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Posted by: Adamantium.3682

Adamantium.3682

I wanted to start a little discussion on the new stat distributions and how they apply to Engineer and Scrapper builds.

Source on wiki

Commander’s looks like it could be a good option for power builds that want to be a little tougher and not lose all their damage (I especially like the boon duration) while Viper’s seems like it could be good for condi builds due to the extra duration. I really want to like Crusader’s but Healing Power is just so bad.

Without being able to plug this all into gw2skills.net yet it remains to be seen if splitting up the main stat into two smaller pieces is detrimental or worth it. While we wait to see how it all adds up I do think there are some new combinations that look intriguing for Engineers and Scrappers.

[TNO] Gizmo Gigawatt (Engineer)
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Posted by: Adamantium.3682

Adamantium.3682

Just following this up with a little bit of spreadsheet work. According to the wiki, for quad stat spreads the main stat is 85% of triple stat mains, and the minors are 66%.

Since I don’t believe you can get these in trinkets (could be wrong) I decided to try and figure out how it compares if you kept Berserker trinkets but changed armor and weapon stats to one of the new ones. So far I’ve done Commander’s and Crusader’s, if there’s any discussion here we could look at all of them.

My early reaction is that I actually like Crusader’s except for that darn Healing Power wasting a slot. If that was Concentration instead that would be my choice. Commander’s giving +22% boon duration before you even consider traits or runes is pretty nice as well, but it doesn’t seem as strong otherwise.

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Posted by: insanemaniac.2456

insanemaniac.2456

that looks like a very generous ratio on concentration, is expertise similar?

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Posted by: Adamantium.3682

Adamantium.3682

According to the wiki, yes each stat is 15 points = 1%.

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Posted by: glenndevis.8327

glenndevis.8327

What do people think of marauder on scrapper? I suppose the vitality should help a lot

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Posted by: Adamantium.3682

Adamantium.3682

What do people think of marauder on scrapper? I suppose the vitality should help a lot

Personally I don’t think Vitality is very good. If you have 200 extra vitality for 2000 health, one hit for 2000 and it’s done it’s job. Healing can only help your vitality if it heals you up to that extra 2000 you have.

Toughness on the other hand does much less per hit, but can stack up and total much more damage reduced. In addition every single heal you receive makes Toughness better.

Of course Vitality helps against conditions, but I don’t think it makes it better than Toughness. Conditions can only hit so hard, but direct damage can be really high. Just my opinion.

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Posted by: KellionBane.4956

KellionBane.4956

What do people think of marauder on scrapper? I suppose the vitality should help a lot

Personally I don’t think Vitality is very good. If you have 200 extra vitality for 2000 health, one hit for 2000 and it’s done it’s job. Healing can only help your vitality if it heals you up to that extra 2000 you have.

Toughness on the other hand does much less per hit, but can stack up and total much more damage reduced. In addition every single heal you receive makes Toughness better.

Of course Vitality helps against conditions, but I don’t think it makes it better than Toughness. Conditions can only hit so hard, but direct damage can be really high. Just my opinion.

Vit also has no diminishing returns, unlike Toughness.

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Posted by: Adamantium.3682

Adamantium.3682

If anyone finds the vendor for Commander’s recipes could you please let us know here! I guess this would be a good place to list any of them that you find, I’m particularly interested in Commander’s right now.

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Posted by: insanemaniac.2456

insanemaniac.2456

What do people think of marauder on scrapper? I suppose the vitality should help a lot

Personally I don’t think Vitality is very good. If you have 200 extra vitality for 2000 health, one hit for 2000 and it’s done it’s job. Healing can only help your vitality if it heals you up to that extra 2000 you have.

Toughness on the other hand does much less per hit, but can stack up and total much more damage reduced. In addition every single heal you receive makes Toughness better.

Of course Vitality helps against conditions, but I don’t think it makes it better than Toughness. Conditions can only hit so hard, but direct damage can be really high. Just my opinion.

Vit also has no diminishing returns, unlike Toughness.

false.
use ehp as your stat, not % damage reduction.

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Posted by: Bertenburny.5103

Bertenburny.5103

for frontline wvw hammer engi some Wanderer pieces would be very good,
since I run alot of boons, and u need about 3k though and atleast 20k hp

first thing I heard about these stats, how do u get these?

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Posted by: Adamantium.3682

Adamantium.3682

This is from memory when I was looking for Commander’s gear last night, forgive me and please correct if any of it is wrong…

Viper’s – Exalted vendors
Wanderer’s – Nuhoch vendors
Minstrel’s – Itzel vendors
Crusader’s – Crafting vendor
Marauder’s – Crafting vendor

The rest I couldn’t find…

Trailblazer’s – ?
Vigilant – ?
Commander’s – ?

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