Increase Hammer #1 damage before bwe3

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Ricky Rouse.1583

Ricky Rouse.1583

Also Stealth does not PREVENT a stomp. You need to move out of their stomp range to prevent it. It does, however, make your stomps easier.

Yes, it is. If someone start channel Stomp, and you get stealth, they will not stomp you.
They’ll stomp you, ONLY if you’ll continue to hit 1 1 1 1 1 1.

About Barrage… Yes, you can use them, but under good pressure you can’t stay as long as any other front line fighting class, that meant that you’ll become rally-bot after few minutes of fight.

Stun from elite? are you serious? in group with 6-7 warriors, each of them will stun for 3sec every 7sec?
2sec stun with 120sec cooldown will be worst choice ever for team fight.

I like how you bring up Earthshaker over Supply Crate as a good stun RIGHT after saying “but if you’re in melee range you die quickly!”

This is WvW we’re talking about. You could have infinite toughness, it won’t matter if you go full leeroy, you’ll get downed all the same.

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Rizo.9534

Rizo.9534

I like how you bring up Earthshaking over Supply Crate as a good stun RIGHT after saying “but if you’re in melee range you die quickly!”

That mean: Why to use 120sec coodown Stun, if other classes can do 3sec Stun every 7sec?

In fast duel Supply Crate are good.
In long teamFight it’s worst choice. To break threw foes team Stability, you have to drop 5-7 Earthshakers at once by command, other way ES will be useless…
And you offer one 2sec stun every 120sec in long teamfight? xD

New elite will be really awesome in top WvW guild. It’s not for rallybots who run around commanders on EBG.

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Ricky Rouse.1583

Ricky Rouse.1583

I like how you bring up Earthshaking over Supply Crate as a good stun RIGHT after saying “but if you’re in melee range you die quickly!”

That mean: Why to use 120sec coodown Stun, if other classes can do 3sec Stun every 7sec?

In fast duel Supply Crate are good.
In long teamFight it’s worst choice. To break threw foes team Stability, you have to drop 5-7 Earthshakers at once by command, other way ES will be useless…
And you offer one 2sec stun every 120sec in long teamfight? xD

New elite will be really awesome in top WvW guild. It’s not for rallybots who run around commanders on EBG.

I don’t even know how we got to WvW, I was exclusively talking about SPvP, and you bring up the joke that is GvG and “top tier” WvW as if Scrapper being a melee range worse-than-warrior (by your own definitions, I might add, as none of the Scrapper’s stuns are as good as Earthshaker, nor as frequent)

So great job at defeating your own argument. And great job at defending the new elite spec that has:

No new mechanic (I don’t care how much you force it, a ranged stomp/rez is not a new mechanic, Rangers exist and Engineer has easy access to dozens of ways to ensure a stomp, they simply made the process MORE automatic than it is) no new boons like chronomancer, no new class mechanic like Dragon Hunter’s changed virtues, the traitline is boring, passive defensive buffs, and hammer is a kitten-poor version of Tool Kit, even down to the damage numbers, with a leap and a lightning field tacked on.

At least Tempest got an AoE A.E.D. We don’t even improve upon the existing Shadow Refuge formula, in fact, we made it arguably worse.

I can’t wait for this spec to be useless in PvE (unless they hamfirst stomping and tanking into raids, going back on the “No holy trinity” philosophy), and being a boring stunbot in PvP. You keep on trucking, bud. Maybe by saying its great and FotM you will somehow make it fun, or less of a bore that relies heavily on static buffs rather than active gameplay that isn’t “Throw 5 different flavors of grenades for a lot for burn spam!”.

(edited by Ricky Rouse.1583)

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

So great job at defeating your own argument. And great job at defending the new elite spec that has:

No new mechanic (I don’t care how much you force it, a ranged stomp/rez is not a new mechanic, Rangers exist and Engineer has easy access to dozens of ways to ensure a stomp, they simply made the process MORE automatic than it is) no new boons like chronomancer, no new class mechanic like Dragon Hunter’s changed virtues, the traitline is boring, passive defensive buffs, and hammer is a kitten-poor version of Tool Kit, even down to the damage numbers, with a leap and a lightning field tacked on.

At least Tempest got an AoE A.E.D. We don’t even improve upon the existing Shadow Refuge formula, in fact, we made it arguably worse.

I can’t wait for this spec to be useless in PvE (unless they hamfirst stomping and tanking into raids, going back on the “No holy trinity” philosophy), and being a boring stunbot in PvP. You keep on trucking, bud. Maybe by saying its great and FotM you will somehow make it fun, or less of a bore that relies heavily on static buffs rather than active gameplay that isn’t “Throw 5 different flavors of grenades for a lot for burn spam!”.

Now tell us how you really feel.

[EG] Ethereal Guardians

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Nilix.2170

Nilix.2170

What

Are

We

Missing?

Dark fields. Our own personal condition/boon that isn’t just something violently ripped from some other profession so those professions can stop crying about how we do [thing] better. I thought that they took away boon ripping from Mine Field, but it seems like it’s still there and probably always was.

But yeah, Engineers kinda already do everything. At this point, it’s a matter of “What do we not let the Engineers do?”

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Ricky Rouse.1583

Ricky Rouse.1583

Now tell us how you really feel.

Cheated because Mesmers got a unique debuff, a unique buff, and continuum shift

And we get a ranged stomp.

Wow what a mechanic lads. Sure am glad this is our elite spec and we won’t see another one for 2-3 years.

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Frightlight.3796

Frightlight.3796

I like how you bring up Earthshaking over Supply Crate as a good stun RIGHT after saying “but if you’re in melee range you die quickly!”

That mean: Why to use 120sec coodown Stun, if other classes can do 3sec Stun every 7sec?

In fast duel Supply Crate are good.
In long teamFight it’s worst choice. To break threw foes team Stability, you have to drop 5-7 Earthshakers at once by command, other way ES will be useless…
And you offer one 2sec stun every 120sec in long teamfight? xD

New elite will be really awesome in top WvW guild. It’s not for rallybots who run around commanders on EBG.

might be responding to the wrong person but crate actually has two stuns the drop and overcharged net turret.