I. An Introduction
II. What’s wrong with Engineers?
III. Skills
IV. Traits
V. New Traits
VI. Downed State
VII. Underwater Combat
VIII. Elite Skills
IX. Things that are fine that you might think are bad
I. Introduction
Engineer has got some problems. Other classes aren’t just too strong (which is a huge problem), but we also do need a tiny boost in some areas; we’re not far from being a very balanced class.
In tPvP, Engineer is out of the meta. As the game has progressed, more and more players have found that playing an Engineer is the difficult way to get a job done. And, again, other overpowered classes are just completely nullifying Engineers in team fights and in 1v1.
While the profession is very versatile in how it can build, it is very limited by each build. For example, if I want to play high burst, I cannot still have huge control and support. Engineers choose how they want to play and then are limited by utility skills and weapon sets; this is by design. Engineers don’t get to swap weapons. If we want to emulate weapon swapping, we pick up Weapon Kits but then we lose some Utility Skill slots. That said, I genuinely don’t believe that the Engineer design philosophy fits with what the profession is right now.
That is why I’m making this post. Below are suggestions for the class that are not all necessary to bring us back to a competitive level. That said, this is also only the start. Some of them may even be too strong. Let’s talk about them.
II. What’s wrong with Engineers?
- Bugs
Engineers have an alarming number of class bugs that significantly affect their usability. This is the single biggest issue with Engineer right now. Without some bug fixes, Engineers will continue to be confused and underplayed. - Lack of accurate descriptions on traits and skills
Another contributing factor to people being confused about Engineer. It’s difficult enough that many things are bugged, but the lack of proper descriptions leaves a lot of people who want to play Engineer completely in the dark about how the class is intended to function. This leads to a lot frustration. Some of the above mentioned bugs are definitely not bugs and I’m aware of that. But I can’t argue that they’re not bugs when the descriptions leave a lot to guessing. - Weak traits
Many of our tier 3 traits simply lack the power to be in tier 3. This is seen by comparing our traits to other classes and even our own traits. In this post I will make suggestions for these. - Lack of survival options
We do have some great survival traits but they are very limiting and pigeon-holing. For example, if we want condition removal, Alchemy traits and Elixir skills are the best and only way for reliable condition removal. We need more active AND passive condition removal outside of these options. Suggestions below. - Low damage
Mesmer and Thief have incredible survival tools and this allows them to play as classes with the best damage and the best survival at the same time. Engineers don’t need their damage output to match these classes, but we do need some help to make our balanced builds more threatening without being overpowered. - Weak Kits
This is why we have low damage. You’re probably aware that Engineers don’t get to switch weapon sets in combat. Even if we could, we only have 3 weapons we can use. Kits are incredibly important for our utility but many skills on kits are bugged or weak and they don’t offer proper supplements to our weapon sets. - Bugs?
Did I mention there are a lot of bugs? They are in desperate need of attention.
(edited by gkaare.8576)