Blackgate
New skills, old skills, lets talk
Blackgate
The reason why mortar stays the same is because:
1) Huge AoE Cripple and Bleed
2) Stackable Healing Field
3) Huge AoE Ice Field, one of the few in game
4) 5 knockbacks and 5k damage in one skill
5) You get all of that, regardless of build or gear
6) While on the mortar, you get a stability that cannot be removed (<- may have changed)
The #1 is terrible for actually dishing out damage, but that arc can prove to be useful when firing over a wall, hill, etc. Also, it does about 1k, even if you have 0 power.
Elixir X is one of the few engineer skills that needs a total revamp. Borrowing 1 of 2 elites at random is terrible. It should be something like Elixir I: Remove all conditions, become immune to conditions and boon removals for 10 seconds. 100% more reliable, 100% more unique, keeps in theme with the alchemy trait line.
It lacks range frankly and that is its biggest headache.
The second is the sheer time it takes projectiles to cover that measly range.
Speed it up and make it go farther and you would have a good option.
Mortar as a kit.
Increased cooldowns to compensate for it’s more powerful abilities. (#4 and #5 in particular)
I was thinking something like:
- > 20 seconds
- > 20 seconds
- > 40 seconds
- > 60 seconds
Removed stability.
It lacks range frankly and that is its biggest headache.
The second is the sheer time it takes projectiles to cover that measly range.Speed it up and make it go farther and you would have a good option.
Yea, I guess the range. Just because you can THROW grenades as far/farther. Might as well just throw the mortar at them, why use a launcher?
If you have 3 mortars shelling a single spot during a big fight, it’s pretty hellish. Lack of aiming and planning would make the projectile speed bad.