(edited by Rhodeo.7318)
Introducing: The Flamenommer.
While it’s fun right now, I expect the interaction between flamethrower and health-on-crit foods to be nerfed soon – the foods will probably get an ICD to bring them in line with (almost) all the other x-on-crit effects.
There’s something i hadn’t considered. Nomming.
Your link for the build doesn’t load the trait choices properly btw. tried it twice.
This is the build I’ve been using for a while now (pre-grenade nerf, because spamming got tiresome) and it’s pretty legit. I use this build: http://gw2skills.net/editor/?fcAQJAqel0pSXnwSrF17IxoCdG0j6X37K6R+bMlB;TgAquMeJ8yGkrLZQDMmQA with knight’s gear, amulet, earrings, and lunaria/solaria ascended rings since they’re what I have.
One of the main things about this build that’s very important is removing poison, because if you let yourself stay poisoned you ruin your hp/second, which is why I think 30 in alchemy is near mandatory so you can keep deadly mixture and cleaning formula, as well as constant vigor up time.
I dislike backpack regenerator, because while otherwise pretty good, you run the risk of overhealing while using it with this build, and I believe that condition removal is much more important.
You maintain high fury up time with dropped stimulant from medkit and elixir B, as well as auto-elixir B at 75% hp when applicable which helps a lot.
Also, combo fields are pretty important for this. Flamethrower 4 > shield 4 is AoE might, can drop supply crate as well for a second combo, also helps to inform/remind party members; you can help supply a large amount of might to your party since flamethrower 4 skill is up very often. Hammer guardians are great for this if you can convince them to work with you rather than spamming mighty blow into symbols.
(edited by UserNameDeluxe.4693)
Food still hasn’t an internal cooldown? I’ve thought I’ve read that they got a 2 second CD in the last patch…
Your link for the build doesn’t load the trait choices properly btw. tried it twice.
Those four are simply traits I cannot completely decide upon, I felt it best to let that gap be filled with what you needed best.
One of the main things about this build that’s very important is removing poison, because if you let yourself stay poisoned you ruin your hp/second, which is why I think 30 in alchemy is near mandatory so you can keep deadly mixture and cleaning formula, as well as constant vigor up time.
True, Poison’s been something that slipped my mind, however, I do like my Power Shoes, so I may replace Elixir S with Elixir C. Since I already get a free one from traits.
Another problem I noticed was Retaliation, the damage it caused seems to burn through any lifesteal I perform.
I dislike backpack regenerator, because while otherwise pretty good, you run the risk of overhealing while using it with this build, and I believe that condition removal is much more important.
You maintain high fury up time with dropped stimulant from medkit and elixir B, as well as auto-elixir B at 75% hp when applicable which helps a lot.
I may swap it out then, possibly for Cleansing Formula or Deadly Mixture, depending on what I need. HT is a keeper for me, as it doubles as a blast finisher, something I believe I should keep at all times.
Thank you for your insightful feedback!
Retaliation destroys flamethrower. The toy ventari in the grove wintersday dungeon, where there are usually 3+ of them with retaliation clumped up? I just swapped to pistol and ran around pretending to be doing something while everyone else killed them. Engineer doesn’t have a real way of stripping boons apart from that one sigil either.
Retaliation destroys flamethrower. The toy ventari in the grove wintersday dungeon, where there are usually 3+ of them with retaliation clumped up? I just swapped to pistol and ran around pretending to be doing something while everyone else killed them. Engineer doesn’t have a real way of stripping boons apart from that one sigil either.
l2throw mine/mine field (yes the toolbelt strips boons too)
I actually just did fractal 20 w/ throw mine, instead of elixir R (because screw everyone else) and it’s pretty cool. The extra blast finisher is nice, CD matches with FT#4 almost perfectly. The tool belt skill is pretty inconsistent, but if you get lucky it’s pretty decent damage on a low recast. Being able to remove things like protect/25 might stacks/etc is awesome, too. Only real issue is some enemies have boons that are ~3sec duration that are reapplied constantly.
Retaliation destroys flamethrower. The toy ventari in the grove wintersday dungeon, where there are usually 3+ of them with retaliation clumped up? I just swapped to pistol and ran around pretending to be doing something while everyone else killed them. Engineer doesn’t have a real way of stripping boons apart from that one sigil either.
l2throw mine/mine field (yes the toolbelt strips boons too)
Removes 1 random boon. Not reliable.
Sounds like a fun build, clever use of what the game has to offer. Almost certainly foodbuffs will get nerfed, and yes it will be because of this. We cannot have nice things.
Removes 1 random boon. Not reliable.
The mine field removes 5. And it’s reliable if you spec for larger mine/bomb radii.
Shhhhh….
Stop getting things nerfed.
/noms more pie
Shhhhh….
Stop getting things nerfed.
They’d have found out eventually, them sneaky Anet’s, nerfing all our funs.
I felt that something like this would help break away from the whole “ANET HATES ENGIES” rants that seem to be breeding like rabbits.
If you are using rifle, I actually recommend carrying around Net Turret. This gives you 3 nets to immobilize enemies and actually improves your chances around those pesky folks that run around you and cause problems for your FT turning.
You could take this in place of the defensive use for toolkit, but that can be a little dangerous . . .
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play
So let’s see.
You don’t have power or crit dmg. Only precision, tankiness and healing. FT already does kitten damage so your crits will be less than basic atacks from more dps-oriented people.
So what’s the point? I mean yeah – you’re hard to kill, but what next? You need something to kill enemies, especially in PvE, not just last forever. Agony will make short work of you anyways.
i held 6 ppl around supply camp with this build for 200 seconds
me gusta
nerf incomming!
Duraz Tarag [DT] Piken Square
I run a very similar build, although I don’t want it, there will definatly be a nerf on ‘on crit food’ or if they want to just nerf engineers, FT 1 will only have a chance for one crit on one target per use.
I REFUSE to use any weapon kits/grenades/elixir gun UNTIL they benefit from my weapon stats
I run this build in PvE (and have been for the past 2 months). I’ve been working on my build, little tweaks gradually. I feel at the moment I have a very strong build and upon seeing this thread I thought I should share. A couple comments about my specific build:
1) This is a bruiser build. You are not a damage dealer, you are not a tank. You deal consistent, AoE damage to mobs. You aren’t going to out damage a Thief or Mesmer and you can’t stay up as long as a Guardian but you will deal damage to everything you fight.
2) This is tuned for PvE, not for PvP or WvW. Most likely, very little of my discoveries can be well applied to PvP.
First my items. I am in full Knight gear except for my rings, which are ascended Power, Toughness, Crit Damage (Adelbern’s and Rurik’s Royal Seals).
My weapon is a Rifle with a Sigil of Fire. I could use Pistols to get two Sigils but I prefer the Rifle when I am not able to use my Flamethrower, which has been a consideration multiple times.
My runes currently are Rune of the Pack but multiple damage tests I have done have indicated that the best rune is Rune of Strength or Rune of the Scholar (this is assuming that I am above 90% health at least 10% of the time which I don’t find to be likely).
My trait build is 0/30/20/20/0 with the following traits:
Firearms: Precise Sights, Fireforged Trigger, Juggernaut
Inventions: Energized Armor, Power Shoes (though I also have used Elite Supplies)
Alchemy: Fast-Acting Exilirs, Deadly Mixture
My utilities are: Elixir H, Elixir R, Elixir U, Flamethrower, Supply Crate
As you can see I go deep in Elixirs (traited into) but I do so because Elixir R is very strong for PvE (both Toolbelt and regular use). Elixir H is about the same as any other healing skill for me (since the CD is the same as Turret with the trait). Elixir U has been good for boosting my damage quickly and I have noticed the benefit for sure.
With all this, I have 1730 Power, 1764 Precision (45% Critical Chance) and 2084 Toughness (3148 Armor).
Flame Jet deals about 2000 damage on average to most mobs I encounter. I have observed this to be about 1/2 of the damage a full berserker Thief/Ranger/Mesmer per second. This is AoE however so there is some benefit to that. If I also add in Sigil of Fire thanks to the recent buff it usually hits for about 1200 and crits very often.
I do not always use Omnomberry Ghosts but generally will for Arah or hard Fractals (Dredge or Cliffside). The Ghosts definitely boosts your ability to take damage significantly and is incredibly useful.
I am unsure how effective this build is in PvP environments because it requires you to chase and be in melee range constantly. However, unlike Wrench, you don’t have as strong control elements and you are not rewarded for going into the Tools tree for the swiftness boost on Kit Swap. However, if you want a decent PvE build, what I have posted above has worked very well for me in the past months.