives on in Tyria.

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

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Posted by: leviathan.2148

leviathan.2148

It would be nice to get an update on this and if it will be “fixed” in HoT. Gaile, Colin, anyone?

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

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Posted by: leviathan.2148

leviathan.2148

If the hobosack won’t be “fixed” in HoT, it won’t make me leave. But it may make me play another class… I don’t want to do that but I have 3 engineers, I love this class, I just want to be able to see my back items and legendaries all the time.

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

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Posted by: Xyonon.3987

Xyonon.3987

Yea it’s just a sad statement right now that we just won’t be able to truly customize ourselves. Tbh, this change should have been done a looooong time ago. It’s kinda sad … snif sry – just some snif gunpowder in my eye – ’xcuse me

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Naz.2607

Naz.2607

I stopped playing engi a loooong time ago bcs of hobosack. Nor, will I ever play the class again bcs of same.
It’s ugly, plain and simple.

Naz ©

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Posted by: Tolmos.8395

Tolmos.8395

Every month I return to this forum to check and see if this is resolved, and every month it is. For 2 years I’ve done this… 2 long years.

I’m using the hobosack fix as the marker for when I end my hiatus and return to GW2. Sometimes I think “I should go back before then!”, but then I see this thread trucking strong after 2 years of “We’ll get to it when we get to it”, and think “nah. Not yet.”.

The wait continues.

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Posted by: Kholem.6092

Kholem.6092

I would love to see a change to these bags: maybe a grenade bandolier across the body and a bomb holster (like an old school pistol holster but with bombs dangling). Of course the body and models will cause clipping issues etc which would be a shame. Just a thought

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Posted by: Anymras.5729

Anymras.5729

Yeah, I’m bumping this – this issue is pretty much why I’m not buying HoT, and have never bought gems. In all probability, I’m not the only one. Ignoring an issue because ‘we don’t have the resources’ will hurt the bottom line, even if it’s seemingly minor – especially if other projects keep arriving that just happen to suck up the resources before they can be used. That just makes people feel ignored, or put off, treated like they don’t matter; it’s nice that staff seem to want to fix the problem, but it’s a lot nicer if they actually do fix it.

The thought counts, but only so much.

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Posted by: Zaoda.1653

Zaoda.1653

Wow it’s been so long since I last posted on this thread.

My new(er) suggestion/s for this would be:

Make the hobo sacks identical in nature/function to back items. This way we can toggle them on and off (like back items), and also replace their skins (like back items) if we don’t like the look of them.

The only downside would be the lack of skins for kit-specific themes, like a grenade-themed back skin or a bomb-themed back skin. To solve this, Anet could just add more grenade/flamethrower/bomb etc. looking back skins into the game.

And sure, one could argue that, with this idea, “you wouldn’t be able to tell which engineer kit a player has equipped” (because they could toggle it on and off and also change the skin), but really, who cares? When you can tell by what skills and animations the player uses.

Also, one could say the same thing about all the outfits that hide light/medium/heavy armor – and that you can’t see what type of armor (light/medium/heavy) they have on until you click on the player, to realise what profession and armor class they are. No biggie. Not the end of the world. Look at the bigger picture.

Overall, it’s a win-win I reckon.

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

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Posted by: Xyonon.3987

Xyonon.3987

or just delete them – easiest solution.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Captain Swag.5893

Captain Swag.5893

Kits have those horrendous backpacks that not many people like. While many people simply want an option to hide them, or have your back item “overlap” it, the developers say that the problem is identification of which kit the Engineer is in.
If this is the issue, let’s look at it in a different way.
Why not put “belts” on your character? A small harness with a belt of grenades or such on it.

Or even more drastically, for the tool kit perhaps, why not make the "gear shield’ a permanent feature? (Appearance only of course.) So you always run around with the wrench AND shield on your person while its active. Back slot free, everyone wins.

For the flamethrower/elixir gun, the waist-strap seems to be a better idea, with a fuel bottle or a pouch full of vials. Same goes for the Grenade Kit with a belt of grenades being hung around your shoulder or waist.

For the bomb kit I simply recommend making the grenades and bombs bigger, and have them be held in your hand. Impossible to miss, and a graphical upgrade over what we have now. (Invisible bombs suddenly appearing in your hand.)

Just the thoughts of a very fashion-minded Engineer main. Carry on.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

While many people simply want an option to hide them, or have your back item “overlap” it, the developers say that the problem is identification of which kit the Engineer is in.

I wouldn’t go as far as to say this is “execu-speak”, but it’s in the same vein. I don’t for an instance believe that’s the actual reason for anything.

If nothing else, the real reason is something along the lines of “this is the way we did it, and it’ll be a very costly to go back and make this sort of cosmetic change, so it’s not something we’re going to invest in or plan to invest in any time soon”. Then they give the first reason because it has a more friendly, positive spin on it.

It’s not that I feel the actual reason (or rather, what I believe is the actual reason) to be invalid. In fact, I think it’s completely valid and I understand why they haven’t shown any effort to alter anything in regards to the hobosacks. But then they go on about how it’s important so people can understand what’s going on and how it keeps the engineer in balance. Blablablablabla.

In all honesty, if this is their intent with the hobosacks, they might as well have just had giant, garish-looking things attached to your back. Bomb kit? Just have some giant bomb (kik puns) strapped to your back instead of some generic brown sack that looks like the tool kit anyways. Tool kit? Just put a giant gear shield on your back, no need for that lunch bag. Flamethrower? Just light your head on fire, that should make it clear enough.

The funny thing is that this would actually be less of an issue if 98% of builds were not forced to run kits in order to be at all effective at doing what they’re supposed to do.

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Posted by: Captain Swag.5893

Captain Swag.5893

I still think that it’d be a great thing to add with the expansion coming up. Each profession is getting a bit of a “polishing” and for engineer, that’s one of their largest cosmetic issues.

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Posted by: Xyonon.3987

Xyonon.3987

Just remove those kits without anything to add. It’s the most simple solution and noone LITERALLY NOONE ever checked an engis backitem before engaging…

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: coglin.1867

coglin.1867

You can absolutely see if they have tool kit, flame thrower, or elixir gun, infinitely better by what they are holding in their hand, then you ever can by trying to differentiate the backpacks in a fight.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: MiniEquine.6014

MiniEquine.6014

Am I the only one who actually likes the “hobosacks”? They make me feel like I’m actually lugging around the gear I need to be an engineer.

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Posted by: Shaogin.2679

Shaogin.2679

I’m hoping with HoT they give us the option to hide kit backpacks. It’s the simplest and most effective solution.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

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Posted by: Basaltface.2786

Basaltface.2786

Am I the only one who actually likes the “hobosacks”? They make me feel like I’m actually lugging around the gear I need to be an engineer.

i also like to carry my gear arround… what i dont like is that the gear i want to see (slickpack) gets replaced by the gear i dont want to see (ugly brown\red sack).

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Posted by: Anymras.5729

Anymras.5729

Ranting and rhetoric aside, it would be really nice to have some kind of response as to whether this is being fixed with HoT.

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Posted by: raubvogel.5071

raubvogel.5071

this + grenade #1 AA

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Posted by: Anymras.5729

Anymras.5729

Grenade #1 might actually have a reason for not being an AA, though. If it was made into an AA, it’d have to either lose the Ground-Targeted AoE part of the skill (so that it could be a sort-of-homing attack like other ranged auto-attacks), or it’d miss constantly at particular ranges.
That said: If a compromise were reached, where Grenade #1 was still a GTAoE, but would auto-fire to the cursor as long as the kit was equipped, maybe it’d work. Or it’d just end up being ‘and now every Engineer with a GKit equipped is spamming ’nades all across the screen because they made Grenade #1 something like an auto-attack.’

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Posted by: raubvogel.5071

raubvogel.5071

faster grenade speed + less damage

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Posted by: Aidenwolf.5964

Aidenwolf.5964

While I agree the sacks are ugly and make the engi less desirable they serve a fairly important purpose that ANet would need to solve to remove them. Due to the number of different kits ,the different playstyles and abilities of each, and the speed with which engis can switch between them, it is important that a large obvious visual queue as to which kit is currently in use is important for pvp balance reasons.

Therefore I would suggest you make your suggestion around some sort of fairly large hand based indicator for each kit. Each one would need to be large and unique enough to be easily seen and recognized from at least 1500 range. My concern is that grenades and bandages are not really that big, so either you will have an obnoxiously large, goofy looking grenade/bandage for those kits or you will need to find some other obviously connectable symbol.

Aura for each kit… No hobo sacks at all. /Solved

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

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Posted by: Lorgus.6148

Lorgus.6148

This is one QoL fix that’s been long overdue, though the recent dye change and wardrobe feature pack leave me hoping that this too may be possible.

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Posted by: Machiavell.7396

Machiavell.7396

If you watched 1st points of interrest from HoT series you would already know that hobosacks are removed from game and engineer weapons will be able to be hed on your back like GS. Simply look at the charr when they talk about events with flamethrower and vines.

Unofficial Master Bugfinder and Design Critic.
“He will improve everything that ArenaNet added to infinity and beyond.”

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Posted by: Novuake.2691

Novuake.2691

If you watched 1st points of interrest from HoT series you would already know that hobosacks are removed from game and engineer weapons will be able to be hed on your back like GS. Simply look at the charr when they talk about events with flamethrower and vines.

Yeah, no… That says nothing mate, sorry. BUt well spotted.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

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Posted by: Anymras.5729

Anymras.5729

@ Machiavell: If that were so, somebody would’ve mentioned it earlier, oddly enough, considering that this has been a thorn in the side of Engineers since beta. From what I hear, the Charr was a Warrior, and Flamethrower is already an Environmental Weapon in Southsun, at least – if an event involves Flamethrowers, odds are they’re not going to limit their access to Engineers. Also, given people’s tendency to latch on to stupid, stupid things, they probably wouldn’t demonstrate that an event uses flamethrowers by showing an Engineer with a flamethrower; they’d have a lot of dumb people saying a lot of dumb things about how it’s implied that only Engineers can contribute to the thing, just because Flamethrower is already something Engineers have access to.

Trust me. As soon as they declare that ‘the hobosack is dead, long live the hobosack,’ the Hobosack threads will stop dead, with the final posts being “HOLY CRAP THEY DID IT,” “About freakin’ time,” “aw, I liked the hobosacks,” and me going “…You know, I really didn’t expect that to happen. Guess I gotta pony up for two copies of HoT now, huh.” Implications don’t do the trick, though.

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Posted by: zaced.7948

zaced.7948

never gonna happen because in pvp hobosacks don’t matter and in pve there’s not enough engineers for anet to care.
just let go of that hope it will only bring you pain.

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Posted by: Gaaroth.2567

Gaaroth.2567

I had to login for the first time in years to bumb it up. Totally worth.
While I’m here, i agree with the buff+rework of the kit to be something on our side idea.
Cheers!

Tempest & Druid
Wat r u, casul?

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Seriously, the claims of not playing an entire class because of a cosmetic dislike is seems like a childish tantrum to me. I’d be happy with them allowing me to turn the stupid looking things off (like all backpacks), but I’m not going to discard a class I enjoy playing because of them.

I personally think 99% of all backpack items look hideously moronic, but I’m not going to quite playing GW2 because of them.

Kind of OT: All these posts making “suggestions” about thing that need to be “fixed” by HoT release have NOTHING to do with the actual HoT content itself. There is a bugs forum (or General GW2 forum) to make suggestions for things that players perceive need “fixing”.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

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Posted by: Gaaroth.2567

Gaaroth.2567

never gonna happen because in pvp hobosacks don’t matter and in pve there’s not enough engineers for anet to care.
just let go of that hope it will only bring you pain.

Never drop hope. We’ll be free from hobos! \o/

Tempest & Druid
Wat r u, casul?

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Posted by: Rinhara.6450

Rinhara.6450

Bumpity bump bump bumpity bump bump over the hills of hobosack hate! (I want to take my flamethrower to them!)
At this point I can only repeat what others have said: please fix this!

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Posted by: zaced.7948

zaced.7948

can this thread please die already? hobosacks will stay until the end of time because arenanet cannot care about a monetarily insignificant group.
every possible argument has been chewed through already and still nobody gives a kitten. every reason anet made in favor of hobosacks has been taken apart by the community. engineers only matter in pvp where nobody (including the engineer himself) cares how you look. they haven’t fixed half of the broken stuff in this game that’s been here since the beta, why would you think they would care about a handful of engineers whining about what’s on their back?
demanding hobo sack removal is like demanding that a politician won’t sell you to the next best person that gives him a yacht. “lol, wut? yeah, sure, foock off, peasant.”
there will be no fix with hot, no fix with whatever comes next and no fix at any given point in time and space.
if you want shinies play another class. that’s the only solution you will ever get.

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Posted by: Gaaroth.2567

Gaaroth.2567

I understand your point, and for some reasons you are right, but we are not few as you can see reading this thread and i other sub-forums like HoT. Also many people do not actively play an engi just for the hobosacks so we could be even more.
Last thing eles got their update with attunements, our is equally easy, so why not us. I won’t loose faith :-)

Tempest & Druid
Wat r u, casul?

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Posted by: zaced.7948

zaced.7948

that’s the problem with faith. you’ll believe and believe and believe (“next time” … “next time” … “next time”) until you’re dead. and then suddenly there won’t be a nice old grandpa opening the door to paradise but only the void of nothingness. i’m just trying to save you all the bitterness of disappointment.

(edited by zaced.7948)

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Posted by: Anymras.5729

Anymras.5729

From here, it seems like you’re just trolling. “I’m just trying to save you all the bitterness of disappointment” is a nice, sanctimonious cover for “I was trying to get people to get mad, and it didn’t work.”

If you’re not trolling, then…honestly, I don’t know what to tell you, besides ‘do you really think, after almost three years, you are going to stop this thread?’
At this point, we’re not even hoping, just being annoyed. The picket line’s got tired eyes, and the paint’s peeling off the signs.
If they fix hobosacks, great, I’ll buy two copies of HoT. I said I would, after all; maybe I’d even play.
If they don’t, I stopped playing when they wedged an advert for their expansion announcement into the final episode of the Living Story. (On a side-note, that’s going to look really weird to people who play it after the announcement, but I doubt Anet cares about that.) I really only keep the game installed for nostalgia; I liked it when it came out, when I actually had some hope that Anet wouldn’t do exactly what it’s done, and thought the game could be great.
Now it’s just a business zombie, rolling along, groaning for money and hoping that it can keep pulling people in fast enough to cover the people who get bored, or exasperated, and leave.

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Posted by: Assassin.7890

Assassin.7890

Dear Arena Net,

this is my high tech engineer. She was involved in setting up the Lions Arch Tradepost system. Furthermore, she was team leader for the Merlin 1 jet engines of the pack fleet aircraft. During her most successful days, she founded a cooperation between the Humanoid Research Institute founded by the Crown in cooperation with the Magitech Laboratory of the Asuran Society of Science.

Then a blow of fate took her husband and kids on a holiday trip to Caudecus’s Manor.
They got robbed and she barely survived the surge.
To remedy the pain, Dyna Mic started drinking. Her alcohol consume turned into an addiction and she lost job, home and entitlements.
Nowadays she is looking for a job and lines up every morning in front of the “Kryta works” community office. No suitable job for her so far. Thus, she makes a living as a busker all over Tyria, having not more than a penny and her Hobosack with her few belongings.

Please ArenaNet, as the official consulting agency, employed by Queen Jennah, give Dyna Mic a perspective, put her back to work in such a way as to enable her to leave her hobo life behind, drop the bundle and start over again.
As a philantropist and concerned citizen of our wonderful city Divinity’s Reach, people shouldn’t undergo such troubled time.
For now, Dyna Mic is temorarily staying with me, she has a warm bed here close to Plaza of Dwyna and a daily hot meal.

Yours faithfully,
Don Engeneros del Philantropi

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Posted by: Tristan.5280

Tristan.5280

I’m posting this reply to contribute to the abolition of this abuse.

Anet creates us strong and powerful, but gave us also a great curse: “You will bring with you this Hobosack for the rest of your game life, until you’ll delete your engi char and choose another prof for your main… AHAHAHAHAH…”

Stop this pain, Anet, and give us the choice of removing this abomination. Please.

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Posted by: Manuhell.2759

Manuhell.2759

I wanted to fly~
but as an engineer~
no wings for me~

Haiku to hobosacks, 2015

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Posted by: Zeal.3695

Zeal.3695

help me if you can
My hobo sacks displace my
awesome wings i bought
~haiku on engineer struggle 2015

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Posted by: Kaeja.6870

Kaeja.6870

I know it’s naive, but I was really hoping for this to be addressed in at least one of the interviews.. :<

I haven’t posted in this topic before despite having followed it regularly since december 2013 but now I feel I might as well show my support and add a photo of my favourite character. The fact that these monstrosities prevent me from seeing the Quip and Ley Line Rifle I worked hard for is disappointing; they prevent me from enjoying my favourite character to its full potential. I occasionally get complimented on my character’s look by random strangers while standing around in town (without the hobosack obviously), but once I start fighting that content feeling quickly disappears :< Perhaps I should give up on the blue and go for some nasty looking shades of brown. Sigh.

I loved the extra engineer dialogue options we got related to Scarlet’s inventions during the living story, but I just can’t feel like a hero after defeating Scarlet with a hobosack.

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Posted by: Predator.9214

Predator.9214

Bump.
This needs adressing.

Mistwarden Lara (Herald)
Assassin Stef (Daredevil)
Snow Crows (SC) | Seafarer’s Rest

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Posted by: Machiavell.7396

Machiavell.7396

@ Machiavell: If that were so, somebody would’ve mentioned it earlier, oddly enough, considering that this has been a thorn in the side of Engineers since beta. From what I hear, the Charr was a Warrior, and Flamethrower is already an Environmental Weapon in Southsun, at least – if an event involves Flamethrowers, odds are they’re not going to limit their access to Engineers. Also, given people’s tendency to latch on to stupid, stupid things, they probably wouldn’t demonstrate that an event uses flamethrowers by showing an Engineer with a flamethrower; they’d have a lot of dumb people saying a lot of dumb things about how it’s implied that only Engineers can contribute to the thing, just because Flamethrower is already something Engineers have access to.

Trust me. As soon as they declare that ‘the hobosack is dead, long live the hobosack,’ the Hobosack threads will stop dead, with the final posts being “HOLY CRAP THEY DID IT,” “About freakin’ time,” “aw, I liked the hobosacks,” and me going “…You know, I really didn’t expect that to happen. Guess I gotta pony up for two copies of HoT now, huh.” Implications don’t do the trick, though.

If you use environmental flamethrowers you get a hobosack even on a warrior and guardian and even a necromancer. My point still stands.

Unofficial Master Bugfinder and Design Critic.
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Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Gaaroth.2567

Gaaroth.2567

@ Machiavell: If that were so, somebody would’ve mentioned it earlier, oddly enough, considering that this has been a thorn in the side of Engineers since beta. From what I hear, the Charr was a Warrior, and Flamethrower is already an Environmental Weapon in Southsun, at least – if an event involves Flamethrowers, odds are they’re not going to limit their access to Engineers. Also, given people’s tendency to latch on to stupid, stupid things, they probably wouldn’t demonstrate that an event uses flamethrowers by showing an Engineer with a flamethrower; they’d have a lot of dumb people saying a lot of dumb things about how it’s implied that only Engineers can contribute to the thing, just because Flamethrower is already something Engineers have access to.

Trust me. As soon as they declare that ‘the hobosack is dead, long live the hobosack,’ the Hobosack threads will stop dead, with the final posts being “HOLY CRAP THEY DID IT,” “About freakin’ time,” “aw, I liked the hobosacks,” and me going “…You know, I really didn’t expect that to happen. Guess I gotta pony up for two copies of HoT now, huh.” Implications don’t do the trick, though.

If you use environmental flamethrowers you get a hobosack even on a warrior and guardian and even a necromancer. My point still stands.

Yup that gives me much hope _

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Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: zeroshin.3157

zeroshin.3157

I agree with the bundle being held in the hand instead of adding a hobosack, hope this thread does get noticed and the issue addressed.