(edited by Howl.9072)
PVP Turrets: Surprisingly Versatile
I also don’t think I can overstate how satisfying it is to set up all four turrets + three more from a supply drop on an important point. Lots of automatic damage, permanent regen and potential condition removal, 4 knockbacks on demand, and powerful CC in the form of overcharged rockets (knockdown) and nets (daze.)
Which is almost as good what you get on a Mesmer, WITHOUT using up any utility slots, leaving them free for stun breakers, mobility, buffs, etc.
I’m sorry, but comparatively speaking turrets suck. Look at Guardian spirit weapons – good attack speed, totally indestructible, auto-CC AND they’re mobile. Come on dude. “De Nial” is a river in Egypt.
“Also, everyone knows about the water field blast finisher with healing turret (best is when you manage to blow all four turrets and spam the point with AOE heals)”
enlighten me? I am aware that the healing turret’s toolbelt skill is a water field, but I feel like you’re referring to something else. Especially as that toolbelt water field doesn’t last very long, so there’s no way I could blow up the other 3 turrets and get continual AOE heals off one toolbelt water field.
edit: nm, I found the answer here https://forum-en.gw2archive.eu/forum/professions/engineer/Healing-Turret-creates-a-water-field
I like your build. the closest I’ve come is running with 3 turrets and it was different. This is one of the things I love best about the engineer class, so many different ways to play. The utility skills are all so interesting. Ever try the flame turret? I haven’t yet.
(edited by Mura.8673)
It crossed my mind that the exploding thing might make them more useful, but honestly, I wanted to use turrets for the sake of them being turrets – not mildly offensive land mines.
It seems like you’re trying too hard to make it work.
Personally, I just want the turrets to have higher health. I don’t always want to detonate, I want them to sit and shoot for a while too.
Maybe a static discharge too, so people are less inclined to attack them. Like retaliation for machines.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
I tried the trait that allowed the turrets to knock people back.
Am I the only one who noticed that the knockback was an incredibly small radius? Or did something just go wrong?
I’ve made a lot of popular Engi builds in the past I swear
I love turrets when I’m playing for fun. I also find some niche uses for them in PvE. But when I am playing for effectiveness they are not justifiable to my team. It is literally a kitten move to roll a turret build in tpvp.
I got into Engineer because I loved it when I played BETA but typically prefer melee classes. Still, I’ve been playing a bunker Guardian for my tournament team since release and wanted a change.
I tried lots of different specs, but ended up settling on a few variations of a turret based spec… I was nervous at first about the lack of stun-break but found the build to be much more proactive than re-active, and since I adapted playstyle to fit, I’ve been consistently moving into final round tPvP matches with it, though admittedly yet I have not run it with my usual tourny team.
Why is is a bad move to roll a turret build? As a roamer or DPS I get it, but combined with rifle, the CC of the build is amazing… and unlike other bunker builds, since the turrets are not affected by your power stats, they are just as viable in a tanky build.
I would venture to tell the OP not to question his build if it’s working… especially if people are trying to compare spirit weapons on a CD to turrets. So far I’ve had lots of success, as long as you play pro-actively, actively snaring/knockback/regen rather than trying to react to stuns and burst.
Glad to see you are enjoying the turrets- alot of negativity here regarding them.
Based on what I read, and trying to understand the purpose of the build, I was wondering if you had tried thumper in place of rifle. Seems like the knockback would fit better with your theme.
The negativity is basically just because guardian spirit weapons are better in almost every way – do more damage, can move, invulerable, etc.