I love you again ANET! I'M THE JUGGERNAUT
It would be nice if the FT aa slows your movement speed but has bomb #1 like dps. Like those pesky flame legion FT guys x.x
Hehe but even tough – I like to hear that. I love the FT and I think the aa is pretty useless right now, especially for that nice animation :< But on the other hand as an engineer – every aa needs to be “bad”.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
This might bring it back to pre-spec-patch when we had Alchemical Mixtures (15% flamethrower dmg).
Cross fingers for 50% buff.
With the upcoming Mass Momentum scrapper trait this will be a even greater boost. That said i only ever see it effective in pve/pvp maily for one reason……….retaliation……..
10 hits on one target hurts, hitting 3+ hurts even more. Reducing the number of hits from 10 to 5 while keeping the damage would remedy this issue for wvw engies and give us more frontline options, but eh. Probably won’t happen, still the AA buff is a welcome change!
It would be nice if the FT aa slows your movement speed but has bomb #1 like dps. Like those pesky flame legion FT guys x.x
Hehe but even tough – I like to hear that. I love the FT and I think the aa is pretty useless right now, especially for that nice animation :< But on the other hand as an engineer – every aa needs to be “bad”.
Now i want that stuff. Like, badly.
Also “Every AA needs to be bad, unless u nades” FTFY
Wat r u, casul?
I honestly would enjoy seeing the FT AA becoming stronger than the ‘nade AA so that it’s worthwhile to camp FT for a bit in a PvE DPS rotation when other big abilities are on CD. It’s a great animation and it’s a shame that there’s so little incentive to ever use it right now, even though I don’t want to ever see it as something that’s so strong that it just encourage 100% AA camping.
They dont give numbers to us, so it would not be much increase, 5-10% i think.
[Skol]
im expecting arround 20%
Awesome now even more people will be camping on the auto attack. How about making the smoke vent a proper stun break?
You get perma stability in Ft not really a need for a stunbreak.
Also “Every AA needs to be bad, unless u nades” FTFY
Nade aa is damage whise terrible – bombs deal 25% more, we just use them because of the vuln stacks and for FT #2.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
I was waiting for this, as well as for the increase on speed for all the FT attacks (Yes, retaliation, I know… but when you are a FT lover, you know when to drop the kit and use the weapon). Very welcome and needed change.
Thank you deeply, devs, for finally bringing this back.
BTW Scrapper FT will be amazing!
that it makes every other class in the game boring to play.”
Hawks
“we nerf chaos armor and give it an internal cd cuz it was op on multi hits”
“nah – retaliation is fine”
- ANet
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Are they making being able to use bomb kit any more competitive? Where’s the source so I can check if my bombs will get some love.
Are they making being able to use bomb kit any more competitive? Where’s the source so I can check if my bombs will get some love.
The source was the livestream, we only got some preview changes. Most of them bug fixes, none of them about bomb.
Auto-attack comparision (no traits, soldier amulet):
Nades: 3x 331 dmg (1/2 sek casting time) =~1000dmg + perm 15 stacks of vulnerability
Flame-Thrower: 2000dmg (when enemy has burning) + 2 sek o burning
Bomb: 1200dmg + perm 5 stacks of vulnerability
Durring 20 second test:
- Flamethrower – 8 attack chains = 16k damage
- Throw Granage – 20 attacks = 20k damage
- Bomb – 24 attacks =28,8k damage
Players are using Throw Granade instead of bombs becouse you inflict much more vulnerability and more random bleed from multiple critical strikes.
To have same damage as Granade Auto attack, Flame Jet damage needs to increased by +25%.
To keep up with bombs – +60%
Of course my calculations are wrong becouse I don’t use here scalling numbers (which makes difference at 25 might party), but just random thought.
Anyway if you use Flame Jet you will take HUGE damage from retaliation:
- Versus single enemy with retaliation 10×250 dmg =2,500 Damage taken per Flame Jet
- If you menage to hit maximum amount of targets (5) with retaliation (typical WvW scenario) =50 × 250=12,500 damage taken per FlameJet.
10% or 20% damage changes won’t change a lot :P
Auto-attack comparision (no traits, soldier amulet):
Nades: 3x 331 dmg (1/2 sek casting time) =~1000dmg + perm 15 stacks of vulnerability
Flame-Thrower: 2000dmg (when enemy has burning) + 2 sek o burning
Bomb: 1200dmg + perm 5 stacks of vulnerability
Not to be picky, but you first say “no traits” and then add in the effect from a trait (vulnerability)…
Anyway details aside, the spec patch really hit the flamethrower dps hard. Not only did it remove the 15% dmg buff from an alchemy trait, but they also reduced the vuln on crit traits durration, so we can’t stack up as much vuln from flamethrower AA.
Also if flamethrower AA chain is 2.25 sec and hits 10 times (max 3 targets) and grenades hit 3 times every 1/2 sec (max 5 targets). Grenade hits more and are more vulnerable to retaliation. Ofcourse grenade attack rate isn’t as low as 1/2 sec…
I hope they do this right….
I’d like to see more damage on AA and the ability to reliably apply conditions, especially burn, cause you know… its a flame thrower and all.
Well, as long as Incendiary Powder and Juggernaut are mutually exclusive they can seriously keep their kludge.
Pet project: Outfit overhaul.
Auto-attack comparision (no traits, soldier amulet):
Nades: 3x 331 dmg (1/2 sek casting time) =~1000dmg + perm 15 stacks of vulnerability
Flame-Thrower: 2000dmg (when enemy has burning) + 2 sek o burning
Bomb: 1200dmg + perm 5 stacks of vulnerability
Durring 20 second test:
- Flamethrower – 8 attack chains = 16k damage
- Throw Granage – 20 attacks = 20k damage
- Bomb – 24 attacks =28,8k damagePlayers are using Throw Granade instead of bombs becouse you inflict much more vulnerability and more random bleed from multiple critical strikes.
To have same damage as Granade Auto attack, Flame Jet damage needs to increased by +25%.
To keep up with bombs – +60%
Of course my calculations are wrong becouse I don’t use here scalling numbers (which makes difference at 25 might party), but just random thought.
Anyway if you use Flame Jet you will take HUGE damage from retaliation:
- Versus single enemy with retaliation 10×250 dmg =2,500 Damage taken per Flame Jet
- If you menage to hit maximum amount of targets (5) with retaliation (typical WvW scenario) =50 × 250=12,500 damage taken per FlameJet.
10% or 20% damage changes won’t change a lot :P
patch notes says its been increased by 11%….
Flamethrower Kit: Increased Flame Jet damage by 11%.
Well, it is better than nothing.
Hmm…at 11%, it sounds like this won’t really change anything after all. For a bit there, I thought I’d actually have a reason to cast the AA.
A bit offtopic, but i kinda like the buffs they gave to the flamethrower, more damage is always good.
The best thing is they made my burst SD pvp build even stronger, cant wait to try it out.
You can pm ingame to check the build out cause im afraid if i post it here the nerf hammer will strike the build hard since its so strong (if u are not focussed down)
Sooo Anet Thank you!
I was hoping the damage buff would at least be 15% which would have been the old Deadly Mixture trait rolled in baseline. As others have said, 11% is better than nothing.
Will update once Path of Fire releases.
I find that flame jet is great when you need lots of attacks really quickly (grawl shaman fractal) and with good precision, you can trigger sharpshooter and heavy armor exploit almost constantly, since neither one has an ICD.
Still not even up to what you could it traited to previously…
It wasn’t great then, it certainly isn’t great now that it’s still doing less damage.
I don’t understand why the FLAMETHROWER is among the worst damage. It’s a flamethrower. It throws flames.
Jade Quarry
11%. Wow. Anet, isn’t that a little excessive? ^^
Pet project: Outfit overhaul.
11%. Wow. Anet, isn’t that a little excessive? ^^
shhh! Else they nerf it by 28% without any reason given!
Still not even up to what you could it traited to previously…
It wasn’t great then, it certainly isn’t great now that it’s still doing less damage.
I don’t understand why the FLAMETHROWER is among the worst damage. It’s a flamethrower. It throws flames.
I can tell you why … because it’s a crit proc machine that stacks might (from itself AND other sources) to ridiculous levels, makes you semi-immune to blinds and CC and traited properly, gives you silly amounts of boons sitting you at around 30-40% damage reduction. I actually can’t believe they gave FT MORE damage based on what I’ve been able to do with it.
Right now, my biggest problems are:
1. Trying to decide how to balance my offensive stats because I have it all
3. People in vicinity giving me buffs I don’t need because it exceeds my limits for crit and might stacks.
Those are problems that EVERYONE wants to have. People complaining about FT … just aren’t doing it right.
(edited by Obtena.7952)
It would be nice if the FT aa slows your movement speed but has bomb #1 like dps. Like those pesky flame legion FT guys x.x
Hehe but even tough – I like to hear that. I love the FT and I think the aa is pretty useless right now, especially for that nice animation :< But on the other hand as an engineer – every aa needs to be “bad”.
I’m actually all for this idea and it makes sense. If you got locked into walking speed while channeling flamethrower 1, it be a bit more realistic. You don’t think of it much because the game doesn’t have friendly fire and you can run through your own flames just fine, but normally you would NOT be running forward while operating a flamethrower because you’d run into your own back-draft and burn yourself.
A more powerful flamethrower that hinders your mobility a bit would be a little tidbit that makes the kit feel just a bit more different than the others.
It would be nice if the FT aa slows your movement speed but has bomb #1 like dps. Like those pesky flame legion FT guys x.x
Hehe but even tough – I like to hear that. I love the FT and I think the aa is pretty useless right now, especially for that nice animation :< But on the other hand as an engineer – every aa needs to be “bad”.
I’m actually all for this idea and it makes sense. If you got locked into walking speed while channeling flamethrower 1, it be a bit more realistic. You don’t think of it much because the game doesn’t have friendly fire and you can run through your own flames just fine, but normally you would NOT be running forward while operating a flamethrower because you’d run into your own back-draft and burn yourself.
A more powerful flamethrower that hinders your mobility a bit would be a little tidbit that makes the kit feel just a bit more different than the others.
Well …. if you guys talking about that kind of idea , THEN i want a onehanded flamethrower , which throw flames as fast as that igniter flamethrower does + 1 k dmg without crit per hit with 2 stack burning per hit , while one aa would hit the target 10 -15 times in a row … THAT’S A REAL FLAMETHROWER ! In my opinion
Also I know Flamethrower got just 11 % more damage , but that’s doesnt change anything at all and im not dissapointed aswell , because i love flamethrower sometimes , instead of playing around with nades.Sometimes it’s good to use your flamethrower and melting faces from modremoth minions with a friendly smile
Even for this IDEA to develope a flamethrower as a ingame weapon is an awesome idea ! Seriously ! Thanks , irenio for his engineer idea’s so far , even , if some stuff doesn’t fits to our mindset sometimes.
Still not even up to what you could it traited to previously…
It wasn’t great then, it certainly isn’t great now that it’s still doing less damage.
I don’t understand why the FLAMETHROWER is among the worst damage. It’s a flamethrower. It throws flames.
I can tell you why … because it’s a crit proc machine that stacks might (from itself AND other sources) to ridiculous levels, makes you semi-immune to blinds and CC and traited properly, gives you silly amounts of boons sitting you at around 30-40% damage reduction. I actually can’t believe they gave FT MORE damage based on what I’ve been able to do with it.
Right now, my biggest problems are:
1. Trying to decide how to balance my offensive stats because I have it all
3. People in vicinity giving me buffs I don’t need because it exceeds my limits for crit and might stacks.Those are problems that EVERYONE wants to have. People complaining about FT … just aren’t doing it right.
You’re right, it gives you a lot of cool stuff. And yet it still puts out low damage despite all that it has going for it. 25 might stacks, perma fury, these are all awesome things. The problem is they still don’t make FT that good. It’s a utility kit at best. A good utility kit, but utility nonetheless. Camping FT is just not good (and frankly never really has been) despite Anet’s efforts to give us traits like Juggernaut that practically tell you to camp it.
Jade Quarry
I think it’s situational … I don’t mind have ‘not the highest damage’ for the ability to facetank a champ. I would be really interested in seeing how it’s damage compares to whatever meta of the week happens to be.
Besides … we have indications HoT isn’t just going to be running zerker in PVE like vanilla and is FT damage really that bad if you spec properly? The real strength of FT is that you can do a lot of things with it.
(edited by Obtena.7952)
Still not even up to what you could it traited to previously…
It wasn’t great then, it certainly isn’t great now that it’s still doing less damage.
I don’t understand why the FLAMETHROWER is among the worst damage. It’s a flamethrower. It throws flames.
I can tell you why … because it’s a crit proc machine that stacks might (from itself AND other sources) to ridiculous levels, makes you semi-immune to blinds and CC and traited properly, gives you silly amounts of boons sitting you at around 30-40% damage reduction. I actually can’t believe they gave FT MORE damage based on what I’ve been able to do with it.
Right now, my biggest problems are:
1. Trying to decide how to balance my offensive stats because I have it all
3. People in vicinity giving me buffs I don’t need because it exceeds my limits for crit and might stacks.Those are problems that EVERYONE wants to have. People complaining about FT … just aren’t doing it right.
Alright well I have to admit you got me because I didn’t click on the link until now. It’s not even a burn build though so I’m not sure if this was an intentional troll or accidental, haha.
Jade Quarry
Still not even up to what you could it traited to previously…
It wasn’t great then, it certainly isn’t great now that it’s still doing less damage.
I don’t understand why the FLAMETHROWER is among the worst damage. It’s a flamethrower. It throws flames.
I can tell you why … because it’s a crit proc machine that stacks might (from itself AND other sources) to ridiculous levels, makes you semi-immune to blinds and CC and traited properly, gives you silly amounts of boons sitting you at around 30-40% damage reduction. I actually can’t believe they gave FT MORE damage based on what I’ve been able to do with it.
Right now, my biggest problems are:
1. Trying to decide how to balance my offensive stats because I have it all
3. People in vicinity giving me buffs I don’t need because it exceeds my limits for crit and might stacks.Those are problems that EVERYONE wants to have. People complaining about FT … just aren’t doing it right.
You realise that link is to a guardian build?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Kinda like the buffs to ele scepter. Some % of close to nothing is still close to nothing.
Kinda like the buffs to ele scepter. Some % of close to nothing is still close to nothing.
Those changes may be close to nothing, but they are not nothing. Adding many close-to-nothings can bring you pretty far, so let’s hope that the future is bright.
I guess they are buffing it carefully so they won’t get into the position when they realize that when traited for it it gets more powerful than they anticipated and then they will have to nerf it which makes them look like they have no idea what are they doing.
Yep, I am an optimist .
0*5864426545545565=0
Doesn’t matter how many time u do that
0*5864426545545565=0
Doesn’t matter how many time u do that
The thing is that it was buffed by more than 0% and also it is an exponentiation and not a multiplication, which is even better.
For example: if they buff the damage by 11% 4 times, you will get 51.8% overall damage buff.
And now imagine if they buffed it 5864426545545565 times.
(edited by kubetz.3058)
The joke was the power is so low it won’t matter how % they’ll buff it, cuse the flametrower has another big problem: Channelling, which makes u vulnerable AF.
Still not even up to what you could it traited to previously…
It wasn’t great then, it certainly isn’t great now that it’s still doing less damage.
I don’t understand why the FLAMETHROWER is among the worst damage. It’s a flamethrower. It throws flames.
I can tell you why … because it’s a crit proc machine that stacks might (from itself AND other sources) to ridiculous levels, makes you semi-immune to blinds and CC and traited properly, gives you silly amounts of boons sitting you at around 30-40% damage reduction. I actually can’t believe they gave FT MORE damage based on what I’ve been able to do with it.
Right now, my biggest problems are:
1. Trying to decide how to balance my offensive stats because I have it all
3. People in vicinity giving me buffs I don’t need because it exceeds my limits for crit and might stacks.Those are problems that EVERYONE wants to have. People complaining about FT … just aren’t doing it right.
You realise that link is to a guardian build?
No I didn’t >< … not sure what happened there. This should work.
http://gw2skills.net/editor/?vdAQJAq6EFYxyrgtWscXUgLYEGAhTYAlZiF0PEiA-ThQFgAAvAAy9HEFwXB-e
Its nice and all, but painful if you hit alot of people with Retaliation on.
It’s got to have some drawback to it and besides … you can swap out to pistols. There is no substitution to playing smart.
It’s got to have some drawback to it and besides … you can swap out to pistols. There is no substitution to playing smart.
It has too much downside: Reta hitting like a truck, channel cast skill are generaly good only to proc, relative low damage, needs to be camped to have use of the trait, 1 of the most useless fire field shape on high cd,…
Yeah well, the problem of FT isn’t in the end the damage, but more about the pratical use of it: sometimes I use it cuse I wanna go full brainless, otherwise it’s just plain useless…
Well, I won’t argue if you don’t like it but plain useless? That’s just sensational. It’s not useless to trade a some damage for all the buffs you can get from it … and those buffs are arguably not useless either; they enhance your damage AND reduce damage you take significantly when traited properly. The damage issue is smoke and mirrors IMO … do we have numbers showing how ‘relatively low’ it is compared to whatever? It’s not top but it’s far from bottom either.
Mind you, you’re right about it being a less thought-provoking build … IF that’s how you decide to play it. Engi allows you to break out of a boring weapon, but it’s up to the player to exercise all their options to do that. Not every profession does that.
(edited by Obtena.7952)
Well, I won’t argue if you don’t like it but plain useless? That’s just sensational. It’s not useless to trade a some damage for all the buffs you can get from it … and those buffs are arguably not useless either; they enhance your damage AND reduce damage you take significantly when traited properly. The damage issue is smoke and mirrors IMO … *do we have numbers showing how ‘relatively low’ it is compared to whatever? It’s not top but it’s far from bottom either. *
He may have been sensational but he’s not really wrong (except about the fire field, that’s by far the best part of FT). It doesn’t matter that FT gives you a ton of Might because even with that Might it’s objectively worse than other options.
As to the part I have bolded, yes we do and yes it is at the bottom. FT doesn’t even come close to the other weapon kits unfortunately and an 11% buff to the auto attack does nothing to change that.
Jade Quarry