Let's talk about gadget traits
I would like more utility with gadgets across the board. Rocket Boots is pretty good as-is (I really wish it was still a stun break, though), but Slick Shoes would be nice on a 30s/30s (utility/toolbelt) cool down.
There are more bad traits that they could repurpose for gadgets.
Empowering Adrenaline: 2s of quickness when you use a gadget
Always Prepared: Gadgets recharge when you reach 25% health (cooldown 60 sec)
And as for the skills themselves, only rocket boots is fine as is.
Recharge is way to long for slick shoes (35-42 sec would be good)
PBR does too little even now. If it transfers conditions and gives stability it would solve two problems; lack of gadget condi-removal and lack of stability for the class.
Throw Mine is the same, it would be better if they changed remove boon to steal boon that way gadgets could hav some access to boons to make up for lack of defense. Toolbelt could also hav a standard circle pattern instead of the random one.
We for sure need more gadget traits. I feel like gadgets currently are in a fairly good spot, but the lack of traits to support them is what makes other utilities more attractive. I’d like to see some traits like
Using a gadget recharges it’s respective toolbelt skill.
Also, maybe put some of these traits in the inventions line. We have way too many good traits in the tools line, and not enough in the others.
Sorrow’s Furnace
We have way too many good traits in the tools line, and not enough in the others.
Wat?
Always Prepared, Kit Refinement, Packaged Stim, Scope, Armor Mods, Adrenal Implant
We have way too many good traits in the tools line, and not enough in the others.
Wat?
Always Prepared, Kit Refinement, Packaged Stim, Scope, Armor Mods, Adrenal Implant
Yeah, the only good trait I can think of is Static Discharge, and that’s insanely buggy.
We have way too many good traits in the tools line, and not enough in the others.
Wat?
Always Prepared, Kit Refinement, Packaged Stim, Scope, Armor Mods, Adrenal Implant
Yeah, the only good trait I can think of is Static Discharge, and that’s insanely buggy.
Eh, disregard my last post. I was mixing up other traits with the wrong line >_<
The point is, we need more gadget traits!
Sorrow’s Furnace
Well technically speedy kits is in the tools line and its just about a must have, especially when combined with the perma vigor trait. However I totally agree with everything here, I would love to see gadgets get some attention.
Zaragoz[SS] – 80 engineer
No one has mentioned Utility Goggles. Personally I think they are pretty nice.
Stun break, Fury, Blindness Immunity and 10 stacks of vuln? Yes please.
Maybe something like this?
2 x Stun breaks, tons of blinds and vulnerability stacking, some bleeding, some burning. Power and precision mostly.
Maybe something like this?
2 x Stun breaks, tons of blinds and vulnerability stacking, some bleeding, some burning. Power and precision mostly.
I ran this last night all night in WvW and it performed pretty well in zerg play. Solo play was an adjustment as I still haven’t gotten the rotation down yet, but once I adjust I think it will play as well as my HgH build. There is a bit more button clicking involved. It’s my first time playing static discharge, which is a bit wonky.
I’ll probably switch Go For the Eyes out for Rifle Mod, and maybe Acidic Coating for Protection Injection. Melandru and Lemongrass work pretty well for conditions however I may experiment with changing sigil of Frailty to Generosity.
I noticed that even if only running with one other person (especially a thief), the vuln stacking is almost OP. I was putting up 15-20 stacks without any effort at all. I need to work on placement for Slick Shoes one trying to CC the front of an oncoming zerg, but the when I did get it right the Blind and Knockdown were pretty awesome. That does rely on getting stability from the melee train though.