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Posted by: Lupanic.6502

Lupanic.6502

Well I am new to posting builds, but I have been messing around with a few. Now before people laugh at my idea I would like them to take a look at it and try it for themselves. It is currently a static discharge high bleed build with enough blast finishers to keep you alive if used correctly. At the moment this build suffers from being focused of course and very low mobility still working on it, but the rate that you can apply bleeds with static discharge and the combination of grenades and pistol skills is insane. Please take a look and tell me what you think http://gw2skills.net/editor/?fcAQJAqelIqiYX7STF17IyoCkGoH6FfNifewWvFEC-ToAAzEwo8x5jBGZR2iGVcWYuA

if you go for condition damage, do you think static discharge is useful ? How much damage do you make? 500 ?

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Posted by: Frightlight.3796

Frightlight.3796

Ah the static discharge does not do much damage its more so for the bouncing crits the help apply bleed to the target and players around them. It also will throw off your opponent thinking your playing a burst static discharge build.

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Posted by: Unhinged Carrot.3849

Unhinged Carrot.3849

Here’s a build I’ve been messing with today. Hybrid FT/HGH power/crit build:

http://en.gw2skills.net/editor/?fcAQFAUlspyanuShF17IxIFde0gUA47K6R+p8kB-TkAg0EBpyxljJIZN2aGicEB

Near enough 25 stacks of might permanently if you do it properly. 6000+ flame blast crits on squishies, decent survivability through elixir condition removal, mobility and dodges (perma Vigor + Elixir R) and CCing opponents. Has a decent 21k health pool and an extra 200 toughness from Juggernaut too. 2650 power (with might), 40% crit damage and 60% crit chance (with fury up). Landing all the attacks puts most people under a lot of pressure. Especially fun on Skyhammer with all the knockbacks.

Fairly happy with the trait point distribution, but not entirely sure about the individual traits. Would like to try and work Fast-Acting Elixirs in there somehow.

Zobb – Asura Engineer – Seafarer’s Rest

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

http://gw2skills.net/editor/?fcAQFAUlspSXnvyuF17ISIFSogBSRdpXie8YU2kB-jkxAoLAOAQ2rIas1sioxqmJiqV2YA-w
this is a elixir gun build i testing
gain 2 or 3 stack might wiht elixir
combo skill for go in (rifle skill 5) and out (elixir gun skill 4)
3 skill to break stun, remove a cond every time u use a elixir
well now is good for support

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

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Posted by: imaginary.6241

imaginary.6241

Mighty Stealth Bomber (Oct 15 Patch)

I didn’t want to provide only a plain Build-Link without further insights and explanations but an complete Guide this time, that ’s why I opened it ’s own Discussion Thread here:

https://forum-en.gw2archive.eu/forum/professions/engineer/xPvP-Mighty-Stealth-Bomber-Oct-15-Patch/first#post3043784

The Guide itself can be found here:

http://intothemists.com/guides/1505-mighty_stealth_bomber_oct_15_patch

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

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Posted by: Sizer.5632

Sizer.5632

http://en.gw2skills.net/editor/?fcAQFAUlIqiY38SyF17IyIFdmoJSR+pffewWPIEC-ToAg0CnIyRpjTHTOygsBNE5AB

Been running that for a while, its actually a lot better since the stability from the last patch. A lot of people probably dont like elixir U but I find it useful, stunbreak/quickness + static shield + crowbar + smack chain and you do a huge amount of damage in melee, or you can knock back and use explosive shot + throw wrench. Plus the tool kit version of it is awesome vs ranged, though if it was a guarenteed smoke wall instead of random it would be better for combo fields. The debuff from it can screw you over sometimes but you always have gear shield a few snares to get away.

With a power build ive had 6k+ crowbar crits and with 20 stacks of might your conditions still hurt. I know its not optimal but its more versatile than a static discharge build and more interesting than grenades imo. I take out U for S when I know it will be a difficult fight or when you will need more guaranteed stomps, C probably isnt a bad idea either if you know youll fight a lot of necros and w/e.

Tempted to drop fast acting elixirs for PI or invigorating speed, probably would be harder to kill. Also toying with removing energized armor for something else, just not entirely sure what would be worthwhile, if anyones experienced with HGH builds feedback would be appreciated.

Borolis Pass – [TOVL]
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele

(edited by Sizer.5632)

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Posted by: jniel.3581

jniel.3581

Get the job done… Its not the highest dps or the best surv but while in grenadier mode it fits more situations somewhat ok or better in pve/wvw. It also allows the easy swap out to put in turrets and have them somewhat useful (via traits) for very specific situations. Specializing would be better but I get sick of bounce back and forth just to reset this gives me flex. Basically I have 3 sets of armour but only typically use two.

Power/Precision/Toughness is my usual run and works all the time. Jack of all trades.
Power/Precision/Condition for when I want a bit more dps.
Mix of Power/Tough/Vitality (rarely use this) for when the first seems to not be quite enough one way or the other.

http://www.gw2db.com/skills/calc/engineer#14|0|0|0|0|0|0|30|1876|1422|1885|0|0|0|0|20|988|1012|0|20|1880|1479|0|0|0|0|0|0|0|1|0|0|0|0|0|0|0|0|0|0|0|0|0|

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Posted by: Luku.6542

Luku.6542

“Power/Toughness/condition”

What is the gear to get the best combo for these stats? I have limited funds so would appreciate your help in picking these wisely.

Thank you.

(edited by Luku.6542)

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Posted by: Brayton.2361

Brayton.2361

So, I’m completely new to this game, just started two months back. I’m getting my kitten handed to me in PvP and I don’t know if I’m doing anything in Dungeons but I love the build in PvE.

Here:
http://www.gw2db.com/skills/calc/engineer#14|0|3187|1433|4643|253|4065|20|1795|1792|0|30|1419|1866|1429|20|1465|1481|0|0|0|0|0|0|0|0|0|0|0|0|28035|0|0|0|0|0|0|0|0|0|0|0|0|

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Posted by: DMStewart.6123

DMStewart.6123

So here’s my current build. It’s what I use in World PvE. Turrets for any fight that says in one place (I use Rocket Boots, Elixir C and Personal Battering Ram when I’m not using turrets). Battering Ram takes care of anything that does get into melee range, giving me a bit more time to deal with it before I get hurt too badly.
http://bit.ly/1g1xd59

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Posted by: Knox.3748

Knox.3748

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Posted by: Voramoz.6790

Voramoz.6790

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fgw2skills.net%2Feditor%2F%3FfcAQFAUl0p6ZH5y3F17IxoHkW0ZGkC92XRKuslB-ToAg0CsIiRFjLGTMyYsxMo4QB

SPVP rocket roamer/bunker

http://gw2skills.net/editor/?fcAQFAUl0p6ZH5y3F17IxoHkW0ZGkC92XRKuslB-jUCBoiBhoIIJqFRjtipIasKkYaXER1GcJymTr2qDQIgRLAA-w

WVW build I am working on. Note that this is the highest crit damage you can get as a base in PVE/WVW (minus celestial weapon and rune of fury which does not work).

I’m always experimenting. Recently with the AED which I feel necessitates the elixir gun vice the bomb kit and the inventions line rather than alchemy line.

Very fun build to play. Rocket boots, jump shots, overcharged shots, stealth… Alter the atmosphere with all the lightning output!!

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Posted by: connieboy.9840

connieboy.9840

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Posted by: maciora.9542

maciora.9542

http://gw2skills.net/editor/?fcIQJAqanIE1ZbvLSsQ9ikY8BOHSRhvv4DY+ji3mWA-jgCBoOBkCAk8AITtIasFMBpmJslPRT3ATxiIq2joIa1SBAzaA-e

Africans call EBOLA: a death of a thousand cuts, as you bleed from every cavity in your body. This build is EBOLA build, you bleed ur oponent to death, either through explosions from grenades/bombs (ur main weapon), from time to time shrapnel and trapping ur enemy, applying 3stacks of bleeding ( 4-5 shots equivalent) when swap.

This build is to bleed ur enemy, go and see the champion with 12+ stacks of bleed, constantly freezing and poisoning him. No extra points in grenadier, I have put them in vitality and tools to be more dangerous in close counter, 25% and u have recharge (what is of course not mentioned it is 90 s cooldown but as usual eng the toughest class of them all, only for real players). Bleed, fight and kill them all…

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Posted by: Nocturnal Lunacy.8563

Nocturnal Lunacy.8563

I created an altruistic engi build so i can add as much support as possible to my party in WvW. This also works solo but takes a lot longer cuz the damage isn’t as high.
This is a test build and a work in progress so any and all input on how I can improve this build will be appreciated.
Here is the build: http://intothemists.com/guides/2771-wvw_test_build_nocturnal_lunacys_altruistic_engineer
And here is the build in action: http://youtu.be/LcJpZ-QdE_Y

On another note, I’ve noticed that from the time it takes to drop the healing turret and the time it actually lays down a blastable field changes constantly. Sometimes I can do it immediately and at other times I have to wait 2 seconds which you may see in the video and at other times it fails completely. I thought this was lag at first but even when I am solo in PvE with no lag its the same thing.
There are also times when the turret blasts itself when I dbl click on the turret icon and not use the F1 key which is weird to me. Whats going on here? Is my keyboard messing up or the game mechanic not functioning properly?

Forever Against Stacked Servers
Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.

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Posted by: JohnnyWrath.4023

JohnnyWrath.4023

I want to get some input from these two builds that I created.

http://intothemists.com/calc/?build=-W;9;9;9;0T-JJ-17A;147-58;25;9;2m-Fs0;5VOVTWYXcYi3o_-o-G-2i;5F18ZF18Z;9;9;9-kkkkkk;4k0;4577R

http://intothemists.com/calc/?build=-W;4cPVg0c-gTFx0;9;4T-JJ-17A;104-58;25;519cV19cVb-Fs0;6h-l0p1vY0_550sVG-1T;5F18ZF18Z;9;9;9;9;0k0;46-6D

The first build is just a regular Berserker build with every single focus on Power. The second build is made to compare with the Berserker build. It is a Power/Toughness/Vitality (Soldier) build, using the Sharpening Stones as a way of pushing Power up. I would love to know which build would seem feasible for a PvE/WvW Engineer. Berserker’s all squishy and such, but able to deal wonderful critical damages, whereas the Soldier build sacrifices away criticals for more survivability and deal decent damage at the same time.

Some input guys?

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Posted by: Gundorf.7162

Gundorf.7162

Would like to hear some opinions on these builds, I’m finally comfortable with them.
First one is for pvp:
http://gw2skills.net/editor/?vcAQFAUlUUptrdexELseNiAqgeJ6R+pfY2nHyVaBhA-TgAg0E4owxhjBHJOWcGEA
Heres the pve one:
http://gw2skills.net/editor/?vcAQFAUlUUptrlXxELseRiMqQnBqgeJSR+hZfeIXpFEC-zQxAkFgkXR0YV6LqW7gpKBEDQfA-e

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Posted by: Lupanic.6502

Lupanic.6502

I just checked the pvp build and it is strange. Forceful explosions works not for grenades. So it does only work for the mine you place after you dodge.

Blood injection on a power build? Really?

The sigil for 5% more crit on a build with already 44% crit chance does also not fit very well. For more damage you could have battle or air

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Posted by: Marc of Shadow.1083

Marc of Shadow.1083

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Posted by: Rabidsavage.7518

Rabidsavage.7518

I’m looking for some feed back on two builds for WvW

The first one is a dps build focused on condition damage.
http://gw2skills.net/editor/?vcQQJAqalsTpvrdexELseNiEShEKYgeUfA2IKSBmpfA-zECBYfIYNBk8GgEBMHqIas1gFRjVjiIq2jgIqGA-w
The second one is an idea I had for a tanky support build
http://gw2skills.net/editor/?vcQQJAqelsTp6qtbxPLseNSE6RhvvaF94yNeyfKIXA-z0BB4hBkoGg+AMBtIasFhFRjVNjIqWnEDA-w
I’m trying to set it up so that I can throw out a bunch of boons while still being able to mitigate a moderate amount of damage

Suggestions are greatly welcomed!

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Posted by: Ronin.5038

Ronin.5038

The build editor sites haven’t updated at this point, but I’ll post my build anyway.

http://gw2skills.net/editor/?vcMQJAqelUUpdrlYxPLseNiMqQnB6RdBYj4nHvVaBhA-zwxAYLhQKDAJKhJyioxW5KiGruGT5SEVHA4Agg0FCQxGA-e

Works fantastically. An easy 20+ stacks of might for yourself, 9-12 stacks of might for the team. 25 quick vulnerability stacks, high uptime chill, blinds (flash grenade, smoke bomb, static shot) permanent burn, poison and around 15 bleed stacks which are all stacked quickly and easily. 1k per auto grenade 3.5-4.5k bomb autos. Good self and group healing through heal turret/super elixir. Good group cleanse with fumigate, super elixir and heal turret. 1500 range grenades. Top it all off with supply crate, and this is a pretty good dungeon/general PvE setup.

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Posted by: Ameno.6813

Ameno.6813

EXPLOSIONS EVERWHERE!

http://gw2skills.net/editor/?fdQQFAUlUUpPr9dxLLseNSbBNqwA6TMiW/5FEgVD-T1BEABks/ATK/aTDBAPIgHugAJq+zWKBJFQeCjA-w

This is a really fun build I threw together that will destroy any class that gets close to you. The bunker down trait and high evasion and precision that this build offers is probably one of the best kiting builds in the game. If you’re feeling particularly evil swap out rocket boots for Slick Shoes, there’s no going back if you opt for this though, every fight will be to the death as you have zero ability to escape. This build is like perma retaliation, except the retaliation is actually bombs/mines that each hit like a truck.

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Posted by: Smurf.4736

Smurf.4736

Mesmer : Lintar M

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Posted by: Chiorix.5361

Chiorix.5361

Ok, first off, I know this build isn’t great for much, and I’m hoping someone can give me a better build based off my play style. (It’d be very appreciated.)

I run full cleric’s (which I know is considered a bad idea).
Traits are 6/2/6/0/0 with III, VIII, XII, IV, II, VIII, XI
I use kits occasionally, generally when I feel the need to switch combat-styles, and usually have my rifle out. Most commonly-used kit is bombs.
I don’t have any one solid string of utility skills— it varies extensively depending upon the dungeon/boss/situation.

While my damage output isn’t anything to brag about, I do find that, given my rifle and cleric’s, I’m able to be at range or in the middle of the fight at any time, and can also tank just well enough to make sure I can revive people in the party with lower health pools.
I really do boil down to a support engineer (which I’ve not heard of anyone doing, really), but I’m also set up well to solo pve with relative ease (I’ve always done exploration with my engineer, and he’s the first— and so far, only— character of mine to reach 100% world exploration).

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Posted by: cuge.5398

cuge.5398

Some time ago i decided to go for “champion genious” title, i tried out many builds but i was a bit tired of condition builds and the new turret build just feel kitten boring to me.
So i went for a berserker build that can dish out some nice aoe dmg, and it turned out to be really funny to play, an high risk high reward build that works in teamQ quite well.
I made a vid to show this build to my guildies but i thought i could share it here too.

(edited by cuge.5398)

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Posted by: Lupanic.6502

Lupanic.6502

Some time ago i decided to go for “champion genious” title, i tried out many builds but i was a bit tired of condition builds and the new turret build just feel kitten boring to me.
So i went for a berserker build that can dish out some nice aoe dmg, and it turned out to be really funny to play, an high risk high reward build that works in teamQ quite well.
I made a vid to show this build to my guildies but i thought i could share it here too.

http://gw2skills.net/editor/?fJAQJASTjMdUFaZIehQHagqgCdFEAPg6joxzhUZAA-TpQOgAA7PEXGAA

We know Warrior is OP. But do you think it is a good idea to post a warrior build in the Engineer thread?

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Posted by: cuge.5398

cuge.5398

/facepalm
My fail sry, didnt mean to trll, just paste the wrong link
now its the correct one

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Posted by: Kaykero.7251

Kaykero.7251

Hey guys!
As many of you would have guessed, i am playing an engineer. Actually, i play him since launch and tried many, many different things since then, including grenades, bombs, the flamethrower, some weird combinations and even simple “rifle only”-builds.

The thing is, while many options have various pros and cons (for example: grenades offer the best DPS, but spamming 1-5 while manually targeting gets annoying after a week, at least for me), i personally liked Static Discharge (with rifle) the most because of the simple, but still effective gameplay while offering slight support through crowd control and vulnerability and some option to defend myself (gear shield through toolkit).

My usual build is:
4 – IV/X
4 – V/IX (sometimes, depending on the situation, i run IV/IX)
0
0
6 – II/VI/XII

with full Berserker Gear and following utilities: Utility goggles (stun breaker, fury buff and vulnerability), Rifle turret (quick cooldown on the toolbelt skill) and Tool kit (3 seconds of block, cc and nice toolbelt skill).

That being said, i do not feel like “dead weight” in dungeons or fractals, but i am kind of unsatisfied with this build. Also, when i do some research in patch notes and skill changes after not playing for a while, i often get the impression that even though none obvious changes would affect my build, i just feel uncomfortable with using the same build after so many patches because i might have overlooked something.

Keep in mind: i strongly focus on PvE, so that is where i want to be effective!

To finally get to the point: i want to know if my build, according to some of you more experienced and seasoned engineer players, is viable and, if not, what you would change in order to be most efficient without (!) having to get my good old grenade kit out – i think i have thrown enough grenades by mashing buttons back at launch.

Help would really be appreciated!

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Posted by: hggt.7260

hggt.7260

Hey guys, this is my tank build I’ve just recently made. So far it’s pretty good. It has a lot of condition removal, and has quite a bit of health as well. The power is moderate but not amazing. I prefer to run more vital builds, instead of pure power and hoping for the best while I fight 3 mobs. xD
http://gw2skills.net/editor/?fdAQFAUlcTp8qVXxCLseNieBByAkARviaMjPOvVC-TBSBABPp8LWlg7o+TDm/QRHAIXAgY2fAgHAAA-e

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Posted by: SwiftDeathSK.5708

SwiftDeathSK.5708

I’ve named this build Shepard’s Bleedburst build, because it’s focused around bleed stacks and burst damage, with beautiful crowd control abilities and 100% unbuffed crit chance when the target drops to 50% hp. Also burns with every shot for added damage, and uses blind as an extra layer of defense. I’m still gathering the pieces, so this is not what my character currently has, but it is what he is currently being built into, so I should note that this is purely a test build at this point.

http://en.gw2skills.net/editor/?fdUQFAUlUUpuqdzxkLseNCbBNq4A6KMi3+5IGgWD-TRCBABQtgAlKBj4BAgp6PGqjohDIAAXIAa2PgLlfBAOAGe4AhHOrv+6rv+6N8wDP8wDHA-e

Unbuffed crit chance sits at 90% until the target gets dropped to 50%, then it jumps up to 100%. Every crit has both a 60% chance to apply bleed and an additional 33% chance to apply a second stack of bleed, it also applies burning with every crit and an additional 33% chance to apply 6 seconds of blindness for defense. Each condition applied boosts damage output by 2%, which I’m not sure if it’s counted as base damage but it could be up to an additional 3.7% for every condition if it is due to 100% crit.

For defense I don’t have a whole lot in terms of stats, but I have a wonderful system of crowd control, which will allow you to keep a distance from the target at all times. I have 4 separate immobilize skills on the hotbar – one being a turret. 5 if you count the supply drop net turret. Each time someone is hit with an immobilize condition, they also have cripple and 5 stacks of vulnerability applied. In a matter of seconds I can apply 25 stacks of vulnerability by deploying the net turret, then rotating between the other 3 skills while the net turret shoots out a second net at the end, bringing out the last 5 stacks. Once the target’s HP goes down below 50%, each attack applies cripple again. If the target is being annoying and kiting your “lockdown” area where your net turret is, you can switch to the toolkit and use the magnet to pull him to it, and proceed to stack vulnerability to further whittle him down. The usefulness of the immobilize is not so much the immobilization itself, but the slowed movement rate with the stacks of vulnerability that it causes – so in theory you can attack another player with this and they would have difficulty chasing you as you attack with large amounts of bleed stacks and constant burning.

However, if you find yourself in a situation where you simply cannot get away from the enemy or you need more AoE damage, you can use the elite skill to bring down a supply crate. But if you are not in a player-vs-player environment, switching out the tool kit for a rocket turret is a lot more beneficial since NPCs don’t really kite turrets.

The beauty of this build is that it builds an incredible amount of momentum the longer the fight goes on, if not immediately taken out of the fight and it starts to drag out, I can apply a lot of conditions in a relatively short time and keep them coming, increasing damage as I go along. Say I have a target with 25 stacks of bleed because it’s been a longer fight, and can deploy my net turret and cycle through my immobilize skills to apply the 25 stacks of vulnerability, on top of the burning from every hit and cripple if under 50% hp – the increased damage output is 5% from bleed damage boost + 2% damage for every condition (52 conditions just from my own attacks applied at once) + the 25% increased damage from the vulnerability and you have an increase of 134% base damage – then multiply that by 172% crit damage because of the 100% chance. That’s the equivalent of ~230% crit damage, plus 25 stacks of bleed, plus a stack of burning for a single tick.
I hope I did the math for that correctly, it sounds about right.

From this setup, I really hope to see more engineers building precision builds instead of bombs and grenades.

Fingers crossed hoping next week’s update doesn’t break this.

Mesmers mesmerize the world, Necros bring it back
to life, Warriors fight it, and Guardians protect it.
Engineers? We just want to watch the world burn!

(edited by SwiftDeathSK.5708)

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Posted by: LockeLiefather.1085

LockeLiefather.1085

I’m posting this build, just to check if doing ascended armor with stats I have is worthy. Honestly this build fit’s anything, from pve to pvp.

http://gw2skills.net/editor/?fdEQJAqalUUptrNexkLkfNCbBNy4EGQvhQ82P+wAA-TxyAwAWUCyXPgkHIAATQs0QM5EAAW5Ru9HCrEbn6PCOQABAQAmYJGAm4En4EnYCBMaBA-e

This build focuses on versatility, it’s not build you’ll destroy dungs all by yourself, but i find it very fun to use. The thing is, that I may use many kits and trait combinations, and almost every combination of engineer skills benefit from stats in this build. I think Engineer is the only class in game that is capable of using this stat combination, because he is the only class that will deal many conditions AND damage at the same time.
Stats combination is Valkyrie + Rabid, so we get something like damage focused celestial with no healing power. Because of that, you can equip nades, bombs, pistols, FT and Elixir Gun, and they all will work! Ofcourse, you have to change traits to put them to their full potential, but you don’t have to swap gear.

At first, you may think that’s it’s useless because it uses many condition damage, which is by far most hated way of dealing damage in PvE because of bad stacking system. Yup, i know (still love condi build btw.) you won’t deal damage from conditions if you have bleed stacking thief in party, but seriously, this brief moments when enemy has full stack of bleed are rare. Most of the time, enemies will have 20 stacks of bleed, and that’s where you can aim. With this build you can deal from 5 to 7 stacks of bleed which will deal around 1000-2000 damage (I wanted to say 4500 but I’m not sure if this is correct number). Aside from that bleed, you deal 500 to 1000 damage on crit from normal pistol attack, 4-5k damage from Prybar + confusion etc. If you summarise damage from conditions and normal damage you’ll get around same numbers as with full soldier gear, or knights on any other class.

Why, you may ask, why splitting damage between power and condi? Answer is plain simple, because skill rotation works wonders with this. Normally, if you are a condi build, you’ll swap to kits that give you specific conditions. For example, if you want to deal confusion and you are condi oriented build, you’ll need to use one skill form bomb kit, one from Tool kit, and one from pistol. Ok, it’s a good and fairly easy thing to do, but here you don’t have to pick one skill from tool, you just use all of them and all are good. Not best, I get that, but they still inflict lacerations to enemy.

Aside from that, build I posted is only one combination of traits I use. I try to change my build for dungs, PvE, specific bosses etc. This combination is by far best AoE damage build I’ve played with. Damage from pistols is rising with each enemy in group, and when you’re fighting with 5 or more enemies they all get conditions and damage. 1 skill on pistols is particularly awesome, because explosions from hitting one enemy, will hit all five if they are close, and explosion occurs each time bullet traverse their hitbox so damage grows significantly.

So, what’s your opinion? Do you find any way to increase capabilities of my build?

P.S. Please, please, please, please don’t tell me anything about superiority of Berserker’s stats and power builds in general. I’ve hear too much of that crap. So much, that I’ve made sole decision of not using Berserker’s on any of my characters.

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Posted by: Mindcrime.5603

Mindcrime.5603

http://gw2skills.net/editor/?fdAQJAqelUUpPrlcxvLseRCbBFyZcRQtBROls8xDEAA-TVzAABWoEEIVYe+BAAgJME1CAmykPOBAVpESp9H+UVAjUbQQdAhp0IAACgCNYoDdmzMSBIp0I-w
With a mixture of half rabid and half dire gear this build has high damage and high survivability. I can log onto WvW and run solo, in a small group, or go dive into zergs with this current build. If I need to help apply pressure to a tower or keep, I will remove Hair Trigger and add ’nades to the buisness instead of bomb kit. Even so, I only use the grenade for wall pressure; any other time I stick with bomb kit. There are many tweeks or substitutes that may appease others, and I am sure that I have already run that course, but this seems to work the best for me. I want to help new or veteran players who are getting into the engineer class so any information or questions, please feel free to comment.
*Rocket Boots>Elixir Gun/Elixir S-I like the idea of being able to shoot off in any direction I want and either escape, chase, or jump into and through a zerg to enter a keep or tower. Sure, the utility of EG is great and it does have the number 4 ability; but that doesn’t quite match up to what I need. The elixir S is also a great choice, but you can’t really escape as well as you could if you launched yourself forward and far away with your rocket propelled boots. Besides, I run Elixir S as a trait. I hope that helps with the inevitable question

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Posted by: KevinB.9643

KevinB.9643

Good day everyone,

During the past week I have been building on my Sinister Engineer build for dungeons. Although people prefer full berserker for organized groups, I insisted on making this build anyway.

Sinister relies on both power and condition damage, when I play dungeons I am mostly do only one person stacking conditions which is in favor of my build.

This build is to be used for: PVE solo content, dungeons parties which has no condimancer or maybe even solo dungeoneer.

I would not use this build in: WvW since it lacks toughness and vitality or world bosses, since too many people apply conditions, which may render your dps output.

Please note: I do not play engineer as my main, nor do I know everything about the engi. I recently started playing dungeons with the class because I felt I needed to give this great class a second chance. So far, I start to like the class even more and more because of the diversity and adapting to every situation gives you that real " engineering feeling".

This is the build so far:
http://gw2skills.net/editor/?fdAQJAqOlUUpEr1ah1rRSLoRdHQ/iOU3P3gA8UA-TByHABWoHQWzf1qEcgHAQuK/uV9Hz2fAgTAApAWUZF-e

I have left 1 skill slot open which I use as my “wild card”. I would use the following skills in different situations:

Bomb Kit— For an extra might stack (BoB) or extra fire field, blindness;
Tool Kit— Extra confusion stack and shield;
Elixer S— For stealth stacking (Trow elixer S) and invulnerability;
Exlixer R— Extra endurance or a lazy rezz (Trow Elixer R) for downed teammates;
Exlixer B— When I feel comfortable and my teammates know how to survive I use this for some extra boons, or for an extra stability (Trow elixer B );
Elixer U— Mainly when I don’t have a guard or mesmer in my team, I have 1 reflect/absorb with (Trow elixer U);

This build uses 6 runes of the Aristocracy which is a nice rune in combination with some might stacking;

My might stacking rotation:
(note: there are other might stacking rotations, or better ones)

1: if you use Bomb Kit, place Big O’l Bomb first. Otherwise skip this part;
2: Use napalm, flamethrower;
3: Flame Blast / Detonate Flame Blast;
4: Healing Turret / Detonate Healing Turret:
5: Magnetic Shield / Magnetic Inversion;

Unfortunately I do not have a dps rotation yet, will work on that in the near future

Apologies for the long post, I hope may have helped people out with this build.

(edited by KevinB.9643)

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Posted by: Peutrifectus.4830

Peutrifectus.4830

Hey guys,

My Engi’s name is *Deschain Munroe"

This is my build - Expriment 626

It’s been a build I’ve been developing for a while in PvP but since aquireing my full exotic celestial armour and ascended pistols/trinkets, I can use it elsewhere now.

Here; Experiment 626!

It focuses on condition application which supplements (via modified ammunition) power based bursts from the toolbelt skill whilst keeping high condi pressure on the target.

The gear is full celestial for hybrid stats and healing. All of which is utilized. The low power from celestial is boosted by 6 runes of strength with the 1st 5% dmg boost as this build can easily sustain 15-20 stacks of might.

My normal opening combo is as follows;

Magnet pull>Crowbar>PBR>Glue-shot>Analyse foe>Static shock>Throw wrench>Launch PBR

By the time throw wrench hits, the foe has 5-6 condis, so DMG gets at least;

+5% runes
+5% vs bleeding foe
+10% full endurance
+10% mod ammo
+15% vulnerability

It all adds up and since it’s a CC combo, it’s difficult to avoid once pulled.

The Kit is my healing of choice because the big heal resets at 25% health meaning I can pretty much use it on CD at around 50% health. Also, I have nil blast finishers to suplement water fields. My favourite tactic in PvP is to cap near objectives and load it up with a dozen medi packs, 3/4 cleansing formulas and 2/3 stimulants. This gives me a great deal of offense and defense without having to activate my fury/healing skills.

Major weakness, like most engi builds is condi cleanse. On a loaded point I have 3/4 dropped by Med Kit and then 1 more every 15sec. It normally gets saved for cripples/imobs when trying to escape.

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Posted by: Law.3054

Law.3054

Celeraun, the Whispers’ Demolitions -and all around explody- Expert.

Rifle + Explosions(Rifle, Grenades, Bombs, Elixir Gun)

6/6/0/0/2 in PVE with Shrap, Short Fuse, and Grenadier. Precise Sights, Rifle Mod and Modified Ammo. Static Discharge.

Rifle + trusty tool box(Rifle, Grenades, Tools, Goggles)

6/0/0/4/4 in PVP with Shrap, Explosive Powder, and Grenadier. Invigorating Speed and Backpack Regen. Static Discharge and Speedy Kits.

(edited by Law.3054)

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Posted by: santenal.1054

santenal.1054

removed pre 23/6 patch build

(edited by santenal.1054)

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Posted by: Peutrifectus.4830

Peutrifectus.4830

Deschain Munroe – Burst grenadier

http://gw2skills.net/editor/?fdAQFAEGptgG9bCzaEVG/8DCwRB-TJBFABCcBAqZ/hoLDAwDAAA

This build is specifically for pvp. Obvious retaliation snags renders it pants vs any zerg but with knight/zerker may be useful wvw as roamer/ havoc squad… Not used it as such though.

The pull – prybar – OC – superseded – wrench – net – barrage combo generates burst dps close to SD build albeit with higher cd than suprise shot etc but with greater defense. As always, condi spam is difficult but good use of healing turret, Oc (imobs) and mobility to land control disables on condi foes with follow up burst can make for a difficult win.

Enjoy

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Posted by: Kizzu.5826

Kizzu.5826

Reflect and CC fest
http://gw2skills.net/editor/?fdAQFAUlUUpyq1UxkLseNCdBN6w0lnE6RcwQ/pAA-TJBHABv+AAA4CAIz+DNVGAA

Three turret that can be used for reflect (5 sec x 3 + one recharge) and for CC with accelerant packed turrets.
Those turrets has to be destroyed shortly after utilisation, for healing combo burst, and getting reflects back.

The core of this build is that the great amount of reflects will force opponents either to get away, or to force them into coming in melee. Turrets are deadly in melee, as they provide CC and strong spikes.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

(edited by ZeftheWicked.3076)

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Posted by: Goosekilla.2796

Goosekilla.2796

Grenth’s Tank
pvp build for tanking/holding points.

http://gw2skills.net/editor/?fdAQFAUlUUpkrdex+KseNCdBNyp0FRuwi85AczOD-TJxFwAo2fYaZAAPAAEXAAA

Kite in rifle.
After they burst, apply chill with heal turret, if you’re in range, blow up for +health and knockback. Use quickness from synaptic overload in toolkit to break them.
Or interrupt w/ rifle 4 + f3 ->close gap while quickness autoattacking ->rifle 3 + rifle 5.
f1 + rifle 5 gives extra healing.
Use slick shoes as short cd stunbreak, elixir S as the ohkitten button.
Rifle 3 + rifle 5 does pretty sweet dmg, too.
Use turret pbaoe pretty much on cooldown: drop, overcharge, pickup unless it’s time to burst (synaptic overload off cd) or you need the extra heal boost.
Use gear shield to stymmie their bursts. Box of nails for area control. When they try to stay at range, bash them with your wrench. When they try to get close, blast them away with your rifle.
Mainly be obnoxious and keep them chilled until they make a mistake or run out of gettaway moves. Then bash mercilessly.

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]

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Posted by: AcoAssassin.1735

AcoAssassin.1735

http://gw2skills.net/editor/?fdAQJAqelUUp+qlYxkLseRCbBNqxAqOIysUlPfgAkUA-TJhHAB0eCAA4BAgUZAQ2fAA i love my condis and really you can use rifle too but i like my ccs

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Posted by: Lupanic.6502

Lupanic.6502

http://gw2skills.net/editor/?fdAQJAqelUUp+qlYxkLseRCbBNqxAqOIysUlPfgAkUA-TJhHAB0eCAA4BAgUZAQ2fAA i love my condis and really you can use rifle too but i like my ccs

I am not too sure about your choice of runes.

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Posted by: Peutrifectus.4830

Peutrifectus.4830

1st 23/6 build ninja!

Deschain Munroe’s guide to The Pyro-Tech!

Good day fellow engineers!

This is gonna be a more in depth build guide than anything I’ve ever posted before. Firstly, because it’s got to be the most fun I’ve had in a long time. Secondly, it’s left many a mesmer and thief in tatters (with stealth openers being a problem for many, this may help). Lastly, many of you are still tryin to find your way and if this helps even a little bit, then job done.

To summarize, this build is all about burning and gizmos.

PvP Build

WvW Build

PvE… just WvW with different sigils!

Utilities:

AED, Flamethrower, Rocket boots, utility goggles and supply crate.

Weapons:

Dual pistols;

Pistols are the main offensive weapons whilst the flamethrower (FT) is there for utility.
Using FT#5 during stomps and air blast to interrupt stomps.
On the subject of stomps, it’s a good time to mention AED’s f1 ability.
It’s seldom used except to interrupt stomps.
As stomps take around 3 seconds to complete, it is the best use of the stun it provides as the cast time isn’t disadvantaged by its purpose in this case.
Napalm FT#4 at your feet in melee or on a foe that has been immobilized or knocked down to stack some sick burns and FT#2 for the might stacks.

Sigils; Energy and Torment.

Whilst we get quite a bit of vigor from the tools minor trait, this isn’t sufficient to provide enough dodges to remain reactive.
When you need, swapping weapons can give you an instant dodge.
Once you have swapped into FT you can hit FT#5 to aid escape, into pistol #3 or even rocket boots and get the F out of there!

Torment, this is because it’s an extra condition that procs often enough to be a cover condition, reducing the chance that your more effective conditions (read as burning) getting cleansed.

Gear:

Armour/Trinkets/Amulet;

This is a condi build so the main stat is condition damage.
Secondary stats desired are precision for our passive procs and toughness to minimise burst damage.
Ergo Rabid is where it’s at.

For WvW/PvE I use rabid/dire trinkets for that bit extra defense whislt maintaining high condition damage.

The PvE variant uses sigils of corruption and bursting to maximise dps… who needs that many dodges and cover condis anywho?!

Runes;

6 x Superior Runes of Balthazar

These are taken to augment the many sources of burning this build has as well as introducing it’s own aoe burn.
The #6 ability is what makes this set really stand out.
At 25% health, you probably want to think about healing, and with a 3/4 sec cast time, the quickness can make the difference between stomp and be-stomped!

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Posted by: Peutrifectus.4830

Peutrifectus.4830

Traits:

Firearms; Chemical Rounds, Precise Distribution, Incendiary Powder.

So this trait line is all about maximising you condition output.
Chemical rounds is a no brained here, with mobility available elsewhere and wielding twin pistols it does alot to augment pistol#4 to (13.5 seconds of burning with runes of balthazar and incendiary powder).
Speaking of which, we take Incendiary Powder to further augment burns and apply 2 further stacks for 7 seconds in every 10.
Using the flamer for utility, the trait Juggernaut is not selected as more time is spent in pistols.
With all the precision from rabid stats, Precise Distribution is taken to maximise condi damage where other options benefit power rifle builds.
The minors are all good, more crit more bleeds for longer… Win.

Inventions; Automated Medical Response (AMR), Mecha Legs, Bunker Down.

This the defensive line.
AMR is great and what makes AED shine.
It further synergises with the Runes of Balthazar #6 ability to make death defying heals.
Mobility is provided with Mecha Legs along with a soft cc (which is everywhere) reduction.
Bunker down is the best option here of the 3 for this build.
Even if you aren’t using them, your allies can benefit from the bandages and with the F5 skill, a point is soon loaded with heals.
Minors are great too.
An aoe condi clear and regen that, in turn, buffs healing power increasing AED’s burst heal.

Tools; Reactive Lenses, Target Lock, Gadgeteer.

This final line provides stealth counters and adds to our utilities.
The minors are okay. Excessive energy is a bit wasted on this build but with the vigor nerf, 90-100% endurance is difficult to maintain outside of opening rotations.
Reduced CD’s on toolbelt skills means more burning uptime, which is this builds main source of dps and more vigor procs.

With a rise in mesmers and stealth burst thieves, the first two choices in this line are a direct counter but are usable on anything TBH.
First, reactive lenses is a free auto proc stun break on disable or blind.
The con is that it can be burned up with a blind onto 40sec CD without you even noticing but the major pro, is that insta-stunbreak!
Most openers involve some form of control/disable.
When this procs you still have an active SB on your bar without giving up another utility for the privilege.
The second choice, target lock is a winner even if you suspect someone sneaking up on you, spam some aoe and boom…
Or more often, you’ll get stealth engaged, auto stunbreak, pop some blinds or AED if it’s serious and then get some condis on the go.
When the fool tries to stealth away and heal up/cleanse, if you haven’t already analysed him swap to FT and hose em down! Plus 10% dmg >:).
This is the main use For FT#1 as it’s primarily a power based ability but the burn at the end is welcomed, especially when it’s boosted 5 sec duration due to traits and sigils.

Gadgeteer! The jury seems to be out on this one.
Many complaining that it’s underwhelming.
Most talk about the CD’s but it’s the mechanics that makes this so impressive (to me atleast).
When you get struck 5 times the overcharged skills overwrite the normal ones so that in very short order (remember AMR and Balth’ runes synergy here) you can activate AED up to three times in a row.
Much to great confusion and dismay!
I found the same with slick shoes when developing my build (which works very well to knock down foes then FT#4 them) but found analyse to be a stronger utility.
Also note that gadgeteer grants might on reactive lenses.
TBH, I keep goggles off cooldown for when it’s really needed.
Now it extends AED which can be a life saver….literally.
If it doesn’t pay off I have F5 and bunker down bandages.
Once combats over and the foe is a smoldering slag heap, save that charge for rocket boots.
The mobility when overcharged is astounding!
Also, if you bump into a ranged foe, it closes the gap in a blink and can put that pew pew ranger off kilter!

End of build – Obey all further pipes!

So there he is, The Pyro-Tech!

I’m not going to tell you how to play vs each class because it’s taken me two days worth of coffee breaks to do this much but what I do plan is to record some games, the good and the bad, to show you how this build behaves with me at the reigns (oh dear).

I hope by reading this you’ve gleamed something (even if it’s not to take advise from me again :-)))

- Deschain Munroe

(edited by Peutrifectus.4830)

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Posted by: santenal.1054

santenal.1054

WVW celestial flamethrower, elixir gun and toolkit build

http://gw2skills.net/editor/?vdAQFAUlUUhatYJXwdLQ+FLsFF4IuBBgYHVFPxYbsjfBA-TFyHABKfBAOb/h5UCmo6PLp8zLNEupDAgHAQAgDgf/NA88zP/8zP3v/+8vP/bpAMTZE-w

notes:
-air blast reflects for 1 second

-toolbelt cooldowns are lower in the game:
incendiary ammo= 42s
throw wrench=14s
healing mist(stun breaker!) =23s
toss elixir x =78s

-toss elixir x knocks people out of their transformations really strong against necros (death shroud!) good burst neutralizer and moad squishy builds are easy to hurt real bad.

-On average you will easely have at least 5 might stacks on you thanks to hgh+ elixir gun skills.

-it is really important to rotate fast true all your hard hitting skills to properly pressure people. “flame blast” is a bit hard to use in the beginning but after some practice you will constantly be using this hard hitting skill with low cooldown (it’s a really important skill!).

rotation examples
———————————————

like: throw wrench-> blunderbuss->jumpshot->pry bar->acid bomb->elixir f->flame blast

or: overcharged shot->magnet pull->pry bar

Get creative with the rotations depending on wich skills are off cooldown. you will figure out which rotations give good results when, depending on the class, build and amount of stunbreakers the enemy is using.

how i (sometimes) use elixir x
———————————————————————

Elixir x is great for extra sustain. When i enter an hard/outnumbered battle i usually blow some cooldowns untill my health has droped 6k under full health-> healing turret to full health-> pop elixir x. transformations give an extra large health pool (tornade 30k rampage 40k) so its important to use elixir x when you have a near full hp bar to gain as much extra hp as possible (tornade gives 50% extra hp. rampage 100% extra hp .rampage also reduces incoming damage by 25%).

When i get tornado (way weaker then rampage) i just press 1 (other skills not worth using) and try to knock people around. the #1 skill gets stronger the more enemies are around. #1 sends out 3 bolts which each can bounce 3 times, the damage should not be underestimated.

when the transformation is about to end i forcefully end it myself and immediatly use “overcharged shot”. Thanks to the stability which you still posses you will now not be knocked back urself allowing you to burst your enemy harder.

(edited by santenal.1054)

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Posted by: Drake.8543

Drake.8543

http://gw2skills.net/editor/?vdQQFAUnUIC9dhlcBOeB0ehl8iC8ADgq6b/+vAc8KSiND-T1BFABFcBA6Y/hlU+ZnOgJV/BgHAggKBDAcA87vBglXe5lXe5Ge4hHe4hDA-w. This build is based around using gadgets with the new specialisation traits. It is a very high damage and critical hit chance doing more damage with every condition on your enemy. Using your tool belt skills shoots a lightning bolt doing loads of damages and the sigil of air also shoots out lightning bolts and your runes also shoot lightning bolts so basically your shooting out lightning bolts left right and centre all the time it’s just great massive damage and very quick attacks take a look at the full build through the link provided and also let me know if you think some changes are needed. It would be good to let me know if you think it’s a good build. It seems to work for me so yeah enjoy. Xxxx

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Posted by: Zoso.8279

Zoso.8279

Pistol/Shield Rampager Kit

Firearms – 3/1/3
Tools – 3/1/1
Inventions – 1/3/2

P/S
Sigil of Frailty/Sigil of Energy
Rune of Adventure
Rampage Amulet

Med Kit/Bomb Kit/Tool Kit/Utility Goggles/Elite Mortar Kit

This build is all about attack. High AoE Power/Condi damage. Good survivability considering how much damage your taking. Hard to play but its very strong.

Necromancer Main

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Posted by: DryBones.1354

DryBones.1354

Here’s my build.
Ist a Zerker and a bit of Knight HGH Engineer. I really like playing it^^ hope you may enjoy it too

http://gw2skills.net/editor/?vdAQFAUlUUh2tY9VwkLQ+FLsFF4IuBBQ4SdRvmYHNFPBA-TFyHwACVeoX9HmKB7pEbwDAwhOAR7PA4CAQGgitA-w

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Posted by: Lahm.7056

Lahm.7056

This is the current setup I’m running with great success in both solo/group roaming in WvW. I like to call it “The Shrapneleur” as the Shrapnel trait really plays great in this build.

http://gw2skills.net/editor/?vdAQJAqelUUhSsYfWwALw6FLpFF4JuiHQ4L2R123TFANAA-TlBZwAufAAFVDQ+GAh0DAQZg+TAApAWUYE-w

Gear is a mix of Rabid/Dire, optimal stats with food should be:

20k HP, 40% crit chance, 3k armor, +-1,8k condition damage.

The major drawback is the lack of break stuns, so using blinds optimally is very important. Although you can swap Elixir C for Elixir S but fights versus heavy condi builds will become much harder if Healing Turret is on CD. Technobabble is also a valid offensive choice if you want maximum pressure with confusion stacking with the cost of some survival ability.

Grenades is the point blank/close range option, best way to trigger Shrapnel trait. Grenade Barrage can proc some lengthy bleeds and cripple which coupled with Heavy Armor Exploit and Mecha Legs traits will give you absurd kiting/spacing potential during fights.

Bombs should be used for bunkering or kiting, pop Big Ol’ if jumped on by foes then go with bomb skill spam to punish their hugging attempt.

Bunker Down trait triggers Shrapnel despite the gw2 wiki page stating that it does not, which means that every 2s you pop bandages and mines on crits which will proc all kinds of nasty stuff like Incendiary Power, Shrapnel, Sigil of Torment whilst providing you with sustain and further increase your kiting/spacing.

The elite choice is more preferential, you can trait for Mortar enhancements but lose a lot of effectiveness this build brings out with Shrapnel and Orbital Strike only serves as a combo blasting device rather than a damaging one. Elixir X while having good utility is also RNG reliant which I hate, Moa form is pretty strong in some encounters where enemies have transformations. Personally I like running Supply Crate because of the stun and utility the turrets bring for the short time they are up, they can also be overcharged and detonated to proc interrupts from Exploding Powerder trait for condition application like confusion from perplex runes, all in all they tilt the fight in your favor temporarily, specially if you are facing a 1vX situation.

Access to stealth is also possible with bomb 4 followed with the various combo blasts you have in your kitten nal. This is useful to juke fights you don’t want or disengage.

Biggest counters to this build:

Anything with a decent CC and condi clearing (Eles, Hammer warriors) will make your life harder.

Despite having good condi clear options (if Elixir C is on your bar) too much condi pressure will take you down, that is why you have to save your condi clearing abilities for the moderately to highly damaging conditions like confusion, burning and respectable amounts of bleeding.

In a group setting, this build brings so much utility, you can combo blast tons of variety of boons, healing and stealth, your condition variety with this build is the best in the entire game maybe evened with some Necro builds, but your AoE vulnerability stacking is beyond compared, keeping 25 stacks is not difficult and your allies will slice your foes like a knife slices through warm butter. What is there not to like?

Have fun!

Lancelot – Guardian – Deso – Hyperreal [PAL]
- Proudly not going to go DH -
I’m looking at you, Rev..

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Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

My Engineer build is a Combat “turn your head and cough" Medic. Properly named Tungsten Medic.

This build functions as a support heal for any team while not sacrificing too much damage in the process, and you can quickly recover from injuries while moving about the battlefield as necessary. Passive regeneration to allies occurs as you fight, the more you fight the more you activate skills the more you heal allies around you. There is a bit of micromanagement but over time it becomes intuitive.

Gear is Celestial gear since you do a bit of everything, damage, damage condition, damage crit, heal, survive etc.

Primary Weapon can be anything but I’ll often use pistol and shield.

Runes are Runes of Dwayna. (+100 healing power +20% regeneration duration 25% chance to grant regeneration 10 seconds every 45 seconds, grants 5 seconds of ) Regeneration on skill activation to all allies in the area translates to 7 seconds.

Weapon Sigils, Sigil of Water+ Sigil of Life

Food, Maintenance Oil for increase critical chance, Omnomberry Pie works fantastic with Flame thrower and Bomb kit skills.

Secondary Skills
Medkit –Bandage self plus 5 other heal skills (Spike Heal plus Regeneration with traits)
Elixer Gun – Healing Mist + Super Elixir (AoE Heal, heals allies for extra with trait)
Flame Thrower – Incendiary Ammo plus AOE self-healing due to food
Bomb Kit – Big O’Bomb plus AOE self-healing due to food
Supply Crate – Med Pack Drop

Alchemy Hidden Flask + Health Insurance + Transmute + Backpack Regenerator + Alchemical Tinctures + Stimulant Supplier

Inventions Cleansing Synergy + Automated Medical Response + Heal Resonator (very important) + Soothing Detonation (applies to Bomb kit use) + Medical Dispersion Field (Amplifies healing to others in AoE)

Tools Optimized Activation + Static Discharge + Mechanized Deployment + Streamlined Kits + Excessive Energy + Adrenal Implant