Introducing: The Flamenommer.

Introducing: The Flamenommer.

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Posted by: Rhodeo.7318

Rhodeo.7318

http://gw2skills.net/editor/?fcMQFAUlIqyXH5SrF17IRIFAAAgeAAAcXRKqslB

We live in dark days, days when people live without light. As a Flamethrower Engineer, it is my job to bring that light to people; in the soothing form of incineration.

The very first key thing you need to know about Flamenommer, is that by using this build, you sacrifice your +magic find food. However, the amount of survival is insane, capable of taking on a horde of mobs without fear.

You guessed right, this build is most effective for PvE/WvW. There is a less effective rendition for SPvP, utilising Sigil of Blood, but I digress.

Here is your simple guide to Flamenomming.

Step 1: Get Pie. You should already have pie, why not? The best choices are Omnomberry and Mixed Berry Pies, giving 66% and 50% chance to lifesteal respectively.

Step 2: Set traits. Allocate 0/30/20/20/0, The ONLY trait you need is Juggernaut, the other two, Self-Regulating Defenses and Backpack Regenerator are optional, but recommended.

Step 3: Flamethrower. You should be sitting above 30% crit chance, a regular attack should net you 3 crits, which translates to roughly 2 lifesteals.

After these three steps, comes the maths.

You should steal 348 hp per it, with an added 1 hp per 10 healing power. This means if you crit 4 times, you should obtain a base 696 hp per second, per enemy. Thats right, If you face 3 mobs, you get 2088 hp per attack. There is no internal cooldown on food buffs.

Now, traits.

Mandatory – Juggernaut: Self Explanatory, really, no questions, take it.
Optional – Self-Regulating Defenses: A free Elixir S with 3 seconds of Invulnerability? Which, by the way, you can still use kits while under the effects of this elixir
Optional – Backpack Regenerator: Thanks for Doc HT the Healing Turret, you will have a constant supply of regen, with an added bonus thanks to this trait.

Now, the remaining, and optional traits, can be swapped for any other combination. You can even turn this into a Tanky-Support, Turret Tanker, Elixirholic. The fact is, Flamenommer is versatile enough to fill all tastes.

Power Shoes: A favourite, the +25% combat speed pretty much negates the ANNOYING HELLSPAWN THAT IS COMBAT SPEED
Precise Sights: An extra way to stack vulnerability while flamenomming.
Rifled Barrels: More range for the rifle? Extra Jump Shot range to strike fear into my enemies? Yes please!
Explosive Descent: Because I jump off cliffs/walls often… what? Its fun, not even gravity can kill me!
Cloaking Device: Ninja Flamenommer
Infused Precision + Invigorating Speed: Roll to your heart’s content!

Utilities

You will obviously use Flamethrower, that is one slot. The other two are your choice, I prefer to utilise Tool-Kit and Elixir S in some sort of mutant Tank-Cat hybrid red haired child. But as I said before, pick and choose what you love most.

Stats

The main Stats you want to focus on are Precision, Toughness, Healing Power and Vitality, In that order.

Sigil

Up to you, choose Sigil of Blood for the extra lifesteal, Sigil of Strength for might stacking, or Sigil of Life to rack up the extra Healing Power.

Rune

I prefer Mercy, simply because it allows me to res people in times where others cannot, Flamenommer brings the light, Flamenommer brings life.
Seriously, once again, your choice. You can pick Fire x2, Hoelbrak x 2 and Strength x2 with your Sigil of Strength to increase your might stacks, or you could even chose Dwayna runes for the extra regen.

That is all, HAPPY NOMMING!

Cupcake Fury | Resonance [Res] | Blackgate

(edited by Rhodeo.7318)

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Posted by: Eygenaar.8751

Eygenaar.8751

While it’s fun right now, I expect the interaction between flamethrower and health-on-crit foods to be nerfed soon – the foods will probably get an ICD to bring them in line with (almost) all the other x-on-crit effects.

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Posted by: tigirius.9014

tigirius.9014

There’s something i hadn’t considered. Nomming.

Your link for the build doesn’t load the trait choices properly btw. tried it twice.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: UserNameDeluxe.4693

UserNameDeluxe.4693

This is the build I’ve been using for a while now (pre-grenade nerf, because spamming got tiresome) and it’s pretty legit. I use this build: http://gw2skills.net/editor/?fcAQJAqel0pSXnwSrF17IxoCdG0j6X37K6R+bMlB;TgAquMeJ8yGkrLZQDMmQA with knight’s gear, amulet, earrings, and lunaria/solaria ascended rings since they’re what I have.
One of the main things about this build that’s very important is removing poison, because if you let yourself stay poisoned you ruin your hp/second, which is why I think 30 in alchemy is near mandatory so you can keep deadly mixture and cleaning formula, as well as constant vigor up time.
I dislike backpack regenerator, because while otherwise pretty good, you run the risk of overhealing while using it with this build, and I believe that condition removal is much more important.
You maintain high fury up time with dropped stimulant from medkit and elixir B, as well as auto-elixir B at 75% hp when applicable which helps a lot.

Also, combo fields are pretty important for this. Flamethrower 4 > shield 4 is AoE might, can drop supply crate as well for a second combo, also helps to inform/remind party members; you can help supply a large amount of might to your party since flamethrower 4 skill is up very often. Hammer guardians are great for this if you can convince them to work with you rather than spamming mighty blow into symbols.

(edited by UserNameDeluxe.4693)

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Posted by: DesertRose.2031

DesertRose.2031

Food still hasn’t an internal cooldown? I’ve thought I’ve read that they got a 2 second CD in the last patch…

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Posted by: Rhodeo.7318

Rhodeo.7318

Your link for the build doesn’t load the trait choices properly btw. tried it twice.

Those four are simply traits I cannot completely decide upon, I felt it best to let that gap be filled with what you needed best.

One of the main things about this build that’s very important is removing poison, because if you let yourself stay poisoned you ruin your hp/second, which is why I think 30 in alchemy is near mandatory so you can keep deadly mixture and cleaning formula, as well as constant vigor up time.

True, Poison’s been something that slipped my mind, however, I do like my Power Shoes, so I may replace Elixir S with Elixir C. Since I already get a free one from traits.
Another problem I noticed was Retaliation, the damage it caused seems to burn through any lifesteal I perform.

I dislike backpack regenerator, because while otherwise pretty good, you run the risk of overhealing while using it with this build, and I believe that condition removal is much more important.
You maintain high fury up time with dropped stimulant from medkit and elixir B, as well as auto-elixir B at 75% hp when applicable which helps a lot.

I may swap it out then, possibly for Cleansing Formula or Deadly Mixture, depending on what I need. HT is a keeper for me, as it doubles as a blast finisher, something I believe I should keep at all times.

Thank you for your insightful feedback!

Cupcake Fury | Resonance [Res] | Blackgate

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Posted by: UserNameDeluxe.4693

UserNameDeluxe.4693

Retaliation destroys flamethrower. The toy ventari in the grove wintersday dungeon, where there are usually 3+ of them with retaliation clumped up? I just swapped to pistol and ran around pretending to be doing something while everyone else killed them. Engineer doesn’t have a real way of stripping boons apart from that one sigil either.

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Posted by: Kamahl.3621

Kamahl.3621

Retaliation destroys flamethrower. The toy ventari in the grove wintersday dungeon, where there are usually 3+ of them with retaliation clumped up? I just swapped to pistol and ran around pretending to be doing something while everyone else killed them. Engineer doesn’t have a real way of stripping boons apart from that one sigil either.

l2throw mine/mine field (yes the toolbelt strips boons too)

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Posted by: UserNameDeluxe.4693

UserNameDeluxe.4693

I actually just did fractal 20 w/ throw mine, instead of elixir R (because screw everyone else) and it’s pretty cool. The extra blast finisher is nice, CD matches with FT#4 almost perfectly. The tool belt skill is pretty inconsistent, but if you get lucky it’s pretty decent damage on a low recast. Being able to remove things like protect/25 might stacks/etc is awesome, too. Only real issue is some enemies have boons that are ~3sec duration that are reapplied constantly.

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Posted by: Terrahero.9358

Terrahero.9358

Retaliation destroys flamethrower. The toy ventari in the grove wintersday dungeon, where there are usually 3+ of them with retaliation clumped up? I just swapped to pistol and ran around pretending to be doing something while everyone else killed them. Engineer doesn’t have a real way of stripping boons apart from that one sigil either.

l2throw mine/mine field (yes the toolbelt strips boons too)

Removes 1 random boon. Not reliable.

Sounds like a fun build, clever use of what the game has to offer. Almost certainly foodbuffs will get nerfed, and yes it will be because of this. We cannot have nice things.

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Posted by: Kamahl.3621

Kamahl.3621

Removes 1 random boon. Not reliable.

The mine field removes 5. And it’s reliable if you spec for larger mine/bomb radii.

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Posted by: Mif.3471

Mif.3471

Shhhhh….
Stop getting things nerfed.

/noms more pie

Tarnished Coast | Best cookies in all of Tyria

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Posted by: Rhodeo.7318

Rhodeo.7318

Shhhhh….
Stop getting things nerfed.

They’d have found out eventually, them sneaky Anet’s, nerfing all our funs.

I felt that something like this would help break away from the whole “ANET HATES ENGIES” rants that seem to be breeding like rabbits.

Cupcake Fury | Resonance [Res] | Blackgate

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Posted by: Sporadicus.1028

Sporadicus.1028

If you are using rifle, I actually recommend carrying around Net Turret. This gives you 3 nets to immobilize enemies and actually improves your chances around those pesky folks that run around you and cause problems for your FT turning.

You could take this in place of the defensive use for toolkit, but that can be a little dangerous . . .

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play

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Posted by: Isslair.4908

Isslair.4908

So let’s see.

You don’t have power or crit dmg. Only precision, tankiness and healing. FT already does kitten damage so your crits will be less than basic atacks from more dps-oriented people.

So what’s the point? I mean yeah – you’re hard to kill, but what next? You need something to kill enemies, especially in PvE, not just last forever. Agony will make short work of you anyways.

EU Aurora Glade

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Posted by: veneoth.3892

veneoth.3892

i held 6 ppl around supply camp with this build for 200 seconds
me gusta

nerf incomming!

My posts relate mainly to WvW

Duraz Tarag [DT] Piken Square

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Posted by: Medazolam.3058

Medazolam.3058

I run a very similar build, although I don’t want it, there will definatly be a nerf on ‘on crit food’ or if they want to just nerf engineers, FT 1 will only have a chance for one crit on one target per use.

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Posted by: ClaviculaNox.8762

ClaviculaNox.8762

I REFUSE to use any weapon kits/grenades/elixir gun UNTIL they benefit from my weapon stats

I’m not Obsessed , I’m POSSESSED!

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Posted by: atpoverload.4281

atpoverload.4281

I run this build in PvE (and have been for the past 2 months). I’ve been working on my build, little tweaks gradually. I feel at the moment I have a very strong build and upon seeing this thread I thought I should share. A couple comments about my specific build:

1) This is a bruiser build. You are not a damage dealer, you are not a tank. You deal consistent, AoE damage to mobs. You aren’t going to out damage a Thief or Mesmer and you can’t stay up as long as a Guardian but you will deal damage to everything you fight.

2) This is tuned for PvE, not for PvP or WvW. Most likely, very little of my discoveries can be well applied to PvP.

First my items. I am in full Knight gear except for my rings, which are ascended Power, Toughness, Crit Damage (Adelbern’s and Rurik’s Royal Seals).

My weapon is a Rifle with a Sigil of Fire. I could use Pistols to get two Sigils but I prefer the Rifle when I am not able to use my Flamethrower, which has been a consideration multiple times.

My runes currently are Rune of the Pack but multiple damage tests I have done have indicated that the best rune is Rune of Strength or Rune of the Scholar (this is assuming that I am above 90% health at least 10% of the time which I don’t find to be likely).

My trait build is 0/30/20/20/0 with the following traits:

Firearms: Precise Sights, Fireforged Trigger, Juggernaut
Inventions: Energized Armor, Power Shoes (though I also have used Elite Supplies)
Alchemy: Fast-Acting Exilirs, Deadly Mixture

My utilities are: Elixir H, Elixir R, Elixir U, Flamethrower, Supply Crate

As you can see I go deep in Elixirs (traited into) but I do so because Elixir R is very strong for PvE (both Toolbelt and regular use). Elixir H is about the same as any other healing skill for me (since the CD is the same as Turret with the trait). Elixir U has been good for boosting my damage quickly and I have noticed the benefit for sure.

With all this, I have 1730 Power, 1764 Precision (45% Critical Chance) and 2084 Toughness (3148 Armor).

Flame Jet deals about 2000 damage on average to most mobs I encounter. I have observed this to be about 1/2 of the damage a full berserker Thief/Ranger/Mesmer per second. This is AoE however so there is some benefit to that. If I also add in Sigil of Fire thanks to the recent buff it usually hits for about 1200 and crits very often.

I do not always use Omnomberry Ghosts but generally will for Arah or hard Fractals (Dredge or Cliffside). The Ghosts definitely boosts your ability to take damage significantly and is incredibly useful.

I am unsure how effective this build is in PvP environments because it requires you to chase and be in melee range constantly. However, unlike Wrench, you don’t have as strong control elements and you are not rewarded for going into the Tools tree for the swiftness boost on Kit Swap. However, if you want a decent PvE build, what I have posted above has worked very well for me in the past months.