(edited by codesherwin.9346)
Meet the Scrapper [Elite Spec Discussion]
I’m eager to learn how the fuel system works. I hope we can have a maximum amount of 3 gyros like Herald’s facets uptime.
Sneak gyto and its toolbelt. What can I say more then RIP teefs:-P I am excited more and more.
Tekkit’s Workshop
The Heal when you have swiftness, Gain Might when you have Stability, Speedy Kits, and Juggernaut.
When these traits combine…
I forsee Engineer Bunkers being the new thing.
I’m eager to learn how the fuel system works. I hope we can have a maximum amount of 3 gyros like Herald’s facets uptime.
It really just sounds like they gave them a timer (Fuel) as a replacement to being destructible.
ANet knows they couldn’t just be mobile turrets. Everyone would rage.
Sneak gyto and its toolbelt. What can I say more then RIP teefs:-P I am excited more and more.
ikr ! I hope we can use that sneaky sneak gyro all the time !
I’m eager to learn how the fuel system works. I hope we can have a maximum amount of 3 gyros like Herald’s facets uptime.
It really just sounds like they gave them a timer (Fuel) as a replacement to being destructible.
ANet knows they couldn’t just be mobile turrets. Everyone would rage.
Ahhh right.. If only they showed us cooldowns and cast times
Welp, pulsing stealth & so much superspeed sure as hell sounds awesome.
I can definitively see us finding a solid spot in zerging, if not even replacing mesmers. Really depends on how useful chronomancer will turn out. Commanders are definitively good advised to bring both.
Mass momentum has one hell of a awesome synergy with juggernaut. Depending on its placement in the trait tree it also comes with decent synergy towards stabilization core. Depending on the amount of might it keeps up, this could turn FT into one hell of a awesome kit for PvP.
What I love is the ability to rally / down people remotely, preventing us from getting cleaved down in the process.
No idea if we have enough access to stab tho. really depends on what they mean by “activated”, how long that cd is, how much stacks we get.
The theory looks okay, but if gyros have a passive phase, in which they can be killed, they will just turn out as lightning-field/superspeed spam at best.
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, and thieves get a third dodge, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
Oh my… pretty good synergy in traits! Maybe we can drop alchemy traitline for scrapper! With purge gyro, regen when super speed and less damages from conditions it sounds really great. You can make a tank bulky with inventions, alchemy and scrapper, but make a condi bulky scrapper too with firearms, inventions, scrapper. Really seems we have trait synergy. Now i don’t know if i’m going to main revenant or stay engi.. good things.
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
We have no idea on the hammer cd’s & power-scaling so you may want to wait before calling it useless.
Also, do you remember the toxic alliance? I wouldn’t be surprised if you meet a lot of mordrem in the future that need to be stomped
Oh my… pretty good synergy in traits! Maybe we can drop alchemy traitline for scrapper! With purge gyro, regen when super speed and less damages from conditions it sounds really great. You can make a tank bulky with inventions, alchemy and scrapper, but make a condi bulky scrapper too with firearms, inventions, scrapper. Really seems we have trait synergy. Now i don’t know if i’m going to main revenant or stay engi.. good things.
I’ll probably still take alchemy for prot injection and transmute alone. If anything I hope we can drop grenades and skip explosives, which is a truly abhorrent excuse for a trait line.
Taking a break from GW2 to play various
Nintendo games..
Oh my… pretty good synergy in traits! Maybe we can drop alchemy traitline for scrapper! With purge gyro, regen when super speed and less damages from conditions it sounds really great. You can make a tank bulky with inventions, alchemy and scrapper, but make a condi bulky scrapper too with firearms, inventions, scrapper. Really seems we have trait synergy. Now i don’t know if i’m going to main revenant or stay engi.. good things.
whynotboth.jpg?
But seriously, Herald, Reaper, and Scrapper are looking quite lovely. I’ll probably be playing all three of these a lot in the expansion.
Maybe the Auto attack chain will redeem the Elite?
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
We have no idea on the hammer cd’s & power-scaling so you may want to wait before calling it useless.
Also, do you remember the toxic alliance? I wouldn’t be surprised if you meet a lot of mordrem in the future that need to be stomped
true, the hammer and remaining utilities could definitely steal the show :P
it would be nice if the function gyro did a few extra things for those who don’t PvP though, like gathering at range or activating things that normally need to be F’ed. or maybe it autodeploys when you go down? that would be sweet.
from the sound of it, the nightmare court may actually wind up being an ALLY, the last PoI mentioned that the NC are NOT mordrem and that HoT wouldexplore the difference in greater detail.
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
We have no idea on the hammer cd’s & power-scaling so you may want to wait before calling it useless.
Also, do you remember the toxic alliance? I wouldn’t be surprised if you meet a lot of mordrem in the future that need to be stomped
With Raids (purely a PvE thing) I’d suspect the skill to be rather useful as I think they’ll end up adding enemies that need stomped as well as you’re likely to have teammates falling and needing to be rez’d.
Random thoughts:
- Function gyro actually seems pretty interesting. Also, what if the people you’re about to stomp/res move/get moved? Will it attempt a second res/finish?
- Still not sure if gyros are affected by attacks or not (old spirit weapons), does fuel get depleted by moving/TB skills or just over time?
- Can’t help but notice that gyros are turrets on steroids.
- Traits definitely make engi a more potent melee, though I’m a bit worried about how it’ll do vs kiters.
- Detection puls will be hated.
- Synergy with “not 100% Scrapper playstyles” seems a bit meh, would be nice to have a lightning field outside of Scrapper and let Expert Examination trigger on KBs/launch since engi CC mainly consists of these.
Sneak gyto and its toolbelt. What can I say more then RIP teefs:-P I am excited more and more.
don’t forget those pesky mesmers…yummmm
Wat r u, casul?
The Minor trait that only works for PvP/WvW is pretty weird. I could do without that one.
Rezzing/stomping at range — and presumably without channeling — is a hell of a mechanical twist, though.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, and thieves get a third dodge, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
Pure Curiosity: What do you do in this game if you don’t sPvP or WvW. There isn’t a ton of PvE content past dungeons, world events, and world exploration.
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
We have no idea on the hammer cd’s & power-scaling so you may want to wait before calling it useless.
Also, do you remember the toxic alliance? I wouldn’t be surprised if you meet a lot of mordrem in the future that need to be stomped
They’re talking about the stealth elite and the function gyro being near useless, not the entire spec. I’m not sure about the elite, but the gyro is certainly near pointless in PvE from what we understand of it. It makes almost zero difference in open world, and if its useful in raids half of its utility is still going to be useless.
Not to mention that they MENTIONED Toxic Alliance in their post. Assuming there’ll be a bunch of mobs to finish off is wishful thinking at best considering they seem to have ran away from that mechanic in PvE. Was there even any in the beta yet? Maybe that mounted boss from the story…? I don’t recall running into a single one.
It’s a heavily PvP skewed mechanic change, moreso than any other class’ and that’s extremely disappointing.
(edited by Bindaeyen.9613)
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
We have no idea on the hammer cd’s & power-scaling so you may want to wait before calling it useless.
Also, do you remember the toxic alliance? I wouldn’t be surprised if you meet a lot of mordrem in the future that need to be stompedThey’re talking about the stealth elite and the function gyro being near useless, not the entire spec. I’m not sure about the elite, but the gyro is certainly near pointless in PvE from what we understand of it. It makes almost zero difference in open world.
Not to mention that they MENTIONED Toxic Alliance in their post. Assuming there’ll be a bunch of mobs to finish off is wishful thinking at best considering they seem to have ran away from that mechanic in PvE. Was there even any in the beta yet? Maybe that mounted boss from the story…? I don’t recall running into a single one.
It’s a heavily PvP skewed mechanic change, moreso than any other class’ and that’s extremely disappointing.
Opinions.
I for example find it extremely satisfying.
Random thoughts:
- Traits definitely make engi a more potent melee, though I’m a bit worried about how it’ll do vs kiters.
We got tons of super speed to deal with kiters.
Random thoughts:
- Function gyro actually seems pretty interesting. Also, what if the people you’re about to stomp/res move/get moved? Will it attempt a second res/finish?
- Still not sure if gyros are affected by attacks or not (old spirit weapons), does fuel get depleted by moving/TB skills or just over time?
- Can’t help but notice that gyros are turrets on steroids.
- Traits definitely make engi a more potent melee, though I’m a bit worried about how it’ll do vs kiters.
- Detection puls will be hated.
- Synergy with “not 100% Scrapper playstyles” seems a bit meh, would be nice to have a lightning field outside of Scrapper and let Expert Examination trigger on KBs/launch since engi CC mainly consists of these.
- It sounds like Fuel is just a RP way of saying “Your gyro has a timer.”
- The Thunderclap + Rocket-charge seems like an insane combo. Add on Superspeed and Swiftness. Not really worried about getting kited.
- “Detection puls” If you are talking about the tool belt on the stealth gyro I am pretty excited about it. Depending on how it works you may be able to directly counter shadow refuge. Or throw it on top of a capture point for effective zoning. OR maybe it will drop thief population.
- Largest obvious synergy is FT + Juggernaut interaction with Scrapper Traits. I am sure more will show up over time.
whynotboth.jpg?
But seriously, Herald, Reaper, and Scrapper are looking quite lovely. I’ll probably be playing all three of these a lot in the expansion.
Coz i’m going to work hard this year for becoming teacher so i haven’t many time for play both. I’m pretty excited for chronomancer too personnaly.
Even if the scrapper minor traits are only for gyros you have some traits you can take even if going to play with a firearm. I think there is some synergy in traits and that’s look awesome.
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, and thieves get a third dodge, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
Pure Curiosity: What do you do in this game if you don’t sPvP or WvW. There isn’t a ton of PvE content past dungeons, world events, and world exploration.
We will see, maybe we will get some explanation why they did this in the PoI. But I still would like to add something. Maybe creating an explosive gyroscope if we get struck? Or something close to old Armor Modification (getting aegis?).
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, and thieves get a third dodge, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
Pure Curiosity: What do you do in this game if you don’t sPvP or WvW. There isn’t a ton of PvE content past dungeons, world events, and world exploration.
exploration, dungeons, events, jumping puzzles, general aimless wandering while gathering, achievement hunting, story and lorehunting, alts, and if I get REALLY bored, the farming in drytop and silverwastes.
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
We have no idea on the hammer cd’s & power-scaling so you may want to wait before calling it useless.
Also, do you remember the toxic alliance? I wouldn’t be surprised if you meet a lot of mordrem in the future that need to be stompedThey’re talking about the stealth elite and the function gyro being near useless, not the entire spec. I’m not sure about the elite, but the gyro is certainly near pointless in PvE from what we understand of it. It makes almost zero difference in open world.
Not to mention that they MENTIONED Toxic Alliance in their post. Assuming there’ll be a bunch of mobs to finish off is wishful thinking at best considering they seem to have ran away from that mechanic in PvE. Was there even any in the beta yet? Maybe that mounted boss from the story…? I don’t recall running into a single one.
It’s a heavily PvP skewed mechanic change, moreso than any other class’ and that’s extremely disappointing.
Opinions.
I for example find it extremely satisfying.
No, not opinions. In half of the game it’s use is minimal.
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, and thieves get a third dodge, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
Pure Curiosity: What do you do in this game if you don’t sPvP or WvW. There isn’t a ton of PvE content past dungeons, world events, and world exploration.
exploration, dungeons, events, jumping puzzles, general aimless wandering while gathering, achievement hunting, story and lorehunting, alts, and if I get REALLY bored, the farming in drytop and silverwastes.
Nice… I guess I just feel like I devoured the PvE side without really being a PvE player. Then again I really don’t like making alts. That may be a big part of it.
Main PvE use of the minors would be ressing allies, I guess.
ANet knows they couldn’t just be mobile turrets. Everyone would rage.
The ones we see seem to be balanced around them being targettable or outright destroyable. The res/finishbot seems to be designed around being something that can be stunned or destroyed to prevent it from doing its thing. Similarly, the stealth drone that remains visible itself seems to me to be intended to have the usual counterplay in games where you have something that stealths others while remaining visible itself – kill the thing you CAN see.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, and thieves get a third dodge, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
First we all know and it was stated by Anet since begining that primary balancing is around pvp. Since we have lots of approaches in PvE already I dont see any point in adding basicly same builds.
Also we dont know what mechanics will be in raids and you can find out that all this PvP stuff will become very handy on new encounter types.
In case of hammer we still dont know all skills and numbers but I see there some potentional to replace rifle in zerk builds and if there will be good numbers on autoattack we can even remove one of 3 kits from rotation for something else. Who knows
Tekkit’s Workshop
Disappointed in the Gyros;. No active ability, no mention of being able to detonate them on demand and it sounds like they’ll have health pools )‘Each gyro model has a limited amount of fuel before it detonates or is destroyed’). As is they won’t replace kits beyond a few niche uses maybe, especially not in PvP where not using healing turret and 2 kits is suicide. Also active>passive gameplay and at the core of it they’re still AI minions.
The traits at least look good but we need numbers
Also does this focus on Super Speed mean they’re going to stop it capping to the same amount as swiftness?
Make Function Gyro capable of opening chests from range and it will make me a happy camper.
On paper all looks okish.
Traits – depends on numbers and whether or not they have ICD and if so, how long etc.
Gyros – I dunno, it sounds as if they can be destroyed, CCed, and are also on a timer. They didn’t give them active skills so I have a feeling it’s somewhat a lazy way to make a toolbelt skill. They sound very niche and very limited. I dunno how it’s supposed to be better than some of the other options like Gear Shield, Healing Turret etc.
Hammer – depends on numbers and cooldowns. Some of these skill sound very uninspired/without additional effects. Thunderclap sounds like Ele’s Glyph of Storms in Air attunement at best. If it’s a simple weapon then I will be disappointed given how we have no weapon swap.
Bottomline, if hammer is good and gyros suck it will be back to kits since we have no weapon swap.
I hope hammer can stand on its own since they designed this ES with gyros in mind so it shouldn’t rely on kits to be useful.
(edited by Killyox.3950)
I…. never really cared about elite specs. But I need to play this now.
Make Function Gyro capable of opening chests from range and it will make me a happy camper.
I really hope ICH sees this and similar comments. The minor traits can easily be extended to PvE by making the F-Gyro able to open chests and/or gather from resource nodes.
While we are at it I wonder if Ranger runes will give +7% dmg by having a Gyro out.
So far it sounds nice and fun , BUT what about the gyros ? it’s said they can be destroyed or run out of fuel .Means if they got destroyed by attacks from mobs or players ? Then THIS would make them really USELESS if they would have a cd also,because since they give some condi remove every 10 sec it would be nice to KEEP it up and not to use it and then poof goes the gyro,that would be kitten.
The traits seems to be interesting.Would be fun to play with them around and having some fun with them.Some of them sounds maybe op , but will be probably really weak or unnoticeable for example the rapid regeneration trait.Sounds op , but will be weak for sure.
About the hammer im interested.I think now toolkit+ft+ hammer seems to be a nice melee zerk build ?
And yeah well sounds more like pvp , but rev allie sounds usefull.So far depends on their regeneration pulses.How they will be and how long their time will be until they go poof.
For me it depends now all on the DURATION and how they can be destroyed those gyros otherwise it would make them useless and maybe a joke aswell.
For the hammer and those traits im looking forward.Sounds interesting so far and still hopeing for a good spec.
Gyros will probably be as useless as turrets ;p critted, burned, destroyed all in less than 2 seconds.
I think fuel will work simillar to Revenants energy – so more gyros up – faster fuel will go out. Now it depends on how it will work. Best will be if gyros are upkeep skills without cd
Tekkit’s Workshop
I doubt gyros will be as “useless” as turrest if they CAN get destroyed by attacks, because it kittening explodes and theres a trait that makes it stun enemies I believe
So we have Medic, Purge, Sneak, Shreader and Bulwark Gyro. Wonder what the Elite will be. Enter a Gyrocopter and lay waste to enemies?
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
So we have Medic, Purge, Sneak, Shreader and Bulwark Gyro. Wonder what the Elite will be. Enter a Gyrocopter and lay waste to enemies?
the elite is the stealth one
Think about heavy armor exploitation and rapid regeneration… So many synergy. Beautiful. I dislike specs that haven’t synergy with core like dragonhunter,reaper or tempest.
Depending on how the elite works, you could passively kill a lot of friendly thieves/mesmers with this.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
So we have Medic, Purge, Sneak, Shreader and Bulwark Gyro. Wonder what the Elite will be. Enter a Gyrocopter and lay waste to enemies?
the elite is the stealth one
Source?
/edit nwm
Tekkit’s Workshop
(edited by Rozbuska.5263)
I doubt gyros will be as “useless” as turrest if they CAN get destroyed by attacks, because it kittening explodes and theres a trait that makes it stun enemies I believe
The Minor trait that only works for PvP/WvW is pretty weird. I could do without that one.
Rezzing/stomping at range — and presumably without channeling — is a hell of a mechanical twist, though.
I wouldn’t say “only”, can think of plenty of times in open world and boss battles where the ability to rez while attacking has been useful, mostly playing ranger of course, using the pet to attack and distract.
I do tend to agree however, in that those minors could actually do something else on top, so as to be generally useful rather than very occasionally useful outside of PvP/wvW. They are a little too limited in scope, though the concept of rezzing at range is pretty exciting. Decisive renown really should do a little something for non-rez/finishing gameplay.
A Scrapper working in tandem with a BM reaper/necro, could be a kitten ed fearsome force; stopping your allies bleeding out while a bot rezzes them, the necro speeding the rez process while it damages the enemy and at the same time you continue to kick your enemies in the pants.
Could change a battle or two.
Edit; quick thought this is all highly dependent on CDs. The announcement doesn’t have any CD’s and they could really ruin the scrapper if they are too long, or in the case of the Funtion Gyro, if it has one at all.
(edited by wolfyrik.2017)
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
We have no idea on the hammer cd’s & power-scaling so you may want to wait before calling it useless.
Also, do you remember the toxic alliance? I wouldn’t be surprised if you meet a lot of mordrem in the future that need to be stompedThey’re talking about the stealth elite and the function gyro being near useless, not the entire spec. I’m not sure about the elite, but the gyro is certainly near pointless in PvE from what we understand of it. It makes almost zero difference in open world.
Not to mention that they MENTIONED Toxic Alliance in their post. Assuming there’ll be a bunch of mobs to finish off is wishful thinking at best considering they seem to have ran away from that mechanic in PvE. Was there even any in the beta yet? Maybe that mounted boss from the story…? I don’t recall running into a single one.
It’s a heavily PvP skewed mechanic change, moreso than any other class’ and that’s extremely disappointing.
Opinions.
I for example find it extremely satisfying.
Well yeah, don’t you PvP often? On paper, Gyros are sounding quite useful in PvP and WvW. Neither of the Gyros, nor the base use of the Gyro itself, seem considerable in PvE. Especially the new Elite. I can see ranged revive being really nice for saving pubs in dungeons, but that’s about it.
The Hammer skills do sound really cool though.
And I’m going to wait until they show it off until I even consider any of these traits remotely good. There’s no doubt in my mind that Shocking Speed and Expert Examination and Perfectly Weighted have an ICD attached. Rapid Regeneration SOUNDS really cool but “rapidly” doesn’t tell me anything until I see the base and coefficients. Considering all the other healing traits we have, I am already giving up hope for it. Same with Adaptive Armor. Condition damage will probably be reduced by 25% and that’s me being generous.
I’d probably roll with SS/EE/PW traits.
As a side note, I find it really hilarious. Elite Specs are a way of adding to the areas that a class lacks in. Warriors get conditions, Guardians get range, necros can close distances better by slowing opponents.
Engineers… get better PvP skills.
Purity of Purpose
(edited by Nilix.2170)
With Utility Goggles, Lock On Trait, and Sneak Gyro, we might as well rename this class Thief Hunter
Huh; Mass Momentum with Juggernaut? I wonder how much might we will be able to passively stack now
as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.
the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.
consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.
We have no idea on the hammer cd’s & power-scaling so you may want to wait before calling it useless.
Also, do you remember the toxic alliance? I wouldn’t be surprised if you meet a lot of mordrem in the future that need to be stompedThey’re talking about the stealth elite and the function gyro being near useless, not the entire spec. I’m not sure about the elite, but the gyro is certainly near pointless in PvE from what we understand of it. It makes almost zero difference in open world, and if its useful in raids half of its utility is still going to be useless.
Not to mention that they MENTIONED Toxic Alliance in their post. Assuming there’ll be a bunch of mobs to finish off is wishful thinking at best considering they seem to have ran away from that mechanic in PvE. Was there even any in the beta yet? Maybe that mounted boss from the story…? I don’t recall running into a single one.
It’s a heavily PvP skewed mechanic change, moreso than any other class’ and that’s extremely disappointing.
Stealth isn’t entirely worthless in pve, but granted, it isnt as useful; in those cases, just take mortar or supply crate instead. It isnt like you have to take every skill the spec offers. Only the revenant is so locked down