New and improved QuadraKit nodefighter! (PvP)

New and improved QuadraKit nodefighter! (PvP)

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Posted by: Murderlistic.2563

Murderlistic.2563

Helloooo, I’m here to present my improved QuadraKit build altered from the one presented by ToPvP and Teldo. So, in the times of cheesy turret engis running rampant in mid tier tPvP I set out to find a fun, supportive, murderous, tanky, healing engineer bunker build ( what?! ).

How is it better than the class turret build?
- No Turret CD ( portable bunk )
- Suitable for high level play where rotations are rapid
- Does not die to huge AOE pressure
- Can focus on >1 target

PROS:
3k armor
23k hp
800 healing power
lotssss of evades
AOE heal, burst heal, over-time heal
5 seconds of block
400-500 hp passive regen with regeneration
perma swiftness and vigor ( portable bunk OP )

CONS:
difficult to master as you only have 1 stunbreaker and 1 condi clear/15secs
no burst damage whatsoever

Build: ( For those who dont want to see explanation – http://gw2skills.net/editor/?fdAQJAqelsTpPrtbxkLseRiaBNqzE6MmjAIyPmlPFBA-TpgNgAulBA2fAA )

Traits – 2/0/6/4/2
With
- Forceful Explosives III
- Stabilized armor IV, Reinforced Shield VII, Elixir-Infused bombs XI
- Invigorating Speed, Backpack Regenerator
- Speedy Kits

Forceful Explosives for bombs to be able to heal my teammates and me more effectively as well as affect the opponent in a wider radius.

Stabilized armor as the build has only 1 stunbreak, reinforced shield for the goodies you get while using pistol/shield and E-I B for heals on every bomb ( even when you dodge )

Invigorating speed for perma vigor and hence numerous evades and B.R for passive health regen and needless to say speedy kits as you are a portable bunk :>

Weapons – Pistol/Shield

Utilities
Medkit, Bomb Kit, Elixir Gun, Tool Kit, Supply crate

Medkit for burst heal, stackable health supply and overall 9-10k heal.

Bomb kit for well condis and heals

Elixir Gun for Super Elixir ( AOE heal yay! ) and team condi clear as well as condis

Tool Kit for pull, condis and block

Gear
Sigil of leeching, Sigil of Geomancy

Rune of the Dolyak

Celestial Amulet

End Result
1523 Attack
3k Armor while wielding shield
22422 hp
25% crit chance and 186% more crit damage ( bonus! )
734 healing power
434 condi damage
:D

How does it work?

To start off you have 3k armor which is quite a lot for an engi and a bunker with 23k hp. Before fights always stack bandages at node if you’re gonna be sitting there which you probably won’t and I always start off with pistol 3 and 2 for condi pressure. Following then you just swap between all your kits and pressure with condis AS WELL AS with damage ( 2k damage if you crit with Tool Kit skill 3 ). BUT WAIT if you get low use your F1 skill and boom 5+k hp, use bandages for heals, Super Elixir on elixir gun for even more heals and lay down bombs for EVEN MORE HEALS! ^^

Well I’m in no ways a top tier best of the best engineer and I just created this build and found it extremely fun and effective so i decided to share it with you guys soo GLHF and tell me if you find any weaknesses and improvements

And if the feedback is good I will make a short video showing tips and gameplay ENJOY

- Godlylistic R74 Engineer

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Posted by: insanemaniac.2456

insanemaniac.2456

there isnt really an advantage to having med kit over healing turret…. mostly cuz of the 2 condis cleared vs 1

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Posted by: Murderlistic.2563

Murderlistic.2563

well yea but raw healing power wise med kit wins and 1 condi clear difference doesnt really make that much a difference considering the tankyness of this build but whatever works! I like medkit as the 3 bandages are always handy backup, providing me 5k hp If you prefer to chain blast finishers with the water fields in HT by all means go ahead it would work too i guess

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Posted by: ellesee.8297

ellesee.8297

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Engis will never be good bunkers for many reasons! You need condi cleanse to remove poison! Poison is the destroyer of bunkers and Engis have awful terrible thuper bad condi cleanse!

You can’t just trait for survivability and expect to be a useful bunker! Bunkers do more than just stay alive! Bunkers secure stomps! Bunkers revive the downed! Bunkers stay on the point to to contest the cap or decap! Engineers have trouble doing these things without stability! Yes Elixir Infused Bombs can help teammates stay alive but ideally there should as little people as possible on the point because the point is just a big target for aoe spam!

So with your particular build, yes you are pretty tanky! But that’s about it! All the other team has to do is ignore you and kill your team and there isn’t a thing you can do to prevent it! And then you’ll be outnumbered and you will die! If you decide you want to be an Engi bunker, then try this build instead! You have crazy amounts of dodges and sustain, you’ll actually be able to revive teammates, heal teammates, set up kills, and decap a point with 1 defender!

http://gw2skills.net/editor/?fdAQFAUlUUpCrlcxdLkfNShxM6Y2JlQFgoTf9RA-TJRDwAgLDkb/BAXAAJPAAA

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

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Posted by: coglin.1867

coglin.1867

Engis will never be good bunkers

I think you are going to lose most sane people right about the time you suggest this. It might be your opinion that they will not make good bunkers, but that does not make it the case in actuality.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

I explained why Engis will never make good bunkers! But here are some reasons again!

No stability first and foremost! Bunkers need to be able to stab stomp or stab revive! These things win team fights! There is a reason why Guardians and Elementalists are meta bunkers! They have many sources of stability!

Inability to clear poison! Poison is the destroyer of bunkers! It kills your sustain! Good bunkers can clear this many times! Engis have awful condi removal! Lots of builds run Sigil of Doom because poison is so strong and there are too many Warriors and Elementalists with insane regen!

There is a reason why you never see Engi bunkers anywhere much less high level play! I did post a bunker Engi build though that tries to emulate the things bunkers can do! Engis can bunk! But without stability and/or more condi removal they will never truly be good!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
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Posted by: Adamantium.3682

Adamantium.3682

Engis can be good bunkers, but I don’t think so with this build. Keep in mind anything will work in hot join if that’s what you’re doing.

The two most important things for a bunker are also the biggest weaknesses on an Engi: condi removal and stability. I feel that you need to address these if you want to be a good bunker. 1 condi removal and no stability is not going to cut it. Elixir B for stability (even though it’s short, it could help when you see CC coming) and better condition removal is what this build needs. Engis can also trait so that CC doesn’t hurt them as much (-20% damage while CC’d) and protection when CC’d. You can also stomp/revive with blinds and stealth as a counterpoint to needing stability all the time. You just need to get creative.

Don’t worry about damage, you can’t be a bunker who tries to do damage or you’re going to be bad at both.

Engis will never be good bunkers

I think you are going to lose most sane people right about the time you suggest this. It might be your opinion that they will not make good bunkers, but that does not make it the case in actuality.

You say that as if trying to read one of his posts isn’t insane in and of itself.

Joke got old a few posts after it started. Now it’s just about skipping anything that starts off with that frands crap. If only I knew how to ignore someone on these forums…

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Jade Quarry

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Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

You just repeated what I said and then called my posts insane! Who is the insane one here! You thilly bear!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

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Posted by: insanemaniac.2456

insanemaniac.2456

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

You just repeated what I said and then called my posts insane! Who is the insane one here! You thilly bear!

Wahoo! Bye frands!

well you actually are right, but he obviously auto-tldrs anything you write

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head here to discuss wvw without fear of infractions

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Posted by: Adamantium.3682

Adamantium.3682

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

You just repeated what I said and then called my posts insane! Who is the insane one here! You thilly bear!

Wahoo! Bye frands!

You said Engis can never be good bunkers. I said they could. Spend more time reading posts and less time trying to be cute.

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Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

How can Engis be good bunkers if they lack core abilities that all good bunkers have! You said it yourself that Engineers lack these core abilities! That’s like saying oh this guy has no damage or might stacks or fury but he’s a good dps build! That’s thilly!

Engis can be tanky! They can survive on point for a little bit! But that’s not entirely what a good bunker is! A good bunker secures stomps, revives teammates, supports teammates, sets up kills, stays on point! The Engineer cannot do all of these things! A hambow is more of a bunker than a fully bunker spec’d Engi is!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

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Posted by: Rozbuska.5263

Rozbuska.5263

Dolyak runes heal is imo too small amount to be worth. Melandru or Water will suit this build much better.

Tekkit Mojo – Engineer
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Posted by: Toro.1942

Toro.1942

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

You just repeated what I said and then called my posts insane! Who is the insane one here! You thilly bear!

Wahoo! Bye frands!

You said Engis can never be good bunkers. I said they could. Spend more time reading posts and less time trying to be cute.

Im taking no part on the argument but he does give the reasons why he thinks we can not be bunkers, can you give the reasons of why we can ?

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Posted by: Murderlistic.2563

Murderlistic.2563

Okay so I think I have to clarify, this build is more of a sides bunker and it’s called “portable” as you don’t have to wait for long turrets CD to move from place to place. As for lacking condi cleanse that is indeed true but unless you come across 2 condi heavy enemies throwing your bandages, Super Elixir plus your passive health regen shld be able to negate it. As for lacking stability, for sides fights if it’s a 1v1 well then that’s pretty self explanatory. If it’s 1v2/3 then I believe the point as a bunk is to stay alive so backup can come and if you manage to down one I simply save my smoke bomb for these situations and the blind will prevent them for stomp interrupting me. Furthermore you have 3 interrupts which should be sufficient to prevent a res. peace!

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Posted by: Murderlistic.2563

Murderlistic.2563

I can’t overstate how important it is not to spam all your bombs when you go into bomb kit. Always save smoke bombs for when you’re under heavy Melee pressure or for stomps as when the rezzer realized that he can’t Rez his teammate in team and tried to interrupt he’ll miss :P also save fire bomb for cleaving damage when you see the person is low in case it’s an ele or thief and it tries to escape.

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Posted by: Murderlistic.2563

Murderlistic.2563

Dolyak runes heal is imo too small amount to be worth. Melandru or Water will suit this build much better.

Well that may be true will certainly try that out although I use dolyak just for the extra meat and increasing my passive health regen

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Posted by: Adamantium.3682

Adamantium.3682

Im taking no part on the argument but he does give the reasons why he thinks we can not be bunkers, can you give the reasons of why we can ?

There’s no argument to take part of. Good question though. I touched on it a little bit, but I think Engis can be good bunkers they just have to do it differently and get creative.

I think Engis can have some of the highest sustained healing in the game combined with a good health pool (negating some of the need for condi removal). I haven’t sat down and calculated it against other professions, but I feel that it certainly ranks up there. Beyond that Healing Turret, Super Elixir, 3+ pts in Alchemy, and a Sigil of Generosity/Purity gives a decent foundation of condi removal.

Similarly, Engis have to get creative to guard against another weakness with CC’s. Melandru Runes, -20% damage and protection when CC’d all help minimize the potency of incoming CC. Again, get creative to combat your weakness.

Using other obvious bunker type gear and traits I feel an Engi can do a good job at it. Not the best, but good doesn’t have to mean best. Off the top of my head I like the idea of 2/0/6/6/0 with Elixir Infused bombs and lots of other defensive traits. Healing Turret, Bomb Kit, Elixir Gun, possibly Elixir B for that stability. Soldier amulet, Melandru rune, Sigils of Generosity/Purification.

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Posted by: ellesee.8297

ellesee.8297

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

You’re looking at it all wrong! Yes your build is quite tanky with lots of sustain! Nobody is saying Engineers can’t be tanky! But a bunker is more than just a meat shield on a point! Like I said before twice, bunkers need to revive their teammates! They need to stomp downed bad guys! They need to stay on point to prevent caps and decaps! Once again without stability, they cannot and never will be able to do these things! You can trait for all the damage reduction while cc’d you want, if you can’t revive your teammates or stomp the bad guys you will lose that team fight! Every time! Hopefully for the last time, being tanky does not a bunker make!

Secondly, yes bunkers need condition removal! Not all condition is for damage! It doesn’t matter how much health and armor you have, sustain is the most important part of a bunker! Having long lasting poison on you will do a lot more damage than any torment or burning or bleeds because poison absolutely destroys your sustain! Not clearing poison is a death sentence to any bunker and that’s why good bunkers have condition removal! Engineers once again have awful condi clear! So no, having extra health isn’t not a substitute for condition removal!

Your build would work in theory assuming in every team fight, the only person the enemy team focuses is you and they don’t use conditions! Good luck with that scenario!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
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Posted by: ukuni.8745

ukuni.8745

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

You’re looking at it all wrong! Yes your build is quite tanky with lots of sustain! Nobody is saying Engineers can’t be tanky! But a bunker is more than just a meat shield on a point! Like I said before twice, bunkers need to revive their teammates! They need to stomp downed bad guys! They need to stay on point to prevent caps and decaps! Once again without stability, they cannot and never will be able to do these things! You can trait for all the damage reduction while cc’d you want, if you can’t revive your teammates or stomp the bad guys you will lose that team fight! Every time! Hopefully for the last time, being tanky does not a bunker make!

Secondly, yes bunkers need condition removal! Not all condition is for damage! It doesn’t matter how much health and armor you have, sustain is the most important part of a bunker! Having long lasting poison on you will do a lot more damage than any torment or burning or bleeds because poison absolutely destroys your sustain! Not clearing poison is a death sentence to any bunker and that’s why good bunkers have condition removal! Engineers once again have awful condi clear! So no, having extra health isn’t not a substitute for condition removal!

Your build would work in theory assuming in every team fight, the only person the enemy team focuses is you and they don’t use conditions! Good luck with that scenario!

Wahoo! Bye frands!

I agree with you veewee, I’ve been running a very similar build to this since the celestial buff and he is running it incorrectly and I’d say slightly detrimental to his team.

Still Winning And Grinning (Swag)
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Posted by: Murderlistic.2563

Murderlistic.2563

changing title to nodefighter

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Posted by: Ameno.6813

Ameno.6813

I don’t think lack of stability is too too important. The only thing it’s going to help you with really is to prevent cc when you’re reviving a teammate. I’ve got a large number of games in as a bunker Engi and don’t think I’ve ever been stunlocked, save for those stupidly OP fear spamming necros. Warriors, Mesmers, and just about everything else are really easy to predict. I have no trouble whatsoever with securing kills however, often times I run flamethrower with bunker and usually it’s all I need. I also have my bomb kit to keep eles in place with an additional blind aoe should I need it.

The one thing that absolutely destroys bunker Engis is conditions. Automated Response used to take care of that and make us extremely hard to kill, but it’s been nerfed and is pretty useless now. I was running an Elixir bunker bomb build for a while that allowed me to keep up with most conditions, but the very prevalent fear spamming necro always made short work of me no matter how much condi removal I had.

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Posted by: Susulemon.3204

Susulemon.3204

How do you get perma vigor with Invigorating speed? Drop Stimulant?

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Posted by: Susulemon.3204

Susulemon.3204

It’s not hard to secure a stomp with the bomb kit blind, pretty much how most thieves do it anyway.

As for reviving your ally, you can’t revive an ally that is getting stomped by a stability stomper anyway.

So it comes down to can you revive an ally getting stomped by someone without stability, in that case interrupting the stomp is almost just as good.

Therefore shield and rifle works, a turret engineer works too with thumper launch.

Best condition cleanse is healing turret, best way to max out healing turret effectiveness is to go turret build since it gives you vigor which = dodges = what most people here love to say a bunker needs as well!

AKA GO TURRETS WOOOOOOOOHOOOOOOOOOOOOOOOOOOOOO.

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Posted by: Bombsaway.7198

Bombsaway.7198

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

I explained why Engis will never make good bunkers! But here are some reasons again!

No stability first and foremost! Bunkers need to be able to stab stomp or stab revive! These things win team fights! There is a reason why Guardians and Elementalists are meta bunkers! They have many sources of stability!

Depends on the size of the battle really. In smaller fights, I can often stomp or revive using stealth. On point, my best way to avoid needing stability is tied to knocking the enemy around a bit before they can knock me around.

Unquestionably, this works much better in hot joins or solo joins than team fights because ultimately a lack of stability is a problem, but it takes a lot of coordination to beat the knockbacks, reflects, dazes, blinds and stealth of an engineer.

Inability to clear poison! Poison is the destroyer of bunkers! It kills your sustain! Good bunkers can clear this many times! Engis have awful condi removal! Lots of builds run Sigil of Doom because poison is so strong and there are too many Warriors and Elementalists with insane regen!

In pvp, this is a hot mess for an engineer. Overall, I can avoid a LOT of conditions with active play (blind, dodges by the dozen, knockbacks etc,) but that poison off a sigil of doom is a nightmare.

Personally, condition removal of poison makes bunkers in pvp all about whether you are playing top teams or not. If NOT, then the engineer will play EXTREMELY well, but the minute you get a real top tier player, this is what they will exploit.

Wahoo! Bye frands!

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Posted by: Murderlistic.2563

Murderlistic.2563

I don’t think lack of stability is too too important. The only thing it’s going to help you with really is to prevent cc when you’re reviving a teammate. I’ve got a large number of games in as a bunker Engi and don’t think I’ve ever been stunlocked, save for those stupidly OP fear spamming necros. Warriors, Mesmers, and just about everything else are really easy to predict. I have no trouble whatsoever with securing kills however, often times I run flamethrower with bunker and usually it’s all I need. I also have my bomb kit to keep eles in place with an additional blind aoe should I need it.

The one thing that absolutely destroys bunker Engis is conditions. Automated Response used to take care of that and make us extremely hard to kill, but it’s been nerfed and is pretty useless now. I was running an Elixir bunker bomb build for a while that allowed me to keep up with most conditions, but the very prevalent fear spamming necro always made short work of me no matter how much condi removal I had.

totally agree with you man although it is indeed as what Vee Wee said hard to get stomps in mid fight in high level play so i wouldn’t really call engis bunkers but more of awesome nodefighters

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Posted by: Murderlistic.2563

Murderlistic.2563

How do you get perma vigor with Invigorating speed? Drop Stimulant?

Speedy kits man…SK and IS is something i believe every engi should have haha cooldown for vigor is 5 sec and each time it procs it gives u 6 secs of vigor for speedy kits its 12 sec per proc and 10 sec cooldown so essentially you’ll be getting near permenant vigor so that means more dodges on top of the heals and blocks you have yay! ^^

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Posted by: Susulemon.3204

Susulemon.3204

I would only say it’s permanent if the CD for speedy kits matches IS, like in the old days.

If it’s 6s every 10s that’s only 60% up time

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Posted by: Clumsy.6257

Clumsy.6257

You realize you just reposted the standard and very common healing bombs build and called it your own, right?

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Posted by: MonMalthias.4763

MonMalthias.4763

This build is closer to a true bunker due to the presence of Stability; although you give up the utility of triple or quadra kit as a result.

In any case, Med Kit is not an ideal “bunkering” set, as whilst the overall HPS is higher and 15 points in Tools gets a reset at 25% HP, one lacks condition cleansing and the additional utility Healing Turret brings with Accelerant Packed Turrets for even more knockbacks and area control. Even with the upcoming nerf to APT, a well timed knock as a rupt has massive down state control and point control that Med Kit lacks. In addition, 15 points in Inventions then allows the reset at 25% HP anyway.

Elixir B is core simply due to the fact that Stability is king in down state control. For rezzing, for stomping, and for general CC trains. The buffs to Throw Elixir B’s projectile velocity and casting time now let you throw B on reaction to incoming CC – although point blank Earthshakers or other half- or zero-cast CCs will still be annoying to deal with. But that’s what the Regenerating Mist from EG is for.

Damage pressure comes primarily from BK and EG. Acid Bomb from EG and the other bombs from BK give zone control. However this build will take a while to kill the enemy, especially evasive melee classes like Ranger. It will also lose to ranged pressure – something that Tool Kit traditionally is used to ameliorate; but cannot be taken as Stability is required to be a true bunker.

The build has 3 potential variations.

  • One can give up the knock from HT by taking 10 from Explosives and putting it into Alchemy for Vigor from Invigorating Speed – although Energy Sigil and Adventurer Runes should give equivalent invuln frames overall; they do have more of a skill floor than simply spamming 60% uptime Vigour. One gives up zone control as a result and therefore one should make every effort to contest the point as soon as possible before the opposing bunker arrives.
  • Another variation is to forego Protection Injection due to Protective Shield in Inventions, then run Invigorating Speed and Backpack Regenerator whilst keeping the HT knocks from APT. Useful when facing only 1 Warrior on the enemy team, and facing high damage threats like Mesmer where more invuln frames mitigates damage more effectively than Protection.
  • Kit Refinement is taken for the CC potential of BK and EG – both procs of which are arguably the strongest for the nerfed KR. The GCD of KR takes some getting used to, however, learning the timing to leverage the Glue Trail or the Magnetic Bomb allows one to set up combos and plays not previously possible. It does, however, change the playstyle to be more reliant upon Pistol/Shield when the CD is coming up. In addition, one should endeavour to save key cooldowns like BOB, Glue Bomb or Acid Bomb in order to make full advantage of the extra CC utility KR brings when it procs. The build can be run without KR; just run Leg Mods instead as Immobilise is the deadliest condition against Engineers not running Rifle mainhand.

Overlooked cooldowns:

  • Elixir F: Elixir F is often overlooked by many Engineers as the projectile speed and tracking of this skill is quite inadequate. However, in a melee build like this, Elixir F not only becomes a useful snare to land bombs with, but also does not insignificant damage when only yourself and the enemy are within bounce range.
  • Fumigate: Fumigate is one of the strongest altruistic support skills in the game, with auto-covered Poison for when you cannot rupt enemy heals, and a whopping 5 friendly cleanses on a desultory cooldown of only 12 seconds. Due to the repositioning ability of Acid Bomb, it is quite alright (although slightly unsafe) to leave the point to aid allies under condi pressure for a few seconds, if the contestation isn’t too far gone.
  • Acid Bomb is good down state cleave. Animation cancel it by dropping bundle/switching weapon, then either Poison Dart Volley or Fumigate the body to deny rezzers. If they continue to attempt to res, BK Autoattacks and free Fire Bomb ticks should be enough dissuasion. Shield skills are also practically guaranteed rupts against rezzing but in the case of Stability, BK and Poison is usually better. Unfortunately BK will never have the down state pressure of Grenade Kit; but that’s the way it is.

Bomb Kit: A lot of Engineers simply spam bomb skills on cooldown without really looking into the combo potential of BK. BK is best leveraged not by spamming all your bombs on cooldown – as that eliminates nearly all your zoning threat – but instead by following up with CC and snares from EG and Pistol/Shield.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
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Posted by: Adamantium.3682

Adamantium.3682

If we’re talking stomping/reviving I personally think Elixir S is better than B. You have two ways to use it effectively instead of just 1, and a lot of the time Stability ain’t going to save you when revive/stomping you can still get focused. Especially since you’re stationary they can land big hits on you that normally wouldn’t (BOB, Dragon Tooth, etc). Sure that’s a problem with stealth as well, but you have more options with Elixir S.

I understand that you can’t cap during Elixir S, but if you’re reviving that’s usually not a problem (your downed teammate counts) and when stomping hopefully a couple seconds won’t make a difference. I think it’s well worth the trade off if you’re filling a utility slot just for stomp/revive purposes.

Stealth an you and an ally together for easy reviving, stealth yourself away from downed enemies (as to not draw attention don’t drop it right on top of them) just as you go in for stomps, go tiny size for a few seconds of free time, Elixir S is just much better in this role to me.

Elixir B surely brings other things to the table (it’s a good elixir overall) but for these purposes I think S is better.

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Posted by: Murderlistic.2563

Murderlistic.2563

I would only say it’s permanent if the CD for speedy kits matches IS, like in the old days.

If it’s 6s every 10s that’s only 60% up time

Yea okay i exaggerated ><

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Posted by: Murderlistic.2563

Murderlistic.2563

You realize you just reposted the standard and very common healing bombs build and called it your own, right?

I sincerely apologize as I haven’t came across it yet, most probably due to my carelessness.

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Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

You haven’t come across it because healing bombs is not a good build! I haven’t come across a 3 signet Elementalist or a triple trap Thief yet either!

Wahoo! Bye frands!

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