yeah, if they’re going to add weapons, my personal preferences in order would be:
Maces (Main and Off)
Torches (Off)
Hammer (2h)
not saying that I wouldn’t like hammer, just that I personally thing that maces and torches would not only be a better choice for the theme of the class, but because it also open up a lot of diversity for weapon choices. Right now we can only choose between 3 different sets total. If they simply added Maces for on and off hands, that adds another 5 choices right there, and then torches would add another 2.
Dual shields though seems really weird to me. I do think it would be kinda funny, plus it’d be unique, but it seems very unlikely and I’d rather they work on other things before even thinking about this.
As for the abilities themselves, I was thinking the torch would be a close range fire AoE explosion sorta deal, sort of I guess an alternative to off hand pistol, but instead of an immobilize it would probably have another fire attack, like maybe throwing the torch for a longer ranged fire damage.
With the Mace or hammer, I’d make it electricity style attacks, obviously melee. Probably minor AoE, which would make them a decent choice to differentiate from the rifle and pistols. In fact, you could probably make them pretty much the same in concept, the Hammer being about CC and Mace about Conditions, but with the trade-off being exchanging range for AoE in general. Although maybe the Mace could be more about the inhibiting conditions rather than the damaging ones, like blindness, weakness and so on.
As for some of the other weapon ideas, I don’t like the concept of an engineer with a focus or scepter. Those are pretty much strictly magical weapons, and I was under the impression that the engineer was sorta the “anti” magic class, hence the lack of stuff like signets and use of things like gadgets. And I don’t think that swords would really be our type of thing.