Just had to speak my mind
Believe me when I say you’re not the only one who still enjoys playing the Engineer. The majority of posts you see on any forum is going to be negative; it’s always been that way. Despite the complaints I read, I still do fine in sPvP, tPvP, PvE, and WvW, having fun doing so. Do things need to be changed? Sure. But that doesn’t mean you can’t enjoy the Profession for what it is.
So just be patient and constructive, sooner or later engineers will receive their just dues
Do you remember paragons from GW1?
Because I remember them, and I don’t share your optimism.
I love playing my engineer. I love grouping with others. What I don’t like is not pulling my weight in a group. And being an engineer that happens far too often.
I’ve learned to not say my class when lfg for a dungeon – because if I do suddenly they’re waiting for a guildie to show up to complete the party. Some groups are power snobs – their loss. But something’s needed when one class gets regularly overlooked for grouping.
Paragons, which hardly saw any use at all in competitive GvG, got one of their best shouts, “Stand Your Ground” nerfed. The reason given was that it caused gameplay that was “boring to watch”. And they never gave any compensatory buffs to the class in return. It was just, here, let’s take away the only reason anyone even takes you in GvG in the first place.
I look forward to some fun-filled years of senseless nerfs and the special snowflakes attempting to defend them, making out like everyone else is stupid for not trying to adapt to nerfs and a lack of meaningful bugfixes.
Yeah, even logging back in to GW1 now, the Paragon still has not received any sort of update, its a bit embarrassing really.
I do agree though, that people are going about this the wrong way. You play a class because it’s something you like, it’s not going to be perfect. And for the stubborn people like me, stop whining. Rather than just voicing your discomfort, find a work around. It doesn’t matter if we need specific gear or tactics to be viable, make it work (Like Tankcat). If the developers feel that is wrong they’ll change it, but in the mean time don’t establish an inferiority complex. Research and spread the word to make our class better.
I have tried every other class, I have yet to get one past 20 since release, because I love my Engineer despite his flaws to much.
Actually I am tired of being a Sylvari engineer, and thinking of rerollng a new one of undecided race.
Its 2012 and there have been a Charr’s buttload of MMORPGs already created with success and failure and everything inbetween.
So when ANET throws out a game that makes the same mistakes EQ and WoW made like 7-10 years ago, while also leaving out key MMO staples people have a right to complain.
Really! the entire end game is built solely around equipment skins and yet you have no preview option for other players or even the TP???
(just to name a small one, that really annoys me)
(edited by CriSPeH.8512)
…….ok……
To me the worse are the bugs, and this new sigil update just brought a entire new class of them…
The engineer needs work. No one can argue that. Anyone saying l2p is kidding themselves. We were meant to be the jack of all trades, able to change the battle field by giving other people equipment, healing others with kits, switch between kits when needed to completely change our builds. Well. Not only did elementalists take our crown of be ing jack of all trades, we are left without that functionality. Here is why:
The trait system. We have tons of possibilities for kits, yet our traits actually hinder us. We cant go both flamethrower, grenade kit, and heal kit viably. We are holed into one build simply because how the traits work. Flamethrower is in precision (which ironically sucks), tool kit and heal kit are in tool belt area with tons of random traits, bomb and grenade are at top with the most helpful traits. Then we have traits for elixirs. Then we have turret traits. Then we have shield, rifle, and pistol traits. We have over 9 different pathways, with only 2 lines of traits to choose from. So naturally people go with the strongest.
Turrets are underpowered because you have one entire trait line with turret traits. Then two more traits (air drop turrets which is glitched and accelerant packed turrets which make no sense, who would want to destroy turrets with 20 to 90 second cool down). You have a total of 5 traits for turrets, 2 of which don’t work. The objective of turrets is to lock a point down. Well, they dont do it. They arent meant to be like minions either, to zerg the other opponent. I want to be able to drop my turrets and be satisfied someone will think twice about seriously attacking especially when i am there. Mortar simply sucks, it should just be replaced with a super turret, not some item that is a skill bar full of really slow and sucky meteor showers. Another thing is they pgeon hole you to use either pistols or rifle, which practically forces you into precision.
Elixirs are meh, the random effects suck. The ult is not engineer like at all. Engineers are masters of gadgets and gizmos, and replacing our entire skill bar with another random prof ult does not accomplish this in the least. Especially when all three of those ults are amongst the worst for each profession.
Again, kits are so over-saturated, there simply isn’t enough room in the trait lines. This can be fixed by completely rearranging trait lines, so you have traits that benefit all the kits in one line, elixir in another, and turret, rifle, pistol traits (which yall need more of… Necros get like 9 for minions….) through out. The tool belt trait line can be just random stuff for tools belt skills, which btw anet is obviously a lazy attempt to add more “viability” to engineers with rehashed skills and animations. Come on.