Minefield Broken.

Minefield Broken.

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Posted by: Anymras.5729

Anymras.5729

Going by the patch notes, Minefield should be working again.

Just tested it. It’s working.

(edited by Anymras.5729)

Minefield Broken.

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Posted by: XelNigma.6315

XelNigma.6315

This JonPeters guy is scoring a lot of points here of late.

Minefield Broken.

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Posted by: Penguin.5197

Penguin.5197

This JonPeters guy is scoring a lot of points here of late.

Hes here to fix bugs and chew bubblegum. And hes all out of bubblegum.

(edited by Penguin.5197)

Minefield Broken.

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Posted by: digiowl.9620

digiowl.9620

This JonPeters guy is scoring a lot of points here of late.

Hes here to fix bugs and chew bubblegum. And hes all out of bubblegum.

Must have been a jumbo pack.

Minefield Broken.

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Posted by: Ghostpilot.6237

Ghostpilot.6237

Minefield’s back to having a clean bill of health; thank goodness! I was honestly not expecting to see it addressed until the end of June at the earliest. Big thanks for knocking it out quickly!

Hopefully between this and the upcoming fix for Scope this’ll be the beginning of addressing Engineer’s long-suffering issues.

Since we’re speaking of Minefield, any chance of a set (or less random) mine placement? Just food for thought.

Minefield Broken.

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Posted by: Wolf.5816

Wolf.5816

Wish the act of detonating Mine Field was a blast finisher.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Minefield Broken.

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Posted by: Shadowtech.5071

Shadowtech.5071

Wish the act of detonating Mine Field was a blast finisher.

Its was but got removed because OP. -.-

Catastraseed – Guardian / Keytuura – Engineer
[GoA] Guardians of Äsgard
Maguuma

Minefield Broken.

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Posted by: Terrahero.9358

Terrahero.9358

Wish the act of detonating Mine Field was a blast finisher.

Its was but got removed because OP. -.-

For a profession that deals in heavy explosives we got very few blast finishers. Well, outside ofcourse sacrificing our Turrets. The very same things Arenanet wants us to babysit and keep alive.

Go figure.

Minefield Broken.

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Posted by: Super Riceman.8702

Super Riceman.8702

I think they need to boost the proximity detonation of the toolbelt mines, Removing a boon is cool but it doesn’t always happen unless the enemy intentionally steps on it.
That and the mine spread can be a little tighter.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Minefield Broken.

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Posted by: digiowl.9620

digiowl.9620

Rifle Turret and Deployable Turrets makes for a 20 second blast finisher.

Minefield Broken.

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Posted by: Spart.6578

Spart.6578

Since we’re speaking of Minefield, any chance of a set (or less random) mine placement? Just food for thought.

Wish it would use Reserve Mines placement (although a much smaller AoE), since those tend to always be a circle around you, if a bit spread out.

I think they need to boost the proximity detonation of the toolbelt mines, Removing a boon is cool but it doesn’t always happen unless the enemy intentionally steps on it.
That and the mine spread can be a little tighter.

I’m pretty sure that as long as the enemy takes damage it should remove the boon. That has been the case for me when I’ve used it against vet karka’s to remove retal, are you seeing something different?

Rifle Turret and Deployable Turrets makes for a 20 second blast finisher.

Don’t need Deployable Turrets. Since the blast finisher is focused on you when you detonate them, you can just drop the turrets anywhere and run into combo fields to detonate. Unless Deployable Turrets actually fixes that bug?

Minefield Broken.

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Posted by: Super Riceman.8702

Super Riceman.8702

I think they need to boost the proximity detonation of the toolbelt mines, Removing a boon is cool but it doesn’t always happen unless the enemy intentionally steps on it.
That and the mine spread can be a little tighter.

I’m pretty sure that as long as the enemy takes damage it should remove the boon. That has been the case for me when I’ve used it against vet karka’s to remove retal, are you seeing something different?

The boon removal does infact work. Its just against other players, they won’t often trigger the mines since the AoE is small (at least for me).

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Minefield Broken.

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Posted by: digiowl.9620

digiowl.9620

Rifle Turret and Deployable Turrets makes for a 20 second blast finisher.

Don’t need Deployable Turrets. Since the blast finisher is focused on you when you detonate them, you can just drop the turrets anywhere and run into combo fields to detonate. Unless Deployable Turrets actually fixes that bug?

Shows how little i use turrets, as i didn’t even know the bug existed…

Minefield Broken.

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Posted by: Anymras.5729

Anymras.5729

I think the trigger of the finisher is focused on the Turret, but the effect is on the user. I’ve gotten the Healing Turret’s AoE heal from a decent distance away; I’ll test this later to be certain, though.

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Posted by: Grackleflint.4956

Grackleflint.4956

I think they need to boost the proximity detonation of the toolbelt mines, Removing a boon is cool but it doesn’t always happen unless the enemy intentionally steps on it.
That and the mine spread can be a little tighter.

I agree, but I also find it very easy to force melee attackers to trigger them when fighting on a point. Granted, I spend most of my time in tPvP as a point defender, but the same goes for PvE—you can maneuver in such a way as to force enemies to walk right over them.

Minefield Broken.

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Posted by: NickDollahZ.5348

NickDollahZ.5348

They need be a proper 360 range area denial. They could achieve this by increasing mine explosion radius and add more consistent placement. So it feels more like a mine field instead of an old battle ground where u might step on a mine.

I think that will give them the niche they need. As it stands now I use it more against walls or tight spaces to reduce spread and instantly detonate it for vulnerability stacking. It is more of a crappy version of Grenade Barrage right now. Although the boon removal is nice on certain boss fights. Hard to use in PvP environment as u have to get your opponent to run into it to be effective.

Minefield Broken.

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Posted by: waka.9826

waka.9826

They need be a proper 360 range area denial. They could achieve this by increasing mine explosion radius and add more consistent placement. So it feels more like a mine field instead of an old battle ground where u might step on a mine.

I think that will give them the niche they need. As it stands now I use it more against walls or tight spaces to reduce spread and instantly detonate it for vulnerability stacking. It is more of a crappy version of Grenade Barrage right now. Although the boon removal is nice on certain boss fights. Hard to use in PvP environment as u have to get your opponent to run into it to be effective.

The only change it really need is consistent placing bigger explosion radius WITHOUT traiting. It’s already really good passive damage + boon removal + burst as it is.

Minefield Broken.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Wish the act of detonating Mine Field was a blast finisher.

Well, it’s 5 different mines meaning 5 different Blast finishers.

I also think having two different Blast finisher skills in one slot is a bit OP. (Throw Mine is one already.)

[EG] Ethereal Guardians

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Posted by: Anymras.5729

Anymras.5729

I’m actually not sure Throw Mine is actually a blast finisher and not just suffering a case of inaccurate tooltip. It also says it deals damage, but I’ve never seen the mine being thrown do damage to anything, after all.

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Posted by: NickDollahZ.5348

NickDollahZ.5348

@Poe

Then Thumper turret must be OP then. 3 blast finishers

@waka

Agreed without traiting for radius which was bugged for a while. The mine field is not very usuable. Although I use it with my melee burst build when i don’t mind traiting for it when i have bomb kit. Only problem is the spread is the worse of all our abilities. Sometimes I get all 5 mines to kit..other times its only 2. Although again I dont use them as mines. I use them as a Grenade Barrage with boon removal. Other wise you are wasting value time running around like a chicken trying lure enemies into mines.

Also hard to judge the radius unlike the Throw mine there is no range indicator when placed down. Also the thing is the explosion radius is bigger then the proximity so you hit more things by blowing it up manually.

TLDR: it works better as a burst skill then a mine field.

Minefield Broken.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

@Poe

Then Thumper turret must be OP then. 3 blast finishers

That’s true.

But the Thumper Turret also has like three times the cooldown Throw Mine does.

[EG] Ethereal Guardians

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Posted by: Hybelkaninen.3087

Hybelkaninen.3087

I never use this skill and very few do, and I’m not a whiner—however:

If the devs push a hotfix for this, it will be good for public relations. Alternatively, if the skill remains unusable…it would be bad for PR. Just sayin’.

Very few use it because they can’t be arsed to drag the enemy all over the place, because of it’s ridiculously small impact area and utterly random Scatter-Pattern™. It does pretty beefy damage + boon removal, if you bother with it though.

Fixed ;-)

Minefield Broken.

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Posted by: Spart.6578

Spart.6578

Could Minefield also be fixed regarding speedy gadgets? Apparently that reduces the cooldown on Minefield when the tools trait line should be reducing the cooldown on it.

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Posted by: tigirius.9014

tigirius.9014

Could Minefield also be fixed regarding speedy gadgets? Apparently that reduces the cooldown on Minefield when the tools trait line should be reducing the cooldown on it.

I had not noticed that thanks! Yeah they definitely need to do something about how it throws the mines and the cooldown on the toolbelt.

I would prefer the mines be thrown in a shape in front of me, right now they just go everywhere there’s no pattern and sometimes they are far too far apart to be effective.

Balance Team: Please Fix Mine Toolbelt Positioning!

Minefield Broken.

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Posted by: Grackleflint.4956

Grackleflint.4956

Could Minefield also be fixed regarding speedy gadgets? Apparently that reduces the cooldown on Minefield when the tools trait line should be reducing the cooldown on it.

I had not noticed that thanks! Yeah they definitely need to do something about how it throws the mines and the cooldown on the toolbelt.

I would prefer the mines be thrown in a shape in front of me, right now they just go everywhere there’s no pattern and sometimes they are far too far apart to be effective.

Agreed. Right now the only way to ensure that they don’t spread out too much is to use terrain. If you place them on a narrow bridge or catwalk they will cluster together. For example, the bridge to Altar in the Temple of the Silent Storm map. There are plenty of other examples, but it really shouldn’t spread out so much in the first place.

Minefield Broken.

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Posted by: tigirius.9014

tigirius.9014

Could Minefield also be fixed regarding speedy gadgets? Apparently that reduces the cooldown on Minefield when the tools trait line should be reducing the cooldown on it.

I had not noticed that thanks! Yeah they definitely need to do something about how it throws the mines and the cooldown on the toolbelt.

I would prefer the mines be thrown in a shape in front of me, right now they just go everywhere there’s no pattern and sometimes they are far too far apart to be effective.

Agreed. Right now the only way to ensure that they don’t spread out too much is to use terrain. If you place them on a narrow bridge or catwalk they will cluster together. For example, the bridge to Altar in the Temple of the Silent Storm map. There are plenty of other examples, but it really shouldn’t spread out so much in the first place.

Just thought of something else. neither regular single mine as well as the charr shrapnel mine are affected by the trait called Forceful Explosions. Wonder if they’ll fix that one?

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Anymras.5729

Anymras.5729

Racial abilities in general aren’t affected by traits at all, as far as I know. (They totally should be, lumped in with whatever skillset seems most fitting to them in each profession to prevent unfair bias of certain races to certain professions.)