DISCLAIMER
sPVP oriented
This is by no way extensive or “be-all-end-all” type of thing. This is just my idea how to change some of the more pressing things for engineer.
A lot of this would need to be tweaked probably like whether 1 or 2s burn etc. A lot of things could be done for other classes but since i play engie mostly i’ll put time and effort into engie post.
Focus is to have fun and useful skills instead of useless and boring or useful and boring.
KITS
Flamethrower
- Flame Jet – channel time down to 1,75s (from 2,25s)
- Flame Blast – applies 2 seconds of Burning when it explodes
- Napalm – additionally blinds enemies passing through.
- Smoke Vent – changed back to Backdraft; Backdraft – Pull up to 3 enemies in front of you and apply 5 seconds of burning. 35s CD Range 450.
Tool Kit
- Thwack – affects up to 3 enemies now. Can do full chain on turrets for increased healing.
- Pry Bar – affects up to 3 enemies now. Cooldown 12s down from 15s. Moved to #2 spot on weapon bar
- Box of Nails – replaced with Throw Wrench
- Magnet – Channel time 0,75s down from 1,25s
- Throw Wrench toolbelt skill replaced with Box of Nails. Cooldown increased to 30seconds. Cast time 0,75s. Duration 10seconds (yes, similar to Thief’s Caltrops)
Elixir Gun
- Tranquilizer Dart – Base damage increased by ~15-20%
- Acid Bomb – additionally Burns(1s) enemies in puddle every 1 second for the duration of puddle
- Super Elixir – Combo Field changed to Water from Light. Duration reduced from 10seconds to 5 seconds. Pulse heal increased by 100%. CD increased to 25s.
OR - Super Elixir – apply 3-4 seconds of protection upon impact
Bomb Kit
- Glue Bomb – puddle duration 5 seconds up from 3 seconds
Grenade Kit
- Unchanged
WEAPONS
Rifle
- Blunderbuss – range dependancy removed. Now does same damage on all ranges up to 400 to strengthen Engineer’s middle-role
- Jump Shot – Faster animation for jumping/landing for increased accuracy. Radius increased to 180 up from 120
Pistols
- Explosive Shot – now pierces by default. Trait removed.
- Poison Dart Volley – now pierces by default. Spread reduced but still not 100% accurate.
- Glue Shot – redesigned. Now works like Blowtorch. Affects up to 3 targets in a cone. 20s CD
Range 200 – 3s Immobilize, 3s Cripple (effectively 0s cripple with full immobilize)
Range 400 – 2s Immobilize, 3s Cripple (effectively 1s cripple with full immobilize)
Range 600 – 1s Immobilize, 3s Cripple (effectively 2s cripple with full immobilize)
GADGETS
Rocket Boots – now does jump instead of self knockback. Added vertical height to animation to avoid small objects blocking this. Knockbacks enemies in radius 120 (melee range). Weak knockback serving more as an interrupt. Cooldown, damage, stun breaker remain the same
Throw Mine – Removes 3 boons up from 1, from up to 5 enemies. Damage increased by 100%. Radius increased to 240 up from 180. Cooldown increased to 40 seconds up from 18 seconds.
- Mine Field – Place 5 mines around yourself in perfect circle. Each mine applies 3 stacks of bleeding (5s) when detonated. Radius 180 up from 120. Cooldown 60s
Personal Battering Ram Cooldown reduced to 35 seconds down from 45.
- Launch Battering Ram – Cripple removed. Now dazes for 2 seconds.
Slick Shoes Cooldown changed to 45 seconds down from 60
Utility Goggles Cooldown changed to 30s down from 40s
TURRETS
- Increased armor and health for all turrets so they don’t die in 1-2 hits from random AOE.
- Fixed AI for targetting (this is the toughest one for AN :P)
Turret Traits
- Rifled Turret Barrels – now adds 1 second to Flame Turrets Burning duration (since it does not really benefit from +15% damage). Turrets take 30% damage less from attacks.
- Metal Plating – combined with Rifled Turret Barrels. Trait Removed.
- NEW Trait Tier 1 in place of Metal Plating; “Version 2.0 – Turrets now cause additional effect when detonated/destroyed” Flame Turret – 2s aoe burn, Net Turret 2s daze to whoever destroyed it or whoever is closest when detonated, Thumper Turret 200 Knockback AoE, Rifle Turret AoE 3 stacks of 3s Bleed
ELITES
Elixir X – removed from game. That has got to be the most unoriginal elite in the game for an Engineer class.
Mortar – Range increased to 2500. Minimum range set to 500. Engineer is now the owner of mortar and can force remove other players from operating the mortar. Damage increased by 50%. Rest unchanged.
NEW Elite – some kind of new elite kit maybe or elite turret. Go wild with this one guys ^^
ENDING WORDS
This is more less something I envision or the way we could go with Engineer. I didn’t touch traits in general because that is a topic of itself really. Many of them could use changing or combining together.
We also need bug fixes but that is universal for all professions.
(edited by Killyox.3950)