I do not understand AN & engi.
well u dont use 1 kit forever – i made my predator for switchable stats and damage from rifle when i switch to it.
also there is theme with 1300+ posts about that, no need of new one https://forum-en.gw2archive.eu/forum/professions/engineer/Hobo-Sacks-A-Terrible-Fashion-Statement/page/26#post4655490
predator is the best choice i ever made for my engi and i felt like something was missing every time i transmuted a different rifle skin and used it for a while
head here to discuss wvw without fear of infractions
Kits do scale with weapon rarity(don’t quote me on it though but I’m 90% sure) and also you shouldn’t camp grenades in any game mode. Rifle is a big damage gain through jump shot which hits like a truck and also blunderbuss. Oh and toolbelt skills scale with the active weapon so you should ideally use grenade barrage for example with your rifle out to benefit the most.
Regarding point 2. Yes hobosacks suck and we all hate them and people complain for like 2.5years but anet don’t care cuz they too busy to make griffon mail effects.
•Player bundles (kits, conjured weapons, banners, etc.) will now scale damage based on the rarity of the player’s equipped weapon. – quoted
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-15-2014/first#post3896059
Under Profession Balance and Bug-fixing
•Player bundles (kits, conjured weapons, banners, etc.) will now scale damage based on the rarity of the player’s equipped weapon. – quoted
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-15-2014/first#post3896059
Under Profession Balance and Bug-fixing
Thank you – this made me bit happier
it is only for pve i suppose becouse in pvp weapons have always the same stats
don’t forget about wvw, where pve-rules apply for all class-mechanics.
it is only for pve i suppose becouse in pvp weapons have always the same stats
Right, but the pvp weapons are all exotic so its all good