Nerf Engineers already

Nerf Engineers already

in Engineer

Posted by: TheWalkingDead.7298

TheWalkingDead.7298

Either nerf grenade damage or jump shot damage, or remove some CC from them, the amount of blowouts and knockdowns and huge damage combined with cloak on immobilization and a lot of ‘oh kitten’ skills they have is just too much. Not talking about 1v1 where you can predict and dodge it all but on a 2v2 3v3 or w/e while on a point where you cant see anything (because grenades have over 9000 range) of whats going on you just get wrecked by this they dont even need to target you every thing is ground targeted.

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Posted by: Penguin.5197

Penguin.5197

I am deeply disappointed you did not mention turrets at all. Deeply. Disappointed.

Also you forgot the period at the end of topic title

(edited by Penguin.5197)

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Posted by: Rozbuska.5263

Rozbuska.5263

Someone cry because of engineers nice:-D

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Lupanic.6502

Lupanic.6502

he is just kidding because of the nerf Mesmers thread

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Posted by: blurps.2340

blurps.2340

Fear not, the next patch will bring another half-baked change making all the popular builds even clunkier and more annoying to use. A couple more of those and you won’t have to worry about Engineers again, due to extinction.

Nerf Engineers already

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Posted by: Kimbald.2697

Kimbald.2697

I’m not surprised a zombie would get cought by 100nades.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Rezzet.3614

Rezzet.3614

was you on the zerg i obliterated because they refused to move away from a siege i was grenading? lol

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Posted by: Rezzet.3614

Rezzet.3614

on a serious note how bad can you be grenades have 1500 range and the further they are the longer it takes to hit maybe takes 3 seconds to impact at full range so if you get hit from that far its kinda your fault for standing still.

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Posted by: Grimwolf.7163

Grimwolf.7163

Fear not, the next patch will bring another half-baked change making all the popular builds even clunkier and more annoying to use. A couple more of those and you won’t have to worry about Engineers again, due to extinction.

You mean a couple months from now? At least there’s plenty of time to prepare ourselves for it.

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Posted by: Rezzet.3614

Rezzet.3614

for engineer to be nerfed mesmer eles thiefs rangers necros guardians would have to be nerfed to the ground as well .

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Posted by: masterdesh.8943

masterdesh.8943

^and warriors don’t forget them

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Posted by: Holesale.2640

Holesale.2640

Someone took a few too many Pry bars to the head.

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Posted by: Rezzet.3614

Rezzet.3614

this guy’s just trolling move along lol.

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Posted by: Penguin.5197

Penguin.5197

By the way so you guys wont get confused, this thread was a parody under the spvp section but was moved here.

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Posted by: Rezzet.3614

Rezzet.3614

By the way so you guys wont get confused, this thread was a parody under the spvp section but was moved here.

i figured as much

on a side note Cupcake needs nerf too it has cream topping Omg.

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Posted by: Chaba.5410

Chaba.5410

At first I thought the title meant [NERF] Engineers already, not a verb.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: AuRiley.5287

AuRiley.5287

I was expecting Nerf ™ Guns.

I was sadly mistaken.

Aldonargo – Lvl.80 Asura Engineer [Anvil Rock]

(edited by AuRiley.5287)

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Posted by: google.3709

google.3709

Best thread on all forums!! indirectly the walkingdead just called us Engineer! OP!!!!!!!!! First time ever!!!! we should all be very proud!

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Posted by: ikiturso.4026

ikiturso.4026

Engi is only profession that play 0 role in WvW. It’s fun proff for sure, but thinking pro what is needed in every wvw situation engi provides nothing. (imba damage with immortality = thief, ports = mesmer , pets attackin sieges = Ranger , AOE wipe anythin on the way = eles, mass condi = necro (i think they need more love) , Wipeoutshot,knocks pushesh, banners alot team support = warrior, tank mode with pushes and heals = guardian)

mesmer
ele
thief
warrior/ranger

thats for the wvw if u think it point gain wise.. (not who can beat someone 1v1, those doesnt matter at all)

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Posted by: Chaba.5410

Chaba.5410

Wrong. Engineer plays all roles in WvW depending upon build. Engineer is only not as efficient in a single role in WvW, but what would you expect from a class that can do everything?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Korrank.7850

Korrank.7850

I agree with Chaba. Engineers (especially as a group) can play multiple different roles, some of the most prominent are the support role (heals) and the cc- role (different skills apply to this, but mostly turrets). Also, engineers don’t have that great damage, but that doesn’t mean they are useless in WvW, since engineers can basically go close range/ pull (magnet), or go somewhat long range with grenades and defend from afar while the warriors and guardians tank it out. Yes, all of the above points have a better class that can do them, but engineer can do all of the above at a relatively equal level, not excelling at one or the other.

One of the first members and officers of Fort Engineer [NERF] and will always be a part of them.

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Posted by: Punkins.2087

Punkins.2087

Fear not, the next patch will bring another half-baked change making all the popular builds even clunkier and more annoying to use. A couple more of those and you won’t have to worry about Engineers again, due to extinction.

Clunky.. you mean like that old ‘100 nades’ build that depended on a single cheesy static skill rotation as opposed to the reflexive dynamics that keep the class interesting?

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Posted by: google.3709

google.3709

Fear not, the next patch will bring another half-baked change making all the popular builds even clunkier and more annoying to use. A couple more of those and you won’t have to worry about Engineers again, due to extinction.

Clunky.. you mean like that old ‘100 nades’ build that depended on a single cheesy static skill rotation as opposed to the reflexive dynamics that keep the class interesting?

Every class has a “single cheesy static rotation”, it’s called a spike, and every class uses it except us lol

besides, if you give it a try you would notice that the build is much more than a rotation, during a fight you will have to come up with other ways to fight while on CD, also this spike only locks 1 utility skill, given the possibility of another 2 kits and too many play styles

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Posted by: RaynStargaze.6510

RaynStargaze.6510

Either nerf grenade damage or jump shot damage, or remove some CC from them, the amount of blowouts and knockdowns and huge damage combined with cloak on immobilization and a lot of ‘oh kitten’ skills they have is just too much. Not talking about 1v1 where you can predict and dodge it all but on a 2v2 3v3 or w/e while on a point where you cant see anything (because grenades have over 9000 range) of whats going on you just get wrecked by this they dont even need to target you every thing is ground targeted.

in 2v2 / 3v3 ALWAYS focus glasscannon engineers first

no stealth+worst downed state in the game+"relatively" high HP (through which you burn easily anyway though because glasscannon) which results in being hard to rezz and often enough not even having a stunbreaker+reasonably bad condition removal

overall an easy target

worst case 3 sec invulnerability or 3 seconds block through which you have to wait and even when those are active conditions still continue to tick and you can still continue applying conditions with aoe fields

When cloak applies you can just continue hitting the air and you will still damage him its VERY easy

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Posted by: skeppi.4856

skeppi.4856

The Balance [TB]
80 Engi / 2×80 Ranger / 80 War / 2×80 Mesmer / 80 Necro / 80 Thief / 80 Ele / 80 Guard

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Posted by: Chaba.5410

Chaba.5410

LOL! I’m not sure what I’m watching there, but I like it!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: google.3709

google.3709

hahahahaha most random but awesome thing i’ve seem all day!!

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Posted by: skeppi.4856

skeppi.4856

LOL! I’m not sure what I’m watching there, but I like it!

It’s an engi reflecting mesmer attack and creating his own clone.. we are so OP we can make unlimited clones! lawl

silly post =P

The Balance [TB]
80 Engi / 2×80 Ranger / 80 War / 2×80 Mesmer / 80 Necro / 80 Thief / 80 Ele / 80 Guard

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Posted by: CriSPeH.8512

CriSPeH.8512

Dev playing his favorite profession gets instadowned by a macro Thief.

Dev. " eh That seemed to be a fair, they are Assassins tht can almost always escape from an encounter, its balanced tht they can have a 20k instaburst. (meaning no casttime)

Dev playing his favorite profession almost downs an Elementist only to have them use their downed ability to run back inside a keep and heal.

Dev “That seems fair, Ele’s DO have all those other near invincible ground covering skills, why not also have one of the most useful downed skills in the game”

Dev playing his favorite profession gets 15 stacks of confusion in 2 seconds from a Mesmer.

Dev “That seems fair for the single essential WvW profession to also have such easy access to the absurdly hard hitting condition”

Dev playing his favorite profession gets downed while trying to rez his buddy even though he was laying right where an Engineer is tossing his slow moving nades"

Dev “WTF that kitten needs to be NERFED, Nades shouldn’t hit that hard even with a GM Trait, I don’t care if they need to be ground targetted and I was just standing still, drop that kitten by 30%”

Dev playing his favorite profession gets pulled prybarred then punted into an enemy zerg, pops his stunbreak only to getted netted and PBR’d back into the zerg which quickly stomps him.

Dev “Thats it, that was all that stupid Engineers fault, what BS he only did a few 1000 dmg to me but it was HIS fault that I died. Everyone stop working on the Engineer they are annoying, and add in some self-stuns to their skills and nerf the way food works with them and lets also put a ICD on their stupid Kit Refinement skill, who said they can have a burst anyways, and when you are done with that get started on a ICD for the Static Discharge that is also a bunch of bull. We gave them kittenty turrets, broken kits, non-working Traits and stipped their Heavy Armor for a reason, So that I could get some kills with my favorite profession, My Warrior!!!”

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Posted by: google.3709

google.3709

Dev playing his favorite profession gets instadowned by a macro Thief.

Dev. " eh That seemed to be a fair, they are Assassins tht can almost always escape from an encounter, its balanced tht they can have a 20k instaburst. (meaning no casttime)

Dev playing his favorite profession almost downs an Elementist only to have them use their downed ability to run back inside a keep and heal.

Dev “That seems fair, Ele’s DO have all those other near invincible ground covering skills, why not also have one of the most useful downed skills in the game”

Dev playing his favorite profession gets 15 stacks of confusion in 2 seconds from a Mesmer.

Dev “That seems fair for the single essential WvW profession to also have such easy access to the absurdly hard hitting condition”

Dev playing his favorite profession gets downed while trying to rez his buddy even though he was laying right where an Engineer is tossing his slow moving nades"

Dev “WTF that kitten needs to be NERFED, Nades shouldn’t hit that hard even with a GM Trait, I don’t care if they need to be ground targetted and I was just standing still, drop that kitten by 30%”

Dev playing his favorite profession gets pulled prybarred then punted into an enemy zerg, pops his stunbreak only to getted netted and PBR’d back into the zerg which quickly stomps him.

Dev “Thats it, that was all that stupid Engineers fault, what BS he only did a few 1000 dmg to me but it was HIS fault that I died. Everyone stop working on the Engineer they are annoying, and add in some self-stuns to their skills and nerf the way food works with them and lets also put a ICD on their stupid Kit Refinement skill, who said they can have a burst anyways, and when you are done with that get started on a ICD for the Static Discharge that is also a bunch of bull. We gave them kittenty turrets, broken kits, non-working Traits and stipped their Heavy Armor for a reason, So that I could get some kills with my favorite profession, My Warrior!!!”

hahahaha love the post!! too funny and ironically, somewhere in that, there is some truth to it!!

Lets get that engi to stop bullying the dev, so we can finally get some real buffs!

Nerf Engineers already

in Engineer

Posted by: skeppi.4856

skeppi.4856

Dev playing his favorite profession gets instadowned by a macro Thief.

Dev. " eh That seemed to be a fair, they are Assassins tht can almost always escape from an encounter, its balanced tht they can have a 20k instaburst. (meaning no casttime)

Dev playing his favorite profession almost downs an Elementist only to have them use their downed ability to run back inside a keep and heal.

Dev “That seems fair, Ele’s DO have all those other near invincible ground covering skills, why not also have one of the most useful downed skills in the game”

Dev playing his favorite profession gets 15 stacks of confusion in 2 seconds from a Mesmer.

Dev “That seems fair for the single essential WvW profession to also have such easy access to the absurdly hard hitting condition”

Dev playing his favorite profession gets downed while trying to rez his buddy even though he was laying right where an Engineer is tossing his slow moving nades"

Dev “WTF that kitten needs to be NERFED, Nades shouldn’t hit that hard even with a GM Trait, I don’t care if they need to be ground targetted and I was just standing still, drop that kitten by 30%”

Dev playing his favorite profession gets pulled prybarred then punted into an enemy zerg, pops his stunbreak only to getted netted and PBR’d back into the zerg which quickly stomps him.

Dev “Thats it, that was all that stupid Engineers fault, what BS he only did a few 1000 dmg to me but it was HIS fault that I died. Everyone stop working on the Engineer they are annoying, and add in some self-stuns to their skills and nerf the way food works with them and lets also put a ICD on their stupid Kit Refinement skill, who said they can have a burst anyways, and when you are done with that get started on a ICD for the Static Discharge that is also a bunch of bull. We gave them kittenty turrets, broken kits, non-working Traits and stipped their Heavy Armor for a reason, So that I could get some kills with my favorite profession, My Warrior!!!”

Thats about it lol

The Balance [TB]
80 Engi / 2×80 Ranger / 80 War / 2×80 Mesmer / 80 Necro / 80 Thief / 80 Ele / 80 Guard

Nerf Engineers already

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Posted by: Yujin.1785

Yujin.1785

Either nerf grenade damage or jump shot damage, or remove some CC from them, the amount of blowouts and knockdowns and huge damage combined with cloak on immobilization and a lot of ‘oh kitten’ skills they have is just too much. Not talking about 1v1 where you can predict and dodge it all but on a 2v2 3v3 or w/e while on a point where you cant see anything (because grenades have over 9000 range) of whats going on you just get wrecked by this they dont even need to target you every thing is ground targeted.

Let me guess, you were are at the Temple of the Silent Storm at the Gate and you were bombarded?