When I researched GW2 before purchase, there were many key phrases and terms that drew me in.
From the “Combat” section on the GW2 website:
“Combat in Guild Wars 2 is flexible, fast paced, and dynamic. You’ll achieve victory through timing, dodging, and quick thinking, not immobile number crunching.”
Yet Engineers suffer the most when forced into mobility i.e. Turrets, massive issues with LOS, Obstructions that are non-exsistent (Having nets, shots etc disappear into thin air) and the MissMissMissMissMiss spam whenever we are looking even slightly away from target.
From the “Combat” section:
“The skills, powers, and attacks that you’ll wield are impactful and visually impressive.”
I have not seen one skill or power or anything from an engineer that is “visually impressive”.
From the “Combat” section:
“Every profession in Guild Wars 2 excels at combat, WITHOUT EXCEPTION.”
In a game of hybrids “Because each profession is so versatile and has such a wide range of skills and powers” again from the combat section! Why are engineers paying double the amount of hybrid tax? This games major selling point was that everyone can do everything. No trifecta. Noone pigeon holed into healer/dps/tank. Except engineers.
Every profesion in this game is a jack-of-all-trades. Why is it only the engineer profession is being tapped with the master-of-none tax? Ridiculous.
The Engineer was touted as the “Steampunk gateway into the future”. Because the events of GW2 are 250 years(?) in the future, the Engineer was the profession that was supposed to best personify this. But there is very little steampunk about the profession from the boring, outdated weapon skins, the horribly designed medium armor sets(I mean really, there are no goggles other than the starting ones in game? Really?) to even the skills the engineers possess, pail in comparison to other professions.
I have seen a few threads that compared the Engineer rifle skills to that of the Warrior. So I decided to compare and was simply disgusted. And then confused. Engineers when using ranged weapon skills are trying to stay at ranged yes? Let’s compare!
Warriors
Skill 1: Bleeding Shot: 97 dmg+255 over 6 secs Range 1200
Skill 2: Aimed Shot: 85 dmg 5 sec cripple(LOL)for -50% movement Range 1200
Skill 3: Volley: 840×5 Range 1200
Skill 4: Brutal Shot: 140 dmg Vulnerability 10secs+5% incoming dmg???? Range 1200
Skill 5: Rifle Butt: 244 dmg Knockback for 450 Range 130
Engineers
Skill 1: Hip Shot: 182 dmg….and thats it. Really? Range 1000 ??
Skill 2: Net Shot: Immobilize for 2(?) seconds…and thats it. Range 1000 ??
Skill 3: Blunderbuss: 448+680 4 secs Bleed (at 100) 280+170 4 sec bleed (at 400)
Skill 4: Overcharge Shot: 224 Foe Launch+450 Self KB+300 Range 400
Skill 5: Jump Shot: 252 leap dmg+504 landing dmg Vulnerablility +3% inc dmg?? Radius 120 Range 700
Does anyone else see the massive flaws here? Please correct me if I am wrong, but is the Warrior profession a MELEE style profession? And the Engineer is a Ranged Class? Why does the warrior have a range advantage? A dmg advantage? A mobility control advantage? A vulnerability advantage? Really? Bear in MIND this is NOT THE WARRIORS MAIN MEANS OF COMBAT. So a Warriors secondary combat system is better than the Engineers PRIMARY COMBAT SYSTEM?
Engineers need reworking. I can understand the Jack of all trades spin, I can. But NO PROFESSION, CLASS in any GAME should NOT FAIL AT THEIR MAIN MEANS OF COMBAT WHEN COMPARED TO SECONDARY COMBAT SYSTEMS OF THE OTHER CLASSES/ PROFESSIONS. This is completely and utterly wrong. I do not know who is responsible and I really do not care. You cannot let primary means of combat suffer in such a way. You cannot. Its degrading, unprofessional, and is a reflection of a loss of vision. This would be like the Engineer being better at holding a shield than a Guardian. Its ridiculous. Blantantly ridiculous. Laughable. Bait and Switch.
I have two simple words.
FIX.
IT.
Engineers primary means of Combat is ranged Rifles and Ranged Pistols. Rifles are not shotguns. They are not. Rifles are medium to long range precision weapons. Shotguns are short range spread round non-precision weapons.
Anet wants them to be medium range? 400 distance is not in anyway shape or form medium range. It isnt. 100 distance is not medium range. 200, 300. Medium range is 500-1200. Fix this.
Warrior Sk1, 2, 3, 4 need to be swapped with the Engineers. I do not need 3 nets. I don’t. Fix this.
The skills for warriors sound more like they were MEANT FOR ENGINEERS. Maybe they were accidentally swapped. I do not care what happened. Fix this.
/Rant? Maybe.