(edited by DJPenguin.6945)
Med kit suggestions
1. For healing the best are trinkets and eventually armor, weapons should have offensive stats for your attacks without medkit
2. Antidote should remove all conditions. Elixir gun can remove all conditions from 5 people every 20 seconds (and leaves long light combo field, healing over time and so on), so antidote as single target spell could have same cooldown as now and remove all conditions
3b. It’s not gonna work. When you’re immobilized you can’t run over the antidote and even if you’re throwing it directly at character, it’s not working. I think dropping directly at someone should have same mechanics as dropped elixirs, just tiny radius, so precision in placement would be rewarded
If your referring to super elixir on elixir gun, it only removes 1 condition from everyone. It creates a light field that can remove more with projectile finishers.
From what I’ve seen super elixir was removing at least 2 conditions on landing and projectile finishers were never working. I guess it’s kinda bugged. But still, super elixir>antidote
Not sure about fumigate condition removal, but if it’s really working, then fumigate>antidote
Antidote removes a single condition, randomly. I think this is fine, if it removed all conditions it would be kind of OP to be honest.
I played with the Elixir gun quite a lot recently and if I´m not mistaken it removes 1 condition in an AoE with each tick, at least I have seen it trigger a lot of times in a row in line with the AoE heal ticks it provides. I will play closer attention when I get home later though.
If Antidote cured 3 Conditions, it would be great.
one other thing.. a better graphic/visual for the med kit/packs. i can’t tell you guys how many times i lay the things down for people who are on the brink of death and it’s like they purposely try to avoid picking them up. i think simply having a red cross on the kid/packs would help people realize that it’s actually a good thing to run over.