(edited by kangaroosteak.6201)
Kit refinement is pretty good!
This looks a lot more fun than the meta ‘stand on point and hope they don’t kill the turrets before the turrets kill them’ sort of engi play. Thanks for posting it…poor kit refinement got a bad rap with that nerf all that time ago.
Man that ele in the OPs video is horrible. He spent 100% of the time in the match, trying to 1v2 at far point from his spawn.
https://www.youtube.com/watch?v=6q3em9s5I4c
Wait, short fuse affects automated dispenser? My mind is like a high school quarterback the night after making the winning touchdown pass: blown.
I was more than ready to hate but after you did the Jump Shot delivery, you won me over.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Wait, short fuse affects automated dispenser? My mind is like a high school quarterback the night after making the winning touchdown pass: blown.
As well, traits like fast acting elixir, effect the other traits cool downs that use elixirs, such as Hidden flask, and self regulated defenses.
https://www.youtube.com/watch?v=6q3em9s5I4c
Cleaning Formula 409 also affects hidden flask, so you’re guaranteed 1 condi cleanse when you hit 75% hp!
can not watch the video from germany :/ could you post the link to your build?
Sure thing, here’s the Build link
And this video shouldn’t be blocked in germany
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I CANT LIVE WITH OUT SPEEDY KITS !!!!!
all hail speedy kits
in speedy kits we trust
Fractal lvl 80 – 126 AR
You are using AD ? Is this really helpful?
I CANT LIVE WITH OUT SPEEDY KITS !!!!!
all hail speedy kits
in speedy kits we trust
I’m using traveler runes, so my base speed is 25%, plus, with all the Elixir B’s going off, you have swiftness whenever you really need it. It’s actually quite liberating not needing to spec 10 tools for speedy kits anymore!
You are using AD ? Is this really helpful?
Can you explain what AD is?
Automated Bomb Dispenser?
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
If that’s the case, I prefer using auto bomb dispenser because it means more blind up time in melee fights (You’re always going to be in melee range with the bomb kit!). And since it’s a 24s cool down with short fuse (paired with smoke bomb, that’s 11 seconds of reapplying blind fields on a 20s-24s cd) it’ll be up and ready to proc in nearly all combat situations. Plus, the smoke bomb that it drops detonates instantly, so if a hammer warrior were to stun you, or a thief lands a basilisk back stab on you, their next attack will immediately miss because of how fast the blind goes off. It will also continue to pulse blinds for 6 seconds. (How cool is that)
Also, protection injection and auto bomb dispenser will proc even if you have stability (Elixir B stability master race). It actually benefits you to walk through guardian rings of warding and stuff with stability up because you’ll get protection for 5 seconds and a free smoke field for no penalty.
Another stability + protection injection tip: It’s very handy to pop stability before fighting a zerk ranger. Since they usually open up with knock back shot, you can shrug off the knock back and gain 5 seconds of protection for free! You can take it even further by bum rushing them with the elixir gun auto attack for weakness until you get to point blank range. Then abuse immobilization and continually hit them in the back. (You can’t turn around to shoot people when you’re immob’d, so net shot people and run behind them for free hits!)
In my opinion, blind is the strongest condition in the game, because it completely negates all damage and CC for one attack, so if you have access to reapplying blind fields (Smoke and auto bomb dispenser), you can completely shut down classes like hammer warriors because they literally cannot touch you.
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kangaroosteak.6201, you just made my day. It really was enlighning to see this fresh build which is actually very viable (Just tried it out myself). The build does require quite some skill which is very appealing to me since I like builds that require high skills level, but also reward better. I tried making several builds around kit refinement but I never touched the sweet spot, you just did. +1k for you
Going with 2 people to animal at start, losing mid just for some random stability, 3v1 turret at mid, double cap it afterwards, 2v1 some suiciding ele close..then proceed to 3v1 and 2v1 at mid and close for the whole match.
Pretty standard gameplay I suppose.
It’s nice to have some teamwork for a change in spvp no?
why don’t use the same build with rabid and elixirs ? ( new hgh life )
What stats should I be looking for to start out? Soldiers? Sorry, I’m still new to the game
why don’t use the same build with rabid and elixirs ? ( new hgh life )
I’m using cele gear rather than rabids because the rifle bomb auto attack has a size-able amount of power damage (Big’ol’Bomb can crit for up to 4k on a pvt warrior!), and because I love the healing turret too much. You’re free to try it rabid elixirs if you’d like, and be sure to tell me how it turns out! I’d love to see a rekindled hgh build.
What stats should I be looking for to start out? Soldiers? Sorry, I’m still new to the game
I’m doing this build in celestial (all stat) gear because the kits and weapons I’m using can utilize EVERY single stat.
You can deal a good amount of burst with rifle 3, 5 and the big’ol’bomb, but you have the condition damage to utilize the burning and confusion from the bomb kit and bleeding from rifle 3. You get just enough toughness and vitality in order to stay in the front line. And even the healing power means that you share a lot of regen, water heal blasts and the light heal from the Elixir gun 5.
I’ll tell you now that this build has a pretty steep learning curve, but once you get in the motions of it, having the ability to support and cc at the same time really pays off.
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obvioulsy with rabid i would let rifle down and i would take pistol pistol or pistol shield ( i prefer the first )
Decided this looked like an interesting build and one that is so different from most trait set ups. I expected it to suck but I was totally wrong. This is an awesome build and full of tons of synergy. Great work dude!
Thanks for all the support guys! I’m planning on creating a tutorial video on some of my favorite combos with this build, but if you’ve been toying around with the set-up, I’m sure that you already know a few of them!
Thank you for giving me a reason to use my engi again!
Wait, elixir B! Why not toolkit for moar cc/block/dmg?
Wat r u, casul?
obvioulsy with rabid i would let rifle down and i would take pistol pistol or pistol shield ( i prefer the first )
Don’t underestimate rabid/rifle.
kangaroosteak.6201
http://gw2skills.net/editor/?fdAQFAUlUUpPrVXxkLseNSaBN60MnwIqu85JEgoC-TJBFwACuAAp2foaZAAPAAA
theory-crafted this just for you. blind-spam to the max.
Wait, elixir B! Why not toolkit for moar cc/block/dmg?
A few reasons actually, and remember, this is just my opinion <3
- While toolkit brings more utility to fights than a straight up elixir, the elixir itself means that you have two more condi cleanses because of CF409. Since you’re always chugging the kitten thing, the fury that it gives means your rifle and bombs do tons more damage (celestial crit damage is hot, 4k Big’Ol’Bombs in spvp)
- Access to stability in this build is huge. Not only does stability mean that you; as an engineer; can go completely ham on a guy and throw tons of CC while he whimpers in a corner. But it also means that you can abuse self-inflicted CC on-procs like protection injection and auto bomb dispenser by walking through enemy CC lines. Who doesn’t like walking into a fight with 5 seconds of protection, 5 seconds of stability, and a pulsing blind field for 6 seconds because the enemy guard was foolish enough to throw down a line of warding?
- Another thing that people tend to overlook, since they don’t use kit refinement too often, is that if you use tool kit, you have to deal with the tool kit kit refinement ability (Which gives you a few seconds of super speed) Not only is this kit refinement ultra mega lame, it screws up your other kit refinement skills because all kit refinement skills share the same global cool down.
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kangaroosteak.6201
http://gw2skills.net/editor/?fdAQFAUlUUpPrVXxkLseNSaBN60MnwIqu85JEgoC-TJBFwACuAAp2foaZAAPAAA
theory-crafted this just for you. blind-spam to the max.
Elixir gun is my baby, I just can’t live without it!
In other news, I’ve been using sigil of doom rather than hydromancy to crack bunker ele’s and shout warriors, it’s proving to be very effective!
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Is Kit Refinement strong in thuis build? I feel like it’s not a very strong trait because you can’t know when it procs exactly in a long battle. It can also miss, in the bomb’s case. I feel like other traits might be stronger here.
Quickblade Vince – Thief
The Asurnator – Elementalist
Is Kit Refinement strong in thuis build? I feel like it’s not a very strong trait because you can’t know when it procs exactly in a long battle. It can also miss, in the bomb’s case. I feel like other traits might be stronger here.
In the case of not knowing when it procs or not during the middle of a fight, it shows up in your buff bar, so you know when your next kit swap will proc kit refinement or not.
In terms of whether or not kit refinement is a good enough trait to use, two points for CC on a 20s cd is pretty kitten hard to beat. Pretty much any other trait in the vicinity worth two points is passive. Whereas the mag bomb or glue trait kit can make a break an engagement by forcing the enemy to pop stun breaks or condi cleanses early in order to recover. If they don’t have stun break, then you win the fight with overly massive CC.