New trait - Applied Force

New trait - Applied Force

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Posted by: Rozbuska.5263

Rozbuska.5263

This one is srsly awesome. When you have 10 or more Might you gain 3s of quickness. 10s icd. With some boon duration I can see great potentional:-)

Tekkit Mojo – Engineer
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Posted by: Simmons.7614

Simmons.7614

Flamethrower Juggernaut, Mass Momentum, and Applied Force

(edited by Simmons.7614)

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Posted by: Xaylin.1860

Xaylin.1860

Flamethrower Juggernaut?

This. What’s the cooldown? Can’t get ingame right now.

[Edit] My bad. To stupid to read. 30% Quickness uptime sounds nice.

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Posted by: DonEllz.6312

DonEllz.6312

It’s a really awesome trait but is it better than adaptive armour? Although it can 100% be a very good trait in a lot of builds ie. HGH and FT builds.

Its Not Apho – Necromancer – Callous Philosophy [LaG] – Anguîsh [Ash]

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Posted by: Rozbuska.5263

Rozbuska.5263

It’s a really awesome trait but is it better than adaptive armour? Although it can 100% be a very good trait in a lot of builds ie. HGH and FT builds.

For PvE its definetly huge dps boost, for PvP will be AA probably still better

Tekkit Mojo – Engineer
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Posted by: Slapinator.4196

Slapinator.4196

I can’t see this trait working that efficiently because it needs really good coordination between each might application so that it doesn’t trigger when it isn’t supposed to, maybe lower stacks could make it work better, at least in pvp.

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Posted by: DGraves.3720

DGraves.3720

Finally, something worth losing my stuffing over!

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Posted by: David.5974

David.5974

Still thinking if its better for condi engi in raids. Swap tools for scrapper? What do you think guys

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Manuhell.2759

Manuhell.2759

Seems like a nice trait, at least for PvE. Still, it requires taking that line over something else. I wonder if it could be worth the opportunity cost for a condi.

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Posted by: insanemaniac.2456

insanemaniac.2456

Still thinking if its better for condi engi in raids. Swap tools for scrapper? What do you think guys

definitely worth. quickness is huge.

you should already have swiftness from a rev and thats the only real reason to be in tools. plus f gyro is good and medic gyro is pretty neat to have on occasion (but of course theres no longer room for final salvo, which was my main draw for medic).

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: DGraves.3720

DGraves.3720

Seems like a nice trait, at least for PvE. Still, it requires taking that line over something else. I wonder if it could be worth the opportunity cost for a condi.

It is. Think of quickness as a direct increase to the number of conditions you can apply over X time. So using AA gun as an example it’s 1 bleed every second, that gets shortened to about 1 every half a second, making the damage compress into the same time block effectively increasing it by double in this case. For grenades the same thing is true with 6 grenades in the same time as 3 you’ll get more bleeds from the trait; to get the might take the Alchemy line and go to town; since quickness is effected by boon duration you’ll get a nice boost from the 20% included in the line plus the might from the potions, plus the might from drinking a potion, plus might from whatever source you see fit. And it leaves you with one open trait line.

I’d take firearms of course so I could swap into flamethrower (even if unused, but it often is in condition anyway for obvious reasons) just so I could stack some might passively; you fall under the limit, stay in it for a few seconds using the myriad of burning opportunities or laying a flame field or something, get above, go right back to it.

Synergizes well in my opinion. But that’s just what I would do.

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Posted by: David.5974

David.5974

Seems like a nice trait, at least for PvE. Still, it requires taking that line over something else. I wonder if it could be worth the opportunity cost for a condi.

It is. Think of quickness as a direct increase to the number of conditions you can apply over X time. So using AA gun as an example it’s 1 bleed every second, that gets shortened to about 1 every half a second, making the damage compress into the same time block effectively increasing it by double in this case. For grenades the same thing is true with 6 grenades in the same time as 3 you’ll get more bleeds from the trait; to get the might take the Alchemy line and go to town; since quickness is effected by boon duration you’ll get a nice boost from the 20% included in the line plus the might from the potions, plus the might from drinking a potion, plus might from whatever source you see fit. And it leaves you with one open trait line.

I’d take firearms of course so I could swap into flamethrower (even if unused, but it often is in condition anyway for obvious reasons) just so I could stack some might passively; you fall under the limit, stay in it for a few seconds using the myriad of burning opportunities or laying a flame field or something, get above, go right back to it.

Synergizes well in my opinion. But that’s just what I would do.

In raid this can be usefull too (even with chrono). In pvp I stay in power creep scrapper. Meaby instead of inventions I take tools and swap slick shoes for tool kit (haste from streaming kits, more blocks-blockenieer :P eh hammer 4 and gear sheild… 100%endurance regen nice, 10% dmg ) this sound cool for me if I log soloq and be selfish

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Mesis.2951

Mesis.2951

I have a question, what threshold is it?

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Posted by: Rozbuska.5263

Rozbuska.5263

I have a question, what threshold is it?

10 might

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Ryn.6459

Ryn.6459

Mmh seems pretty solid for a pve solo build

Learning English, any correction is very welcome.

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Posted by: Kodama.6453

Kodama.6453

Function is nice but PLEASE work on another icon for it. The old Stabilization Core trait icon has nothing to do with its function….

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Posted by: Obtena.7952

Obtena.7952

This trait is a problem … can’t decide what current traitline I should lose in my FT build.

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Posted by: insanemaniac.2456

insanemaniac.2456

This trait is a problem … can’t decide what current traitline I should lose in my FT build.

pve?

if you werent already taking scrapper in a pve ft build… well… why not? mass momentum is cool, hammer trait is cool, and you certainly dont need explosives or alchemy and 1 of tools/inventions.

JQ: Rikkity
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Posted by: Obtena.7952

Obtena.7952

Yes PVE – why I wasn’t running Scrapper already? Inventions makes this build easy mode in HoT.

I ran this for a bit (Imagine Applied Force traited)

http://gw2skills.net/editor/?vdAQFAUlcThqrY5VwWLw6FL3FlYB9DhI9qH7AXwIMAA-TBCEABqrjIhLEoEEATQps/ALq/8kSvCegAQpMIAACA38m/8m/MpA+aNA-e

It feels quite satisfying running around with permanent 25 Might stacks and Stability, with frequent proc’ing of Swiftness, Quickness, Fury and Vigor

I had to drop Inventions, so I lose some serious sustain. Ultimately, it’s a quick swap between full offense and tanky. I know people crap on camping FT. Don’t care.

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Posted by: Xyonon.3987

Xyonon.3987

As a PvE / raid oriented player – I like it.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: insanemaniac.2456

insanemaniac.2456

Yes PVE – why I wasn’t running Scrapper already? Inventions makes this build easy mode in HoT.

I ran this for a bit (Imagine Applied Force traited)

http://gw2skills.net/editor/?vdAQFAUlcThqrY5VwWLw6FL3FlYB9DhI9qH7AXwIMAA-TBCEABqrjIhLEoEEATQps/ALq/8kSvCegAQpMIAACA38m/8m/MpA+aNA-e

It feels quite satisfying running around with permanent 25 Might stacks and Stability, with frequent proc’ing of Swiftness, Quickness, Fury and Vigor

I had to drop Inventions, so I lose some serious sustain. Ultimately, it’s a quick swap between full offense and tanky. I know people crap on camping FT. Don’t care.

i ran this when i wanted to do that, and the trait changes will make it better for sure.

best for running around HoT maps, where sneak really shines with all the open world loot caches, but also excellent mobility for world completion marathons.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: David.5974

David.5974

Yes PVE – why I wasn’t running Scrapper already? Inventions makes this build easy mode in HoT.

I ran this for a bit (Imagine Applied Force traited)

http://gw2skills.net/editor/?vdAQFAUlcThqrY5VwWLw6FL3FlYB9DhI9qH7AXwIMAA-TBCEABqrjIhLEoEEATQps/ALq/8kSvCegAQpMIAACA38m/8m/MpA+aNA-e

It feels quite satisfying running around with permanent 25 Might stacks and Stability, with frequent proc’ing of Swiftness, Quickness, Fury and Vigor

I had to drop Inventions, so I lose some serious sustain. Ultimately, it’s a quick swap between full offense and tanky. I know people crap on camping FT. Don’t care.

i ran this when i wanted to do that, and the trait changes will make it better for sure.

best for running around HoT maps, where sneak really shines with all the open world loot caches, but also excellent mobility for world completion marathons.

+1 not bad. But i still stand with my p/p 4 kit at HoT maps

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: insanemaniac.2456

insanemaniac.2456

Yes PVE – why I wasn’t running Scrapper already? Inventions makes this build easy mode in HoT.

I ran this for a bit (Imagine Applied Force traited)

http://gw2skills.net/editor/?vdAQFAUlcThqrY5VwWLw6FL3FlYB9DhI9qH7AXwIMAA-TBCEABqrjIhLEoEEATQps/ALq/8kSvCegAQpMIAACA38m/8m/MpA+aNA-e

It feels quite satisfying running around with permanent 25 Might stacks and Stability, with frequent proc’ing of Swiftness, Quickness, Fury and Vigor

I had to drop Inventions, so I lose some serious sustain. Ultimately, it’s a quick swap between full offense and tanky. I know people crap on camping FT. Don’t care.

i ran this when i wanted to do that, and the trait changes will make it better for sure.

best for running around HoT maps, where sneak really shines with all the open world loot caches, but also excellent mobility for world completion marathons.

+1 not bad. But i still stand with my p/p 4 kit at HoT maps

as condi, yeah of course. i swap in rocket boots and or sneak into that build when im not at an event.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Ardid.7203

Ardid.7203

Camping FT is the only natural choice, IMO. It IS a flamethrower, for the Eternal Alchemy.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Xyonon.3987

Xyonon.3987

Wahooo!

I agree it highly supports FT builds in solos. I’ll probably use FT as my main weapon in the new hot maps, maybe use rifle again as ranged option? Idk yet, I don’t really want to lose the hammer 3# + medic gyro combo. Mortar would be a decent ranged option too. Maybe some SD action? Who knows :P

But I think condi engi now simply can’t keep up with power engi in solo / hot maps. I know i know – everything works in open world etc etc blabla. Still I want to be as strong as possible and condi is not the way to go then.

greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Loboling.5293

Loboling.5293

I think condi is stronger in magumma jungle soloing.

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Posted by: Xyonon.3987

Xyonon.3987

What makes you believe that?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Rozbuska.5263

Rozbuska.5263

I was thinking about maxing out boon duration for power builds (for solo) and get 6s from that trait. Its fairly easy go get to that point. 30% from food and stone, 20% from alchemy, 30% leadership runes, Commander’s or Wanderer’s gear pieces make a rest. With that many boon duration we should get almost 20 might just by holding FT

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Loboling.5293

Loboling.5293

Only experience. I’ve just had more success with loading up burns with bombs and flamethrower, and kiting everything than with trying to get into melee with hammer. I mean both worked, but I found I could kill more and faster with condi, while both kept me alive, again condi kept me with a bit more breathing room for positioning.

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Posted by: gomen.1238

gomen.1238

my todays result.

im playing open world or fractal most of the time.

condi.
nothing has changed. just got endurance uptime. tried condi scrapper too. no swiftness, no stunbreak and no vigor. oh… this is joke for 30% quickness.

power.
decide 1line is scrapper but still thinking wat is good other 2line.

my thoughts on trait
-FT line is focus crit.
tried [Juggernaut] but how play keep FT?
1 is joke, 2-5 have CD, 3-5 is utility and [Juggernaut] have interval. only use for within 20sec battle.

-bomb line is pure dmg. not bad.
-tool line is look like good, but puzzler for me. alc line too.

build make is so difficult
wanna play with stunbreak and movement speed then max dps.

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Posted by: Stasticeel.2745

Stasticeel.2745

As others pointed out. This kind of build: http://gw2skills.net/editor/?vdAQFASlcThyrY1VwWLQ7FL3FFdqH73O4CGhBgYB9D5AA-e (Switch Stabilization core for the applied force trait) got even stronger.

I use this with full berserker ascended and strength runes. Spamming the elixers will grant you permanent 25 might, keep killing and you have permanent swiftness. And I got to 9 seconds of uptime. No food used. You have stunbreaks, like 5 condition removers. And if you evade an attack you can get stability with hammer and continue to wreck. With Envigorating speed gives vigor when you get swiftness which you get from heavy armor exploit which is a nice synergy.

I like it.

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Posted by: Goosekilla.2796

Goosekilla.2796

Don’t mean to poo in the punch, but while all these flamethrower builds may be great in pve, for PvP it will still have the issue of melting as soon as anyone pops retaliation. Love the new trait, and I’m using it with my grenades build. Just ft PvP still has the same issues it always has.

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]

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Posted by: Obtena.7952

Obtena.7952

Yup, retal is a weakness for FT but you can think of weaknesses for all kinds of other things as well but at least this weakness has a counter … just swap out of your FT until the retal is gone. The cool thing is that most of your traits still work without using FT.

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Posted by: Akira.5746

Akira.5746

I’m having fun messing around with this trait. I don’t think it will replace AA for any meta PvP builds, but +1ing with FT/Ham is extremely effective when you have so much Quickness behind it.

My current PvP build is:
Firearms 231
Alchemy 221
Scrapper 233
Marauder amulet
Leadership rune
Air & Blood sigils
HT, FT, B, U, Sneak Gyro

It’s not the kind of build that can defend itself and IMO it shouldn’t try to be; if you want defense you are better off with the meta build— Paladin w/ Hoelbrak & AA is such a huge defensive boost just on its own.

Just don’t fight a Necromancer or Mallyx Revenant 1v1.

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Posted by: Nubu.6148

Nubu.6148

I love this trait on my sd build ^^ .

Nubú -Engie -Asura-
BNF-Bitte nicht füttern-
Smallscale <3 !