New rocket turret toolbelt.

New rocket turret toolbelt.

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Posted by: miriforst.1290

miriforst.1290

I like it, now i will never have my rocket turret up.

I know there are other more viable aoe ranged nukes like grenade barrage, but its so fun to lauch a nuclear missile hitting 9k on that non upscaled glass ele on the wall and any other glass up there with a incredibly arching missile. also fun to lob into a shadow refuge and close range and then jump shotting.

Undocumented change though.

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Posted by: Electro.4173

Electro.4173

Hmm. Sounds interesting, I’ll have to try it out.

Ondocumented change makes me leery, though. Might have been a mistake and would be changed back, since it sounds like it now acts exactly like the Rocket Turret overcharge.

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Posted by: Anymras.5729

Anymras.5729

I have no idea what the ‘new rocket turret toolbelt’ is supposed to do, or to be, but I wouldn’t advise getting used to it; we have 22 Turret bugs, one more would be expected at this point.

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Posted by: digiowl.9620

digiowl.9620

It is very much documented. It is the Throw Napalm skill that the patch notes mentions.

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Posted by: Anymras.5729

Anymras.5729

Throw Napalm is the Flame Turret Toolbelt, not the Rocket Turret Toolbelt.

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Posted by: coglin.1867

coglin.1867

All i see that changed with the rocket turret is that it GTAoE now. I am reasonably certain it was player/mob targeted before.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Anymras.5729

Anymras.5729

Yeah, it used to be a targeted skill. If they made it into a GTAoE, that’s definitely an undocumented change.

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Posted by: digiowl.9620

digiowl.9620

Throw Napalm is the Flame Turret Toolbelt, not the Rocket Turret Toolbelt.

Mea culpa. Shows how little i bother with turrets…

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Posted by: Adamantium.3682

Adamantium.3682

It’s GTAOE and like others have mentioned it flies in the same trajectory as the Rocket Turret overcharge shots. In other words, you’ll never hit anything that is moving with it.

Oh but it has 1500 range (as if you could even hit something at half that)!

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Rezzet.3614

Rezzet.3614

loving it in wvw

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Posted by: Adamantium.3682

Adamantium.3682

loving it in wvw

How are you using it? I don’t see how this is good when you have an eternity to dodge it. I’d love to learn something.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Ambrecombe.4398

Ambrecombe.4398

I like how it work right now, but it is completely broken underwater!

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Posted by: Blizt.3086

Blizt.3086

Hmm, I guess for this skill to work, you’re not suppose to use it on any moving object, but instead target a specific spot that you’re gonna enter soon early on.

It would be nice if they can add a little side effect though, like 1s stun, or 1s immoblize, or maybe 3s confusion~ then it might has some tactical use.

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Posted by: imaginary.6241

imaginary.6241

Btw. the change of the Rocket Turret Toolbelt is a serious slap in the face for SD Builds … just tested it out. The Damage is still the same nothing changed aside from making it harder to target and that SD not really reliable anymore.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

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Posted by: imaginary.6241

imaginary.6241

Crappy Toolbelt … what? It was auto-target, had a ok cooldown, did great damage itself and on top of that allowed for double the SD with Destroy Turret.

Yes, the second one was unreliable as well, but I managed to land it most of the time. In addition to that I was using it with Accelerant Packed Turrets for the additional Knockback. There ‘s a guide on this forum, to bad you can’t seem to use it to it ’s former glory. It was quite fun.

Edit:

Seems like Destroying Turrets triggers it like before. I can live with the rest …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

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Posted by: Adamantium.3682

Adamantium.3682

Damage is the same? Why are we seeing reports of 5k hits? I confess I never used it much but I’m fairly sure it never did that much before right?

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Nightmare.8351

Nightmare.8351

No, it didn’t do this much damage; damage got buffed quite a bit as in it’s like x2 damage now.

loving it in wvw

How are you using it? I don’t see how this is good when you have an eternity to dodge it. I’d love to learn something.

In WvW it’ll arc over walls and gates and hit inside. It’s probably good for close range too, or hitting people on walls hanging at the back of them if you want farther range.

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Posted by: imaginary.6241

imaginary.6241

Only tested it in sPvP. Dunno about PvE / WvW … got like ~3k Hits. Didn’t feel that much of a difference there. Still it hits pretty unreliable as the projectile is so slow now (and i had some odd cases with it flying off in the air and hitting something inbetween. Could have been me thought. What does it matter if it theoretically does twice the damage when it doesn’t do it reliable for both the projectile and the SD. Could be ok for Zerking / Close Combat in WvW and PvE thought just not anymore for duelling aside from some exotic combinations I didn’t work out yet …

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

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Posted by: Adamantium.3682

Adamantium.3682

In WvW it’ll arc over walls and gates and hit inside. It’s probably good for close range too, or hitting people on walls hanging at the back of them if you want farther range.

This is what I was afraid of. Sounds like it’s been relegated to pinging at people on walls, whom you’re not likely to kill or do any meaningful damage to anyways.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Knote.2904

Knote.2904

Btw. the change of the Rocket Turret Toolbelt is a serious slap in the face for SD Builds … just tested it out. The Damage is still the same nothing changed aside from making it harder to target and that SD not really reliable anymore.

And destroying Turrets doesn’t trigger SD anymore. WTF?!?!?!?!?!!!!!!!!!

Uh, two questions:

1. Why were you using a crappy toolbelt like the old rocket turret toolbelt in an SD build?
2. How were you hitting things with the destruction-procced SD?

If you aim your invisible reticle manually, non targeted toolbelt abilities will fire where you’re aiming.

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Posted by: Frightlight.3796

Frightlight.3796

Im loving the new damage but they should have left it auto target with the same effect like a homing missile so far ive had it crit about 13k not to shabby

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Posted by: Rezzet.3614

Rezzet.3614

dont change new rocket toolbelt

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Posted by: ukuni.8745

ukuni.8745

full zerker net turret rocket turret and elixir s……….your welcome

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Knote.2904

Knote.2904

Im loving the new damage but they should have left it auto target with the same effect like a homing missile so far ive had it crit about 13k not to shabby

Should’ve made it a slow homing projectile.

Something like Gyrocopter from DotA.

It would be similar to Homing Torpedo from our UW wep.

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Posted by: Tyaen.5148

Tyaen.5148

loving it in wvw

How are you using it? I don’t see how this is good when you have an eternity to dodge it. I’d love to learn something.

I could see a use for de-seiging.

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

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Posted by: miriforst.1290

miriforst.1290

loving it in wvw

How are you using it? I don’t see how this is good when you have an eternity to dodge it. I’d love to learn something.

It is surprisingly stealthy at the cost of a long delay, it leaves no red circle at the target. The arc also means that few people see it coming from a graphical point of view.

If any gandarian engi would like to test precision striking with this im up.

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Posted by: Raghnu.1049

Raghnu.1049

the arch on the animation makes the thing practically useless. Why does it have to fly higher than a 4 story building to hit something 1500 range away?

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Posted by: Monadproxy.3489

Monadproxy.3489

the arch on the animation makes the thing practically useless. Why does it have to fly higher than a 4 story building to hit something 1500 range away?

so it can go over walls, and it’s also harder for the enemy to see, and irl, yes, it does need to go high to travel far,(its not a sniper, but a rocket)

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Posted by: Raghnu.1049

Raghnu.1049

the arch on the animation makes the thing practically useless. Why does it have to fly higher than a 4 story building to hit something 1500 range away?

so it can go over walls, and it’s also harder for the enemy to see, and irl, yes, it does need to go high to travel far,(its not a sniper, but a rocket)

Ever seen an RPG? It’s not a cross-continental rocket and doesn’t have to travel into space to reach it’s target.

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Posted by: Adamantium.3682

Adamantium.3682

the arch on the animation makes the thing practically useless. Why does it have to fly higher than a 4 story building to hit something 1500 range away?

so it can go over walls, and it’s also harder for the enemy to see, and irl, yes, it does need to go high to travel far,(its not a sniper, but a rocket)

Ever seen an RPG? It’s not a cross-continental rocket and doesn’t have to travel into space to reach it’s target.

I lol’d. Kiss your hopes of hitting anything with this in a close quarters dungeon goodbye.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Anymras.5729

Anymras.5729

irl, yes, it does need to go high to travel far,(its not a sniper, but a rocket)

The height-and-distance thing makes sense for, say, Grenades, which can reach the 1500 Range that is currently our top distance with the aid of the Grenadier trait.
These are motivated by nothing more than a strong throwing arm, which means they lose their motivating force relatively quickly in the face of wind resistance and gravity.
Grenades are, in real-life, relatively short-ranged due to the effects of gravity. The stick grenades our Grenades appear to be based on also don’t strike me as particularly aerodynamic, especially with their large, round, head compartment, though I’ve not studied the aeromechanics of hand grenades; it seems to me that they’re usually designed for ease of holding in the hand rather than range.

In-game, there’s at least one example of a rocket that can go 1500 Range, without going through some ludicrous, time-wasting, ceiling-blasting arc to do it – the normal attack of the Rocket Turret, with Rifled Turret Barrels.
This is a small engine in a bullet-shaped casing with stabilizing fins, meaning it’s better equipped to handle wind resistance, as well as continuously being pushed forward. If you need to aim almost directly upward before firing it due to distance, in real life…well, you’re not in a situation where you want to be using a rocket launcher, and it’s honestly kind of baffling why you’d even try.
In-game, it goes, at best, the same distance as a handful of potato mashers.

Does it sound like real-life logic is in any way, shape, or form involved in our ranges?
If so, I’d love to hear an explanation of why neither our Pistols nor our Rifles can fire as far as we can throw Grenades. Or why our arms can evidently propel a handful of stick grenades just as far as a rocket.

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Posted by: ukuni.8745

ukuni.8745

irl, yes, it does need to go high to travel far,(its not a sniper, but a rocket)

The height-and-distance thing makes sense for, say, Grenades, which can reach the 1500 Range that is currently our top distance with the aid of the Grenadier trait.
These are motivated by nothing more than a strong throwing arm, which means they lose their motivating force relatively quickly in the face of wind resistance and gravity.
Grenades are, in real-life, relatively short-ranged due to the effects of gravity. The stick grenades our Grenades appear to be based on also don’t strike me as particularly aerodynamic, especially with their large, round, head compartment, though I’ve not studied the aeromechanics of hand grenades; it seems to me that they’re usually designed for ease of holding in the hand rather than range.

In-game, there’s at least one example of a rocket that can go 1500 Range, without going through some ludicrous, time-wasting, ceiling-blasting arc to do it – the normal attack of the Rocket Turret, with Rifled Turret Barrels.
This is a small engine in a bullet-shaped casing with stabilizing fins, meaning it’s better equipped to handle wind resistance, as well as continuously being pushed forward. If you need to aim almost directly upward before firing it due to distance, in real life…well, you’re not in a situation where you want to be using a rocket launcher, and it’s honestly kind of baffling why you’d even try.
In-game, it goes, at best, the same distance as a handful of potato mashers.

Does it sound like real-life logic is in any way, shape, or form involved in our ranges?
If so, I’d love to hear an explanation of why neither our Pistols nor our Rifles can fire as far as we can throw Grenades. Or why our arms can evidently propel a handful of stick grenades just as far as a rocket.

engineers didn’t factor in aiming when they decided to use firearms, that’s why our range is kitten because we can’t aim well enough to hit far away objects, this explains the kittened aim of piosen volley we also don’t deal with recoil well I’d say.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Terrahero.9358

Terrahero.9358

This new toolbelt ability is just garbage.

It takes 7 seconds to hit at max range. The damage might be nice for GC builds, but considering it has a 30sec cooldown its dps is abysmal. It has no other effects on it.

The only way you are hitting anything with this is sheer luck. Its useless in caves as itll collide with ceilings and whatnot. Sure in WvW it sounds cool “hey i can shoot this over a wall!” And hit what?

Suppose you are peeking through the top of the gate and use this on someone sitting on an arrowcart. Do you really thinkg one of these every 30sec is going to worry anyone?
It doesnt put out nearly as much presure as needed to actually force someone off siege, or actually destroy siege in a timely fashion.
Not to mention this ability has very poor synergy with SD.

It should get its speed drastically increased, and a lingering field that applies effects/damage for area denial.

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Posted by: Anymras.5729

Anymras.5729

So we can’t aim a pistol, but we’re linebackers who can match the motivational force of a rocket engine and plant grenades pretty much where we want them at distances equal to the Mortar.

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Posted by: tigirius.9014

tigirius.9014

I do miss the autotarget tho.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Haralin.1473

Haralin.1473

It was no stealth change in the german patchnotes it is documented.

Ingenieur

Raketenturm: Dieser Turm verursacht nicht mehr Brennen. Der Schaden wurde um 80% erhöht.
Rakete (Raketenturm-Werkzeuggürtel-Fertigkeit): Die Funktionalität dieser Fähigkeit wurde geändert und ist jetzt auf den Boden gerichtet.
Flammenexplosion (Flammenturm-Überladener Schuss): Diese Fähigkeit hinterlässt beim Aufprall nun für 3 Sekunden ein Feuerfeld. Die Brennen-Dauer beträgt 4 Sekunden nach Aufprall, mit 1 zusätzlichen Sekunde für jede Sekunde, die Feinde im Feld bleiben.

Haralin Engineer
[Skol]

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Posted by: Chaith.8256

Chaith.8256

It was no stealth change in the german patchnotes it is documented.

Ingenieur

Raketenturm: Dieser Turm verursacht nicht mehr Brennen. Der Schaden wurde um 80% erhöht.
Rakete (Raketenturm-Werkzeuggürtel-Fertigkeit): Die Funktionalität dieser Fähigkeit wurde geändert und ist jetzt auf den Boden gerichtet.
Flammenexplosion (Flammenturm-Überladener Schuss): Diese Fähigkeit hinterlässt beim Aufprall nun für 3 Sekunden ein Feuerfeld. Die Brennen-Dauer beträgt 4 Sekunden nach Aufprall, mit 1 zusätzlichen Sekunde für jede Sekunde, die Feinde im Feld bleiben.

Superior German engineering strikes again.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Maskaganda.2043

Maskaganda.2043

it takes 1-2 seconds to hit at melee range, coupled with an immobilize and a jumpshot I think it could have some decent burst potential. I’ll experiment some.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: Cyanide.7952

Cyanide.7952

it takes 1-2 seconds to hit at melee range, coupled with an immobilize and a jumpshot I think it could have some decent burst potential. I’ll experiment some.

If you stand inside the target it hits instantly.

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Posted by: Chaith.8256

Chaith.8256

Whatever you do, don’t use it at max Range. Lol.

http://www.twitch.tv/chaithh/c/3103450

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

(edited by Chaith.8256)

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Posted by: Alkaholic.3875

Alkaholic.3875

Whatever you do, don’t use it at max Range. Lol.

http://www.twitch.tv/chaithh/c/3103450

That’s freakin ridiculous…:lol

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Posted by: digiowl.9620

digiowl.9620

it takes 1-2 seconds to hit at melee range, coupled with an immobilize and a jumpshot I think it could have some decent burst potential. I’ll experiment some.

If you stand inside the target it hits instantly.

So, can be use this to recreate the banzai grenade barrage?