Kit's doesn't make any sense!!

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Ok, for starters this is mainly QQ’ing thread about irationality of kit’s and their mechanics.
Well ther are many QQ’ing threads and they dont usualy make much sense so i decided to add some of my 0.2 copper to the sea of QQ, and made my own QQ’ing thread, whether it have sense or not, its up to you to decide.

Soooo…let’s get it on.

While i was trying to figure out which kit to use for my build, being kinda bored i started to think about kits nature, what you would think they do and what they actualy do in gw2, I came to conclusion that it doesn’t make any sense, i mean look at this.

On the frontline is…

Granade kit: our main dps kit, traied properly that is. Sure dmg is fine afteral you use granades right? but it makes you wonder how the FFFF!!! you can hurl granade at the same distance as rounds shot by your mortar(it makes mortar completly usless). Dam*, that some strong arms our engineers have, it propably have something to do whit thes heavy looking backpacks that we always carry around, or maybe too much HGH infused elixirs mutated us in to gorillas or something.

Next one in the spotlight is…

Tool kit: well its a tool kit, you swing a wrench, it’s a melee weapon but as a specialist in this weapon you kinda wonder why your swing is so slow, is it that heavy? we surely would use some help of those grenadiers and their strong arms or maybe undertake some traning whit dr.Freeman, he knows a bit about wrenches and prybars.

Going for the next…

Bomb kit:…maybe i should call it Bomberman kit, well whatever.Bomb kit… you use bombs, blow things up…by droping it on your feets…dosent it hurt when it hit your small toe? and what about “Real men’s dont look at the explosions”?…and how the hell explosions can heal even if you put med’s in to the bombs you will just make shrapnel bomb.

After this is…

Elixir Gun: our pure support kit, well yea its a good support and a condition oriented weapon, thou i could swear that it do more dmg if you set it up whit power, condition weapon yet its better whit power and to both its the only kit that dosent have any kind of aoe on auto attack, its really mysterious dont you think.

Ah, the next one is also a mystery…

Flamethrower kit: you would think that flamethrower is a flame spewing weapon that burns everyting to ashes, right? but thats strange, ther sure is lots of flames but…nothing is burning, how so? A big suprise for every new engineer in traning that pick up this kit to burn some a***s whit condition, as its a power based weapon! its logical right?
Using flamethrower you first break their bones and then burn them…for 1 second.

Soldier: Captain! they are in the bunkier we wont be able to do anything to them!
Captain: dont worry! we have flamethrower!
Soldier: Great! we can use it to burn them inside…
Captain: What are you talking about! we will use it to break throu the wall and get inside
Soldier: …umm…its a FLAMEthrower right?
Captain: it sure is, and it hit realy hard, after you break a part the target you will then burn it for 1 second, see ther is your FLAME part
Soldier: OHH!! that makes sense!

And as a last one…

Med kit:…It maybe just me but i dont see much reason behind adding this kit do the game, well its a kit that gives good heal and you can use it on others, you know support throu heals…but in the end gw2 dosent reward heal suport so you can spam medpack left and right and you still will have 0 contribution,not to meantion you either have to set them infront of the runing players or waste trait slot for throwable medipacks so that you can throw them at players, if you look at it wouldn’t Healing turret be better? you still can heal others by kinda weak aoe heal+water blast finisher but atleast you can attack while doing so.

ANNDDD…thats it from me, as a reminder, its mainly QQ’ing thread made by my bored and annoyed maind…well you can treat it like a opinion of some sort ,so as a reply you can either state your own opinion and start an resonable discusion about how kit’s should actualy work, bash the hell out of me whit your harsh coments or simply ingnore it…whatever, any type of response is welcome.

(edited by Cold Hearted Person.6154)

Kit's doesn't make any sense!!

in Engineer

Posted by: nakoda.4213

nakoda.4213

i’ll bite, troll?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well i do troll some times, but since engineer is my main its not really the case here,
its that i bang my head really hard against the wall while trying to figure out the ideology behind the kits that Anet had while makeing them, and no matter what it doesnt make sense, like why Flamethrower is power based weapon while the sole name of the kit scream “conditions!!” or Granades that outclass mortar in range.

(edited by Cold Hearted Person.6154)

Kit's doesn't make any sense!!

in Engineer

Posted by: The Gates Assassin.9827

The Gates Assassin.9827

Sometimes I into the up for a little bit.

I realize that didn’t mean anything, but it seemed fitting with the topic of this post.

Main: Raine Avina (Engineer)
Message me any time in game.

Kit's doesn't make any sense!!

in Engineer

Posted by: Thrutian.7931

Thrutian.7931

About the med kit…
I mainly use it for myself when I’m very low on health. The fact that the actual heal is on the toolbelt is extremely useful because when you combine it with the Tools trait line, you can lower the cooldown and have it reset when you are at 25% health via Inertial Converter.

Kit's doesn't make any sense!!

in Engineer

Posted by: Aether McLoud.1975

Aether McLoud.1975

Magic doesn’t make sense, nerf Guardians, Mesmers, Eles, Necros!

Kit's doesn't make any sense!!

in Engineer

Posted by: Yobculture.5786

Yobculture.5786

Ok, for starters this is mainly QQ’ing thread about irationality of kit’s and their mechanics.
Well ther are many QQ’ing threads and they dont usualy make much sense so i decided to add some of my 0.2 copper to the sea of QQ, and made my own QQ’ing thread, whether it have sense or not, its up to you to decide.

Soooo…let’s get it on.

While i was trying to figure out which kit to use for my build, being kinda bored i started to think about kits nature, what you would think they do and what they actualy do in gw2, I came to conclusion that it doesn’t make any sense, i mean look at this.

On the frontline is…

Granade kit: our main dps kit, traied properly that is. Sure dmg is fine afteral you use granades right? but it makes you wonder how the FFFF!!! you can hurl granade at the same distance as rounds shot by your mortar(it makes mortar completly usless). Dam*, that some strong arms our engineers have, it propably have something to do whit thes heavy looking backpacks that we always carry around, or maybe too much HGH infused elixirs mutated us in to gorillas or something.

Properly traited grenades with cond damage gear can cause a lot of pressure in WvW, and also can help with staying at range for certain activities (ie, Fractals, which can help a lot as always with staying alive).

Next one in the spotlight is…

Tool kit: well its a tool kit, you swing a wrench, it’s a melee weapon but as a specialist in this weapon you kinda wonder why your swing is so slow, is it that heavy? we surely would use some help of those grenadiers and their strong arms or maybe undertake some traning whit dr.Freeman, he knows a bit about wrenches and prybars.

You’re not supposed to use the #1 Autoattack as an actual spam. You should be swapping in and out of this Toolkit. If you’re in sPvP or any kind of PvP really, this toolkit has very little reason to be NOT worth taking. It has a 3 second invuln skill, it has a pull, it has 5 stacks of Confusion (7 stacks with the Static Shot from Pistol)… what’s not to like about it?

Going for the next…

Bomb kit:…maybe i should call it Bomberman kit, well whatever.Bomb kit… you use bombs, blow things up…by droping it on your feets…dosent it hurt when it hit your small toe? and what about “Real men’s dont look at the explosions”?…and how the hell explosions can heal even if you put med’s in to the bombs you will just make shrapnel bomb.

Bombs are good in WvW. Rocket boots + slick shoes + bomb kit makes for some funny moments in ZvZ. Oh, and don’t forget – the #1 also deals very decent dps.

After this is…

Elixir Gun: our pure support kit, well yea its a good support and a condition oriented weapon, thou i could swear that it do more dmg if you set it up whit power, condition weapon yet its better whit power and to both its the only kit that dosent have any kind of aoe on auto attack, its really mysterious dont you think.

It’s a support tool, not a damage tool. Period. NEVER USE IT FOR DAMAGE. EDIT: I forgot, stunbreaker on toolbelt too.

Ah, the next one is also a mystery…

Flamethrower kit: you would think that flamethrower is a flame spewing weapon that burns everyting to ashes, right? but thats strange, ther sure is lots of flames but…nothing is burning, how so? A big suprise for every new engineer in traning that pick up this kit to burn some a***s whit condition, as its a power based weapon! its logical right?
Using flamethrower you first break their bones and then burn them…for 1 second.

Actually, the fact that it only spreads 1 condition should be ringing bells to you that it’s not a Condition weapon.

And as a last one…

Med kit:…It maybe just me but i dont see much reason behind adding this kit do the game, well its a kit that gives good heal and you can use it on others, you know support throu heals…but in the end gw2 dosent reward heal suport so you can spam medpack left and right and you still will have 0 contribution,not to meantion you either have to set them infront of the runing players or waste trait slot for throwable medipacks so that you can throw them at players, if you look at it wouldn’t Healing turret be better? you still can heal others by kinda weak aoe heal+water blast finisher but atleast you can attack while doing so.

Healing turret has a fixed range. Med kit doesn’t. Also, Healing turret can’t throw a steroid that gives Fury and Swiftness.

Far Shiverpeaks

(edited by Yobculture.5786)

Kit's doesn't make any sense!!

in Engineer

Posted by: Dedlaw.9130

Dedlaw.9130

You’re upset about technicalities in a video game?

Try explaining how you can carry 60+ pieces of armor/weapons whithout any of it being seen as well as why you can only use 2 (or 4 if you 1h) of those weapons at a time, all the while your also carrying stacks of 250 pieces of wood/ore/leather/etc that are all invisible, not to mention your pick/axe/sickle used for harvesting. Oh and your harpoon/spear/trident/etc for underwater combat. Or the lack of ammo for any projectile weapons (I mean really, how many arrows does that Barrage Ranger have? and the speed at which he shoots them? Wow!). And that’s not even bringing any of the “magic” aspects in.

Or, you can just take the alternative option called "suspension of desbelief’. It’s a little something that makes you realize it’s all just based on somebody’s imagination, not on reality.

Oh, but I just have to say – the reason grenades do better than mortar is not because you have a strong arm, it’s because mortar sucks balls

Dedlaw – Fresh 80 Zerker Warrior
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Hmm, lots of you think that im QQ’ing cause i either dont understant how to use a kit ,it dosent match my idea of kit or that it’s not logical by real world standards, but its not the case.
Altou it sure doesnt match my idea of a kit, but i do know how to use them, and im not trying to use real world logic but something you could call common sense.
Sure maortar suck and that make Granades beter, but it doesnt change the fact that granades outclass mortar in every way(btw Granades have the longest range among weapons so its not only problem whit mortar).
FT(will use shortcut) its a power based weapon i know and i use it as such, but would you ever make a game and add a FT to it that destroy thing by force and not throu burning? and not to meantion you spray flames left and right and what, ther is only 1s burn on skill 1 and on 4 which is only good for might stacking or against mobs as only retar** would stand in it and toolbelt skill that give good burn(9s, no con duration) but on freaking 60 second CD.
And EG(also shortcut) its a support weapon i think that i stated it in opening post, but it doesnt change the fact that if you would ever want to use it as a weapon you would get better results if you pair it up whit power even thou its considered a condition weapon by developers.

Granades that are more destructive than Mortar
FT that almost doesnt burn
EG that is better whit power than condition

I think its not that hard to see from where im coming in this post.

(edited by Cold Hearted Person.6154)

Kit's doesn't make any sense!!

in Engineer

Posted by: nakoda.4213

nakoda.4213

Granades that are more destructive than Mortar
FT that almost doesnt burn
EG that is better whit power than condition

you’ve answered your own questions right here.

grenades are the engi go-to DPS kit, they are meant to be high dps. mortar is a situational utility.

If you are having issues making things burn with the FT, then the problem is with you. L2P.

How does an Elixir Gun not equate to condition damage? Acid .. Glue .. Poison spray .. healing fields ….

i mean …

well trolled sir, well trolled.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Hmm, First, i never stated that i have any issue whit using a kit, i can be quiet efective whit them. My thread was about the way the kit’s work and if it make any sense.
Nakoda you are someone who use FT alot, dose it make sense to you that FT a FLAME based weapon have only 1s burn and is used as power weapon? and about EG sure it have lots of skills that have condition, but it doesnt change the fact that ppl use it whit power builds rather than whit condition builds, dose this makes any sense to you?

Kit's doesn't make any sense!!

in Engineer

Posted by: nakoda.4213

nakoda.4213

and three week old talking plants with no brains and a penchant for buggery who wield earth-changing-universe-shattering magic makes sense?

ps: the FT has many sources of burn: flame jet, napalm, incendiary ammo, and air blast. you can stack it with blowtorch if you so please, or even the flame turret.

stop thinking like the kit is where all of your skills come from. you need to learn to weave and supplement your utilities in to your kits to maximize their effectiveness.

even nades need HGH and elixirs to become OP, by themselves they are average.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well you pretty much garee that is doesnt make sense, thou it always makes me wonder why you ppl bring elements of the game that dont have anything to do whit the topic in to a discusion and use it as argument.

Its about kits, and they dont have much to do whit magic anyway

Kit's doesn't make any sense!!

in Engineer

Posted by: nakoda.4213

nakoda.4213

i have to stop feeding trolls. soz everyone.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Kit's doesn't make any sense!!

in Engineer

Posted by: Stealth.9324

Stealth.9324

Woa, Engine forum sure has a lot of funny topic here…). I guess playing around with Kits too much make some exceptional Engineers mutated on their brain and think differently?? Guess it take a “genius” to figure out a “genius” logic..

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

and three week old talking plants with no brains and a penchant for buggery who wield earth-changing-universe-shattering magic makes sense?

ps: the FT has many sources of burn: flame jet, napalm, incendiary ammo, and air blast. you can stack it with blowtorch if you so please, or even the flame turret.

stop thinking like the kit is where all of your skills come from. you need to learn to weave and supplement your utilities in to your kits to maximize their effectiveness.

even nades need HGH and elixirs to become OP, by themselves they are average.

nakoda why do you always think that someone need to l2p when they want to talk about something like mechanics. I have to repeat myself, i had never stated that i have issue whit using a kit and i know that you can use your weapon skills, but we are talking here about kits, not rifle, not pistol, not turret and not even shield but simply kits and FT alone have only 1s burn on auto attack, 1s burn every second as long target stands in aoe which is only valid for mobs as players wouyld just walk out of it and tollbelt skill have 60 second cd.

Kit's doesn't make any sense!!

in Engineer

Posted by: Conan.8046

Conan.8046

i have to stop feeding trolls. soz everyone.

Have to learn to read like most other people that have posted.

He is not saying engineer is weak/
He is not complaining there are no viable builds
He is not complaining about the balance of the game

He is saying that there is no sense in the engineering kits as they do not do what they do in real life.
Example -
Average man can throw a grenade 40 meters.
The 8 cm Granatwerfer 34 (8 cm GrW 34) German medium mortar in WW2 fired 2400 meters.
So the mortar fires 60 times as far as a man can throw, yet in guild wars they are the same. There is a clear lack of logic in that but OMG HGH build is awesome! That changes everything! sorry!

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

i have to stop feeding trolls. soz everyone.

Have to learn to read like most other people that have posted.

He is not saying engineer is weak/
He is not complaining there are no viable builds
He is not complaining about the balance of the game

He is saying that there is no sense in the engineering kits as they do not do what they do in real life.
Example -
Average man can throw a grenade 40 meters.
The 8 cm Granatwerfer 34 (8 cm GrW 34) German medium mortar in WW2 fired 2400 meters.
So the mortar fires 60 times as far as a man can throw, yet in guild wars they are the same. There is a clear lack of logic in that but OMG HGH build is awesome! That changes everything! sorry!

It seems that ther are still ppl who can read, thou im not really trying to compare kits to real life, its just that the way the kits are used in the game is not something that you would expect.
When i started playing this game i wanted to use FT as a main weapon, cause FT sounded like a nice condition weapon but it appears its just my idea about the kit as its only good use is whit power build.
I also was hyped about mortar especialy in wvw until i lerned that granades are better even thou mortar is an elite skill.

Kit's doesn't make any sense!!

in Engineer

Posted by: Tolmos.8395

Tolmos.8395

Flamethrower kit: you would think that flamethrower is a flame spewing weapon that burns everyting to ashes, right? but thats strange, ther sure is lots of flames but…nothing is burning, how so? A big suprise for every new engineer in traning that pick up this kit to burn some a***s whit condition, as its a power based weapon! its logical right?
Using flamethrower you first break their bones and then burn them…for 1 second.

Soldier: Captain! they are in the bunkier we wont be able to do anything to them!
Captain: dont worry! we have flamethrower!
Soldier: Great! we can use it to burn them inside…
Captain: What are you talking about! we will use it to break throu the wall and get inside
Soldier: …umm…its a FLAMEthrower right?
Captain: it sure is, and it hit realy hard, after you break a part the target you will then burn it for 1 second, see ther is your FLAME part
Soldier: OHH!! that makes sense!

While I understand where you are coming from…

I desperately hope that Anet doesn’t read this and say “That’s a good idea!”, nerf the power damage of FT and make it a condition heavy build, because I just finished my armor set for FT dangit lol

Kit's doesn't make any sense!!

in Engineer

Posted by: Tolmos.8395

Tolmos.8395

It seems that ther are still ppl who can read, thou im not really trying to compare kits to real life, its just that the way the kits are used in the game is not something that you would expect.

thou im not really trying to compare kits to real life

thou

Thou art breaking mine heart with thy use of ‘thou’ in this sentence…

Kit's doesn't make any sense!!

in Engineer

Posted by: Forestnator.6298

Forestnator.6298

The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.

According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

It seems that ther are still ppl who can read, thou im not really trying to compare kits to real life, its just that the way the kits are used in the game is not something that you would expect.

thou im not really trying to compare kits to real life

thou

Thou art breaking mine heart with thy use of ‘thou’ in this sentence…

Sorry, my english is not that great and it seems that i have a bad habit of using shortcuts that you normaly use in game chat, you have no idea how many times i want to use “u” instead of “you”, this creates a bad combo.

(edited by Cold Hearted Person.6154)

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.

According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.

Wouldnt you normaly think that flames damage throu burning?
Flames that dont burn is like water that doesnt make you wet.

Also for those that kinda have hard time understanding what is my problem, i will reword the title for you, “Kit’s doesn’t make any sense!!” you can read it as “Dose the way kit’s works and how players use them (which is based on their mechanics) make any sense for you?” well you can treat it as a question.

p.s. despite the fact that this discussion so far was focused on FT, lets talk about other kits too.

(edited by Cold Hearted Person.6154)

Kit's doesn't make any sense!!

in Engineer

Posted by: Forestnator.6298

Forestnator.6298

The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.

According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.

Wouldnt you normaly think that flames damage throu burning?
Flames that dont burn is like water that doesnt make you wet.

No. Do u remember Bunsen burner from school? Turn on a flame against your hand. Does your hand actually burn? No. But you still got “damage” from this flame. In fact, most damage taken by flames is not by burning. So this problem is just a problem for you because u do have a strange imagination about flames.

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.

According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.

Wouldnt you normaly think that flames damage throu burning?
Flames that dont burn is like water that doesnt make you wet.

No. Do u remember Bunsen burner from school? Turn on a flame against your hand. Does your hand actually burn? No. But you still got “damage” from this flame. In fact, most damage taken by flames is not by burning. So this problem is just a problem for you because u do have a strange imagination about flames.

Well the general idea behind the flamethrower is to burn things.

Kit's doesn't make any sense!!

in Engineer

Posted by: Arkelia.2198

Arkelia.2198

I have to say, I don’t care about nonsense… Kits are fun ;D
fun is waaaay superior to logic imo !

Kit's doesn't make any sense!!

in Engineer

Posted by: Forestnator.6298

Forestnator.6298

The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.

According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.

Wouldnt you normaly think that flames damage throu burning?
Flames that dont burn is like water that doesnt make you wet.

No. Do u remember Bunsen burner from school? Turn on a flame against your hand. Does your hand actually burn? No. But you still got “damage” from this flame. In fact, most damage taken by flames is not by burning. So this problem is just a problem for you because u do have a strange imagination about flames.

Well the general idea behind the flamethrower is to burn things.

No. If a flamethrower starts his flames against u, there is only a little bit “burning” on yourself, and a little bit damage by this burning compared to the heat of the flame which deals great damage without even set u up in fire. Again, your imagination of a flamethrower seems a bit kittened (no I don’t mean the bad word kittened, I mean the real meaning of kittened, sorry). Flamethrowers are primarily not used to burn things, but to heat things up dramasticly for damage – burning is just subsidiary.

So it seems like devs indeed know how a flamethrower works, but u don’t.

(edited by Forestnator.6298)

Kit's doesn't make any sense!!

in Engineer

Posted by: Conan.8046

Conan.8046

The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.

According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.

Wouldnt you normaly think that flames damage throu burning?
Flames that dont burn is like water that doesnt make you wet.

No. Do u remember Bunsen burner from school? Turn on a flame against your hand. Does your hand actually burn? No. But you still got “damage” from this flame. In fact, most damage taken by flames is not by burning. So this problem is just a problem for you because u do have a strange imagination about flames.

Well the general idea behind the flamethrower is to burn things.

No. If a flamethrower starts his flames against u, there is only a little bit “burning” on yourself, and a little bit damage by this burning compared to the heat of the flame which deals great damage without even set u up in fire. Again, your imagination of a flamethrower seems a bit kittened (no I don’t mean the bad word kittened, I mean the real meaning of kittened, sorry). Flamethrowers are primarily not used to burn things, but to heat things up dramasticly for damage – burning is just subsidiary.

So it seems like devs indeed know how a flamethrower works, but u don’t.

Thats wrong.
https://www.youtube.com/watch?v=AmvvEbedHr4

All damage caused by heat is described as burning.

(edited by Conan.8046)

Kit's doesn't make any sense!!

in Engineer

Posted by: Zenguy.6421

Zenguy.6421

The OP has a point: many of our kits are illogical both in real world and game terms.

We get so focussed on finding ways to use each kits game-specific characteristics, we forget they are so arbitrary they don’t make any coherent sense. Instead, we justifying the kits based on the clever ways we’ve found to use them, and then say that the way we use them makes them logical. That’s back to front.

Even in game terms the logic of our kits is weak at best. How many times have you seen some version of the following on this forum?

  • “FT is not about burning; it’s a power/cc kit” (But it features burning animations!)
  • “EG is good at spreading conditions, but it doesn’t do much damage” (It spreads them, but they don’t do much! So, what’s the point!)
  • “Yeah, but Grenades do more damage and have better range” (What’s the logic across our range of kits?)

Lets face it, many of our kits and their skills don’t make sense in either RL or game terms. We just find ways to use them and then pretend that they’re logical.

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

The OP has a point: many of our kits are illogical both in real world and game terms.

We get so focussed on finding ways to use each kits game-specific characteristics, we forget they are so arbitrary they don’t make any coherent sense. Instead, we justifying the kits based on the clever ways we’ve found to use them, and then say that the way we use them makes them logical. That’s back to front.

Even in game terms the logic of our kits is weak at best. How many times have you seen some version of the following on this forum?

  • “FT is not about burning; it’s a power/cc kit” (But it features burning animations!)
  • “EG is good at spreading conditions, but it doesn’t do much damage” (It spreads them, but they don’t do much! So, what’s the point!)
  • “Yeah, but Grenades do more damage and have better range” (What’s the logic across our range of kits?)

Lets face it, many of our kits and their skills don’t make sense in either RL or game terms. We just find ways to use them and then pretend that they’re logical.

I wouldnt be able to word it better, its a fact that although kits in its current form are useful and people can find a good mix of stat for them, the way they work is messed up.
I can bet that every player that didnt take part in close beta was completly suprised finding out that kit they picked up dosnt work the way they normaly would think it do.
Hell, you can still see people being confused and asking questions on forum why anyone would use FT or EG whit power and not whit condition.

Kit's doesn't make any sense!!

in Engineer

Posted by: ProxyDamage.9826

ProxyDamage.9826

I’m gonna go ahead and assume the OP is trolling and not serious at all, and have a good laugh at that, because the alternative is very, very, very, very sad… And I’m feeling happy today, so OP gets the benefit of the doubt.

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.

According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.

Wouldnt you normaly think that flames damage throu burning?
Flames that dont burn is like water that doesnt make you wet.

No. Do u remember Bunsen burner from school? Turn on a flame against your hand. Does your hand actually burn? No. But you still got “damage” from this flame. In fact, most damage taken by flames is not by burning. So this problem is just a problem for you because u do have a strange imagination about flames.

Well the general idea behind the flamethrower is to burn things.

No. If a flamethrower starts his flames against u, there is only a little bit “burning” on yourself, and a little bit damage by this burning compared to the heat of the flame which deals great damage without even set u up in fire. Again, your imagination of a flamethrower seems a bit kittened (no I don’t mean the bad word kittened, I mean the real meaning of kittened, sorry). Flamethrowers are primarily not used to burn things, but to heat things up dramasticly for damage – burning is just subsidiary.

So it seems like devs indeed know how a flamethrower works, but u don’t.

Thats wrong.
https://www.youtube.com/watch?v=AmvvEbedHr4

All damage caused by heat is described as burning.

Exactly, as someone who had a lot of accidents related to fire i know as a fact that fire=heat and too much heat=burning, and that burning is the bigest factor in flamethrower damage formula(well usualy it would be).
Flamethrowers set things on fire and that fire cause damage, in gw2 fire of flamethrower is just an presentation of an attack like projectiles of a rifle(bullets cause direct damage) but that fire dosnt work like a fire would(gw2 fire of FT cause 90% of direct damage and only 10% of burning).
So the idea fire>heat>burn is completly trashed here.

(edited by Cold Hearted Person.6154)

Kit's doesn't make any sense!!

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

About mortar being situational and all, in what situation you would use mortar if granades have same range, biger damage, lobe faster and you are mobile while using them, for me it seems that granades win over mortar in any situation.

Kit's doesn't make any sense!!

in Engineer

Posted by: ProxyDamage.9826

ProxyDamage.9826

About mortar being situational and all, in what situation you would use mortar if granades have same range, biger damage, lobe faster and you are mobile while using them, for me it seems that granades win over mortar in any situation.

I’ll give you on for free cause I’m honestly sorry for you: That has nothing to do with grenades, and everything to do with mortar being a pile of kitten.

Kit's doesn't make any sense!!

in Engineer

Posted by: Conan.8046

Conan.8046

I’m gonna go ahead and assume the OP is trolling and not serious at all, and have a good laugh at that, because the alternative is very, very, very, very sad… And I’m feeling happy today, so OP gets the benefit of the doubt.

Learn to read.

Your posts show you didn’t even understand the basic message of the post. Even though i basically spell it out for you further up the thread. Fact you still don’t understand is funny or sad…not quite sure which, unless you didn’t bother to read it in which case your just talking out your kitten .

Kit's doesn't make any sense!!

in Engineer

Posted by: sonja.4810

sonja.4810

I’ll bite.
If you want realism you are playing the wrong game. Period.

Grenade kit: I know I would not enjoy grenades as much if every time I threw a grenade this happened: http://tinyurl.com/m6bsdlb
There are no average ‘men’ in gw. I’m pretty sure that a Charr would lob the crap out of a grenade while an asura would throw it a grand total of 3 feet.

Toolkit: Wrenches can be heavy. What boggles me is you didn’t even touch the magnet. I’m pretty sure my asura would fly towards the person i was trying to pull instead of visa versa.

Bomb kit: If every time you dropped a bomb on your feet in game and it hit you, I’m pretty sure no one would use this kit. Elementalists dont go around with soggy wrists because of a water atunement, or burn’t off hands because they lobbed one to many fire spells.

Elixir gun: The auto attack is a tranquilizer dart. If you hit an elephant with one it doesn’t explode and hit every other elephant in the vicinity. The only aoe damage you would get would be if the elephant fell over on the thing you wanted to kill.

Flamethrower: I’ll admit I thought things would burn like mad. But when you think about it if you were targeted with a flame thrower you wouldn’t be instantly on fire. It takes a bit before you would actually burst into flames. Hence why the non-traited burn is at the end of the cast. The power behind this is the intensity of the flame. Sure the burning hurts, but if you wanted to be realistic you would have to hit the human melting point and that doesn’t happen with a zippo lighter.

Med kit: It offers swiftness/fury, 3 heals and a condition removal. If I wanted to heal my party I’d whip out the turret, it does a better job than me running around with a bandage furiously slapping them across the face shouting ‘HEAAAAL!!’. And if your party is on its toes you can get many blast finishers in your overload. I found medkit (before the turret buff) more enjoyable for solo play out in the world. I’d run into my own bandages and it took care of myself like a normal med kit would in real life.

Edit: I forgot to mention that I love all kits as they are implemented right now. I love the quirkiness of it. Engineers are all about trial and error, things that explode, and unintended effects. Its great, I love it I hope it never changes.

(edited by sonja.4810)

Kit's doesn't make any sense!!

in Engineer

Posted by: Aristio.2784

Aristio.2784

Your inquiries are silly. Never use real life logic for any video games. Ever.

Here’s a few examples:
How come I carry a stack of 250 iron ingots but can’t put two rings on top of each other?
How can an Asura carry 5+ bags of nothing but heavy metals, but can’t jump higher than 3 feet?
Why can’t the classes use all the weapons? Do I disappear into the void when I pick up a hammer on an elementalist?

Kit's doesn't make any sense!!

in Engineer

Posted by: mecra.5780

mecra.5780

I actually agree. The kits really don’t make a lot of sense. How can the rifle weapon NOT have a snipe ability? Instead it has rocket jump??? Yeah, I agree that the kits really don’t make a lot of coherent sense. I really wish you could auto-attack with Grenades via lock on and can throw bombs a short distance.

But I agree in the end. They don’t feel well designed.

Kit's doesn't make any sense!!

in Engineer

Posted by: ProxyDamage.9826

ProxyDamage.9826

Learn to read.

Your posts show you didn’t even understand the basic message of the post. Even though i basically spell it out for you further up the thread. Fact you still don’t understand is funny or sad…not quite sure which, unless you didn’t bother to read it in which case your just talking out your kitten .

Enlighten me then. What is “the basic message” of this post?

Cause I thought it was someone trying to argue that the engineer’s kits don’t make “logical sense”, according to real life logic – such as a flame thrower doing more direct damage than condition damage. And there are quite a few words to describe people who would argue “real life logic” in a game full of magic, fantasy and nonsense… And they’re mostly synonyms, and all pejorative.

So, educate me, was there some hidden message I missed?

Kit's doesn't make any sense!!

in Engineer

Posted by: I have three accounts lol.3859

I have three accounts lol.3859

quatility thread

7/10