New ES Idea: Golemancer

New ES Idea: Golemancer

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Posted by: Knighthonor.4061

Knighthonor.4061

Elite Spec Name: Golemancer
Weapon: Staff
New Skill Type: Golems
Mechanics: Golem Energy Battery
Engineer Elite Spec becomes Golemancer.
Golemancer build golems for multiple roles and to do multiple different task. Golemancer channels Golem Energy both through their battery as well as their Staff rod.

Golemancer generates Golem Energy from toolbelt skill usage, as well as damage taken.
Golems require Golem Energy to be made.

Golem skills come in multiple types. Some Golem skills spawn Golem companions that do different roles. Some Golems are mobile suits that allies can jump into. Some Golem skills create multiple golem bots at once.

http://wiki.guildwars.com/images/7/70/User_Knighthonor_Golem_Type.jpg
whats your thoughts on this?

New ES Idea: Golemancer

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Posted by: Lahm.7056

Lahm.7056

Love the idea!

I can definitely see a Golem-themed elite spec being released at some point in the future, I mean, there’s already golem skills in the game (though the mechanics need some work and refining if they want to pursue this Golemancer concept).

But if it were to happen, I just think it’s gonna be in a far-away future since Scrapper is already a tanky-esque elite spec, so Anet might for something more offensive or supportive wise for the next elite spec.

Lancelot – Guardian – Deso – Hyperreal [PAL]
- Proudly not going to go DH -
I’m looking at you, Rev..

New ES Idea: Golemancer

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Posted by: Liewec.2896

Liewec.2896

i made a golemancer for WvW and ran around with golem elite, golem mini pet, golem runes and Omega Siege Golem, but it sucked,

so yeah i’d like to have a good golemancer spec XD

New ES Idea: Golemancer

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Posted by: guildabd.6529

guildabd.6529

Super tanky golems with permanent retaliation.
Anti aoe elite spec.

New ES Idea: Golemancer

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Posted by: NiBlack.3149

NiBlack.3149

PLEASE NO!!!!!!!!!!
Because I don’t want yet another PET specialisation… … …

New ES Idea: Golemancer

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Posted by: Ardid.7203

Ardid.7203

Please.
NO.
more.
AIs.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

New ES Idea: Golemancer

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Posted by: Shaogin.2679

Shaogin.2679

Yeah, we have enough ai as it is. I would die a little inside if our next elite spec was yet another ai spec.

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Gate of Madness
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New ES Idea: Golemancer

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Posted by: Kodama.6453

Kodama.6453

Have to agree that having another elite spec based on AI would be terrible.

New ES Idea: Golemancer

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Posted by: Ivantreil.3092

Ivantreil.3092

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

New ES Idea: Golemancer

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Posted by: Lonami.2987

Lonami.2987

I think we already have an engineer minion elite specialization in the scrapper with the gyros. We don’t need another one, at least not without scrapper getting a decent redesign.

Golemancer would fit better with a transformation-based elite spec, where the engineer transforms into a golem suit, which can equip kits too in its own manner.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

New ES Idea: Golemancer

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Posted by: Amaranthe.3578

Amaranthe.3578

The cyborg part seems cool but summoning AI golems sound like kitten.
Lets just do a cyborg?

New ES Idea: Golemancer

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I think we already have an engineer minion elite specialization in the scrapper with the gyros. We don’t need another one, at least not without scrapper getting a decent redesign.

Golemancer would fit better with a transformation-based elite spec, where the engineer transforms into a golem suit, which can equip kits too in its own manner.

^ This. Golemancer offers an F6 function and maybe have the GM trait can dictate if the suit functions are geared more towards support, offense, or defense like how DD GMs change their dodge.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

New ES Idea: Golemancer

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Posted by: Setis.2863

Setis.2863

Against it.
There is too much AI in this game already.

Arena.net developers don’t know how to balance this (see turrets that got nerved and forgotten. See gyros that can barely be used except bulwark)

See every calculation of AI damage in comparison to gear (power and precision)
They cannot crit or have a fixed and different critical hit chance.
They don’t get power calculation multiplier what makes them completely useless in PvE and also in PvP

The core engineer has ~25% of his skills AI-based (turrets).
If you count scrapper than ~38% of engineer right skill bar is some kind of AI based. And everyone has problems with it in terms of usability.
If you consider that the engineer’s dps comes from the skills of his right skill-bar than you will realize that this is not just a small problem.

Do you really want more useless AI skills in this never-ending beta phase of character-design?

Don’t get me wrong. I like the idea itself. But the developers are not gifted enough to make it usable and balanced.

New ES Idea: Golemancer

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Posted by: guildabd.6529

guildabd.6529

Its good only if the golems are done right: Permanent like necro minions, have control like rangers pet, super tanky (10 times tankier than rangers bear), tons of utility, pulse boons, remove conditions, immune to cc, low cd and pilotable.

(edited by guildabd.6529)

New ES Idea: Golemancer

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Posted by: lLobo.7960

lLobo.7960

As many said, please no more AI.

But I’m all up for a mecha/golem batle suit transformation as a new elite spec mechanic.

As proposed here: https://forum-en.gw2archive.eu/forum/professions/engineer/Suggestion-Elite-Spec-Mecha-Pilot/first#post6367366

Addapted from a post by TheSweed: https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Future-Elite-Specializations/page/5#post6011523

The idea is to create a combat form to the engi (similar to the deathsroud or celestial avatar). The transformation is slow moving (no mobility skills) while the weapon of choice gives the engi the mobility he needs to get to the combat. The skills in the transformation (battle suit) have short CD but consume energy. Energy regenerates with time and is kept at 50% out of combat.

Mecha Pilot

Weapon: Sword Main-hand
Skills: Suit Mods (Similar to glyphs)
Prof. Mechanic: Battle-Suit
Mechanic: The MP gets an energy bar that slowly regenerates. It can activate their Battle-suit, creating a mechanical armor filled to the brim with weapons and utility that is specialized by your Grandmaster Traits. Battle suit skills uses energy.

Battle-Suit Skills

  • Rail gun – Fire a High caliber burst shot (Similar RoF to Flamethrower) that pierces through enemies, causing an effect depending on Loadout. Acts as a Projectile Finisher.
    • Defender’s Loadout – Causes Vulnerability on enemies struck.
    • Assaulter’s Loadout – Causes Bleeding on enemies struck.
    • Medic’s Loadout – Heals allies it passes through.
  • Wrist Launcher – Fire a wrist-mounted missile at your target, causing an effect depending on Loadout. Acts as a Blast Finisher.
    • Defender’s Loadout – Fire a concussive missile that Weakens enemies struck. Repair turrets in the area.
    • Assaulter’s Loadout – Fire a Explosive missile that deals more damage and Burns enemies struck. Counts as an explosion for traits.
    • Medic’s Loadout – Fire an Elixir-infused missile that deals less damage and Heals allies in the blast radius. Counts as an elixir for traits.
  • Mecha Slam – Strike down with a heavy overhead blow, creating an effect depending on Loadout.
    • Defender’s Loadout – Pull all enemies towards you with a Magnetic shockwave and grant Protection to nearby Allies. Overcharge all your turrets in the area.
    • Assaulter’s Loadout – Cause an explosion of static energy that Knockdown enemies and grant Fury to nearby Allies. Counts as an explosion for traits.
    • Medic’s Loadout – Create a wave of healing energy, Healing nearby allies and Cleansing a condition. Counts as a elixir for traits.
  • Micro Munitions – Unload a volley of miniature missiles at the target area, causing an effect and a Combo Field depending on Loadout.
    • Defender’s Loadout – Fire Flashbangs that Blind and Taunt all enemies struck. leaves a light field. Turrets in the light field gain retaliation.
    • Assaulter’s Loadout – Fire Napalm that deals increased Damage and Burns enemies struck. Leaves fire field. Counts as an explosion for traits.
    • Medic’s Loadout – Fire elixir-infused missiles that Heal allies caught in the blast and grant them Regeneration. Leaves a water field. Counts as an elixir for traits.
  • Forcefield – Create a big energy dome that blocks projectiles, along with a secondary effect depending on Loadout.
    • Defender’s Loadout – Grants protection and retaliation to allies. Turrets in the dome generate reflective fields (as the trait advanced turrets) after the dome expires.
    • Assaulter’s Loadout – The dome reflects projectiles and generates a EMP at the end removing booms from enemies struck.
    • Medic’s Loadout – Dome lasts 2x longer and pulse heal allies inside it.