Kit Refinement concept

Kit Refinement concept

in Engineer

Posted by: Jay.4837

Jay.4837

Just want to get some feedback on the kit refinement changes, and post my 2 cents about the new procs.

First off, I like the changes to Med Kit and Bomb Kit: Magnetic Aura and Magnetic Bomb. They are useful, and can be incorporated with combos. The KR proc for Med Kit up to this point was just an annoying BANG that let you know you’d switched to Med Kit. I find the changes to both Flamethrower and especially Elixir gun to be….well, both stupid and useless.

In my opinion, there was nothing wrong with an AOE burn proc for flame thrower. It complemented the skillset and wasn’t OP. But the addition of a Slick-Shoes esque glue trail to the Elixir gun was just an outright slap in the face. Engineers got the message about how much you hated double Super Elixir, A-net. You nerfed it over and over until finally you just stomped it out of existence, but glue trail just seems like a tacked-on “We got yer double super-elixir right here, bozo!”

Nerfing 100nades was an inevitability. We all saw it coming. We know that it is heresy for any class to be allowed to 2-shot you by spamming one button…. except thief. But now we get….a mine. Yippee. Tool kit? Man, were those caltrops OP. Now we get….!!!! ….Swiftness. Man. I’m sure glad there’s not a Tools trait that already gives me swiftness, because that nifty Super Speed fills a vacuum that the engineer class sorely needed!

I know that these procs will never be un-nerfed. Devs never listen to people who actually play that class. They listen to the people who don’t play the class but QQ about it till the cows come home. Still, here are some ideas that seem, to me, to be more in line with kit procs.

First off, Global CD of 10 secs was fine the way it was, for Pete’s sake

Elixir Gun – OK, OK! We get it! You don’t want us to be able to AOE heal. What about an AOE Fumigate that removes conditions on the Engineer as well. Or is an AOE Poison/Vulnerability Cond removal that hits for maybe 400 damage too OP?

Flamethrower – I really don’t see why AOE burn was so terrible. Thoughts?

Grenade kit – AOE flash grenade for blind proc and minor damage

Tool Kit – Seems to me like the glue trail would be better here, and make more sense for this kit than for Elixir Gun. Or make it a caltrop trail.

Either way, I think it is the general opinion of the Engineer community that enough is enough. There were two nerfs to Kit Refinement back to back, and we both know there won’t be anymore because it is now officially pushing up daisies. You trampled what was a useful and fun engineer ability simply because of Super Elixir and 100nades. I humbly submit that it was a bad decision, and would like to see some kind of restoration that makes more sense.

Silence is Golden. Duct Tape is Silver.
http://www.quickmeme.com/meme/3tshid/
Widgits 80 Asura Engineer

(edited by Jay.4837)

Kit Refinement concept

in Engineer

Posted by: Forestnator.6298

Forestnator.6298

Anet should….

(1) let KR only proc in combat (like warriors 70 power bonus for example)

(2) change global CD to kit based CD

(3) reduce the CD dramasticly

(4) change effect to “on next attack with this kit”

….

just my ideas about KR.

Kit Refinement concept

in Engineer

Posted by: Wuffles.5319

Wuffles.5319

Why does anet hate us so much? I just don’t understand why we get nerfed to the ground? It’s probably because they only look at spvp but still. They shoudl at least have some insight to how we work in pve?

Kit Refinement concept

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Posted by: Swagg.9236

Swagg.9236

Why does anet hate us so much? I just don’t understand why we get nerfed to the ground? It’s probably because they only look at spvp but still. They shoudl at least have some insight to how we work in pve?

You are COMPLETELY overreacting. It’s Kit Refinement. Engineers are actually pretty blessed with how they aren’t totally reliant on one build or trait in order to make them good as a profession. A nerf/function change to Altruistic Healing could possibly trash all Guardians. Changing up the general Auramancer build would most likely throw 90% of all Elementalists off their game. This is Kit Refinement that we’re talking about. While it is rather disgusting that ANet seems to be punishing us for using multi-kit builds lately (as if gimping our Utility Skills isn’t bad enough already; and that has been a feature from the start) and that most of the new Kit Refinement functions are pathetically reactive (and even when used properly are pretty sub-par), there are still several other very viable options for the Engineer as it stands right now.

Kit Refinement concept

in Engineer

Posted by: Luc Willem.2865

Luc Willem.2865

Let the Kit refinement be more Team-Oriented. Give small (2s-5s) team boons (retaliation, Regeneration, Might, etc…) On kit change with a 10s Kit-individual CD

That wil not be OP and give us a oppotunity to trait for the team !!!

Kit Refinement concept

in Engineer

Posted by: Manuhell.2759

Manuhell.2759

Imho, either they remove global cooldowns or they change it entirely. I even made a thread about that in the suggestion forums after the patch.
https://forum-en.gw2archive.eu/forum/game/suggestions/Revamp-Engineer-s-Kit-Refinement-Yes-again/1730150
Basically, instead of an effect on kit swap, it would buff kits’ toolbelt abilities. It would be coherent with the tree the trait is located in, it would make the effects reliable (as you trigger them yourself and don’t depend on kit swapping) and would help us in some regards (giving some little condition removal in multikit builds, for example).

Kit Refinement concept

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Posted by: RaynStargaze.6510

RaynStargaze.6510

edit: actually no

they should just restore kit refinement as it was pre patch…

the new kit refinement skills are all a huge pile of kitten (exception being the bomb one but bombs are kitten anyway unless you fight only on small nodes vs ppl who stay on the small nodes all day)

(edited by RaynStargaze.6510)

Kit Refinement concept

in Engineer

Posted by: Jay.4837

Jay.4837

edit: actually no

they should just restore kit refinement as it was pre patch…

the new kit refinement skills are all a huge pile of kitten (exception being the bomb one but bombs are kitten anyway unless you fight only on small nodes vs ppl who stay on the small nodes all day)

I agree that it should be restored pre patch. I don’t mind the 10 second global CD. I didn’t like it, but I thought it wasn’t too much of a nerf. However, when they patched it again immediately into as you said, a huge pile of kitten, I was honestly flabbergasted.

Silence is Golden. Duct Tape is Silver.
http://www.quickmeme.com/meme/3tshid/
Widgits 80 Asura Engineer

(edited by Jay.4837)