Rifle Build

Rifle Build

in Engineer

Posted by: geekilo.8512

geekilo.8512

Is there any good rifle build out there? That is not SD build ?

Rifle Build

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

like, exclusively? there are other traits (in firearms) that you could pick up. can’t get ’em all, though.

Rifle Build

in Engineer

Posted by: rogerwilko.6895

rogerwilko.6895

I would normally recommend using the “Search” tool, but on this forum it is useless.
On page 2 you can find:
https://forum-en.gw2archive.eu/forum/professions/engineer/Looking-for-rifle-build/first#post3543674

And no, if you want a “rifle build” that uses rifle I guess you have to roll a warrior.
Engi uses rifle as a control / burst / movement wep, usually.

Rifle Build

in Engineer

Posted by: MrSilver.5269

MrSilver.5269

And no, if you want a “rifle build” that uses rifle I guess you have to roll a warrior.

Yup.

The following is an old post and may be outdated but breaks it down:

I’ve been leveling up a warrior, and couldn’t help but notice the disparity between the warrior’s rifle skills, and the engineer’s rifle skills, finding that the warrior’s rifle base skills have baked-in elements that an engineer is required to trait for.

For example the warrior rifle #1 Skill has a base 1200 range, has a 100% chance to cause bleeding for 6 seconds, and has a 20% chance to be a projectile finisher. The engineer’s #3 skill has a 100% bleeding component, but it is most effective at 100 range. To get bleeding out of our #1 auto-attack skill we must spec into firearms, and even then there is only a 30% chance to inflict bleeding on crits. Moreover, we must trait into firearms to achieve the base 1200 range. The warrior has a similar trait that causes bleeding on crit, only there is a 33% chance to bleed. Yes it is only a 3% increase over the engineer, but every % does matter when factoring RNG.

So the warrior, with inherent advantages in both HP and Armor can inflict a condition on an auto attack from 1200 range with 100% certainty, and the engineer has only a 30% chance to inflict bleeding on auto-attack and must trait to get it to 1200 range, or alternatively be required to stand within 400 range of the target to add a bleed. Seems counter-intuitive to me considering the fact that the engineer has a smaller base health-pool, and armor.

Warrior’s #2 rifle skill has a 100% chance to add a cripple, versus engineer’s net shot, which is fantastic… when it lands. I don’t have any hard numbers, but I miss with net shot from 1,000 range as much if not more than I hit it. I would rather have a 100% chance to cripple, than a spotty chance to immobilize any day of the week.
Warrior rifle#3, 1200 range big damage shot v. engineer’s 100-400 range big damage shot. Which would you rather have?

Warrior #3 From 1200 range 100% chance to inflict vulnerability v. engineer that must trait to get a 50% chance to apply vulnerability on rifle crits, and the warrior also has this exact same trait.

Engineer #3 does have a great CC knockdown component (which I love)… that also cc’s us (which I don’t) v Warrior’s #5 that also has a knock-back on a 15 sec cool-down, that has no self-cc component. Which would you rather have?

Engineer’s number 5 has vulnerability but the animation delay makes it easy to avoid unless the target is cc’d.

Lastly the warrior has the dreaded 1500 range kill shot, which has an easily noticeable animation that makes it easy to avoid if noticed, but from 1500 range good luck noticing it. It is akin to a sniper’s “boom headshot”, and is one of the biggest QQ skills in the game.

As for the traits, either of the warrior’s top tiered traits (XI – adrenaline from crits for more killshots if you are doing wall defense or XII – 4 secs of quickness when target under 25%, w/ 90 second cool-down i.e., an execute when roving) in Arms have immediate application to the rifle, whereas neither of the engineer’s top tiered traits in firearms (where the other rifle traits are) have anything to do with improving your rifle (one applies to flamethrower, the other to pistols).

As for the engineer’s other rifle traits, as stated above you must trait to get 1200 range, an additional 10% damage, and a 20% reduction on rifle cool-downs (with no added bonus). The warrior also has to trait to get a 20% reduction in rifle cool-downs, but in so doing rifle shots pierce (just like the engineer’s). Moreover, warrior get a trait that increases bleed duration by 50% that results in a 10% damage increase to bleeding foes if you spec 25 points into arms. Your target will almost always be bleeding due to the 9 second traited bleed on your auto attack that is easily reapplied (i.e., from auto-attack).

What is also better about the ranged warrior is that for close quarter combat they can swap weapons which do incredible damage, and have amazing escapability, crowd control, damage, or defense without having to sacrifice a utility slot.

So here is the bottom line, if you are looking to play a ranged rifle profession in WvW, that can also stand toe to doe from mele range the warrior simply does it better than the engineeer in virtually every way.

…And mind you, there are only two professions that have access to rifle in this game.

If you want to use a rifle, which would you pick?

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

Rifle Build

in Engineer

Posted by: blutstein.2468

blutstein.2468

And no, if you want a “rifle build” that uses rifle I guess you have to roll a warrior.

Yup.

The following is an old post and may be outdated but breaks it down:

I’ve been leveling up a warrior, and couldn’t help but notice the disparity between the warrior’s rifle skills, and the engineer’s rifle skills, finding that the warrior’s rifle base skills have baked-in elements that an engineer is required to trait for.

For example the warrior rifle #1 Skill has a base 1200 range, has a 100% chance to cause bleeding for 6 seconds, and has a 20% chance to be a projectile finisher. The engineer’s #3 skill has a 100% bleeding component, but it is most effective at 100 range. To get bleeding out of our #1 auto-attack skill we must spec into firearms, and even then there is only a 30% chance to inflict bleeding on crits. Moreover, we must trait into firearms to achieve the base 1200 range. The warrior has a similar trait that causes bleeding on crit, only there is a 33% chance to bleed. Yes it is only a 3% increase over the engineer, but every % does matter when factoring RNG.

So the warrior, with inherent advantages in both HP and Armor can inflict a condition on an auto attack from 1200 range with 100% certainty, and the engineer has only a 30% chance to inflict bleeding on auto-attack and must trait to get it to 1200 range, or alternatively be required to stand within 400 range of the target to add a bleed. Seems counter-intuitive to me considering the fact that the engineer has a smaller base health-pool, and armor.

Warrior’s #2 rifle skill has a 100% chance to add a cripple, versus engineer’s net shot, which is fantastic… when it lands. I don’t have any hard numbers, but I miss with net shot from 1,000 range as much if not more than I hit it. I would rather have a 100% chance to cripple, than a spotty chance to immobilize any day of the week.
Warrior rifle#3, 1200 range big damage shot v. engineer’s 100-400 range big damage shot. Which would you rather have?

Warrior #3 From 1200 range 100% chance to inflict vulnerability v. engineer that must trait to get a 50% chance to apply vulnerability on rifle crits, and the warrior also has this exact same trait.

Engineer #3 does have a great CC knockdown component (which I love)… that also cc’s us (which I don’t) v Warrior’s #5 that also has a knock-back on a 15 sec cool-down, that has no self-cc component. Which would you rather have?

Engineer’s number 5 has vulnerability but the animation delay makes it easy to avoid unless the target is cc’d.

Lastly the warrior has the dreaded 1500 range kill shot, which has an easily noticeable animation that makes it easy to avoid if noticed, but from 1500 range good luck noticing it. It is akin to a sniper’s “boom headshot”, and is one of the biggest QQ skills in the game.

As for the traits, either of the warrior’s top tiered traits (XI – adrenaline from crits for more killshots if you are doing wall defense or XII – 4 secs of quickness when target under 25%, w/ 90 second cool-down i.e., an execute when roving) in Arms have immediate application to the rifle, whereas neither of the engineer’s top tiered traits in firearms (where the other rifle traits are) have anything to do with improving your rifle (one applies to flamethrower, the other to pistols).

As for the engineer’s other rifle traits, as stated above you must trait to get 1200 range, an additional 10% damage, and a 20% reduction on rifle cool-downs (with no added bonus). The warrior also has to trait to get a 20% reduction in rifle cool-downs, but in so doing rifle shots pierce (just like the engineer’s). Moreover, warrior get a trait that increases bleed duration by 50% that results in a 10% damage increase to bleeding foes if you spec 25 points into arms. Your target will almost always be bleeding due to the 9 second traited bleed on your auto attack that is easily reapplied (i.e., from auto-attack).

What is also better about the ranged warrior is that for close quarter combat they can swap weapons which do incredible damage, and have amazing escapability, crowd control, damage, or defense without having to sacrifice a utility slot.

So here is the bottom line, if you are looking to play a ranged rifle profession in WvW, that can also stand toe to doe from mele range the warrior simply does it better than the engineeer in virtually every way.

…And mind you, there are only two professions that have access to rifle in this game.

If you want to use a rifle, which would you pick?

that’s easy: clearly the engineer!

kitten kitten kitten kitten kitten

Rifle Build

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

You definitely can use the rifle for DPS outside of a Static Discharge build. This is slightly outdated but a good example of how:

https://forum-en.gw2archive.eu/forum/professions/engineer/tPvP-Five-Gauge-Chaith-s-Power-Control/first

Comparing the two rifle skill sets is apples and oranges. If you play the Engineer rifle like you want it to be the Warrior rifle, you’re going to have a bad time.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

(edited by Adamantium.3682)

Rifle Build

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

i find (PVE) the rifle is a good weapon to use when you can’t readily bomb the KITTEN (ha-ha anet, i foresaw it and chose it!) out of stuff. i use it for when i need the distance (traited for 1200). still do burns from a distance, and the pierce often comes in handy. and the leap, yeah, that can hit some nice numbers

Rifle Build

in Engineer

Posted by: Seras.5702

Seras.5702

Conveniently left out of the above argument are the facts that

- Engineer rifle pierces untraited
- Engineer rifle is not the conditions weapon, pistols are. So to compare the bleed on warrior rifle auto against Engi rifle is to compare guavas and bananas.
- Engineer #5 is a leap combo finisher, which Warrior rifle doesn’t have
- Engineer rifle isn’t a long range weapon. As illustrated, Blunderbuss is most effective at close/mid range, which means using net shot at close/mid range will land much more frequently, and using Jump Shot at close range means hitting your target with both the take off and landing, dealing massive damage.

The conclusion should be: If you want to use rifle in GW2 as a sniper rifle, pick Warrior. If you want to use rifle like a shotgun in guerilla warfare, pick Engineer.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Rifle Build

in Engineer

Posted by: MrSilver.5269

MrSilver.5269

- Engineer rifle pierces untraited

The warrior can get piercing on an adept trait that also reduces the cooldown on rifle skills, which the engineer must also trait for. So the warrior gets a 2 for 1 in a minor trait.

- Engineer rifle is not the conditions weapon, pistols are. So to compare the bleed on warrior rifle auto against Engi rifle is to compare guavas and bananas.

Then why does engineer have sharpshooter which only gives a chance to crit, and the warrior gets baked in bleeds plus a chance to add more bleeds on crit. And both the warrior and the engineer’s rifle traits are in the condition damage line, which never made any sense to me.

- Engineer #5 is a leap combo finisher, which Warrior rifle doesn’t have

The warrior can swap weapons to get a leap with blast finisher with a stun. Engineer’s #5 is a leap finisher. When was the last time you heard anyone call for leap finishers?

- Engineer rifle isn’t a long range weapon. As illustrated, Blunderbuss is most effective at close/mid range, which means using net shot at close/mid range will land much more frequently, and using Jump Shot at close range means hitting your target with both the take off and landing, dealing massive damage.

But the engineer has inherent health and armor disadvantages. Why is it given a mid-range/up close weapon and the warrior with higher natural armor / health is given a long range weapon?

Counter-intuitive, no?

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

Rifle Build

in Engineer

Posted by: Seras.5702

Seras.5702

- Engineer rifle pierces untraited

The warrior can get piercing on an adept trait that also reduces the cooldown on rifle skills, which the engineer must also trait for. So the warrior gets a 2 for 1 in a minor trait.

Is the comparison between the weapons or the respective traits? Baseline, the engi rifle has something warrior’s does not. Period.

- Engineer rifle is not the conditions weapon, pistols are. So to compare the bleed on warrior rifle auto against Engi rifle is to compare guavas and bananas.

Then why does engineer have sharpshooter which only gives a chance to crit, and the warrior gets baked in bleeds plus a chance to add more bleeds on crit. And both the warrior and the engineer’s rifle traits are in the condition damage line, which never made any sense to me.

The Sharpshooter trait isn’t weapon specific. It’s in the precision/cond dmg line, which makes sense. Warrior has the same trait in the same line, called Precise Strikes. You sound like you’re arguing my point for me.

- Engineer #5 is a leap combo finisher, which Warrior rifle doesn’t have

The warrior can swap weapons to get a leap with blast finisher with a stun. Engineer’s #5 is a leap finisher. When was the last time you heard anyone call for leap finishers?

Firstly, we’re discussing rifle. So mentioning weapon swaps is irrelevant. Engi can kit swap for blast finishers and stuns too. Doesn’t matter. Stick to the rifle.

I’ve read your posts in other threads. You seem to have the mistaken belief that the qualities of a class are based on the calls of WvW commanders. In a small roaming encounter, leaping into a fire field gives Fire Shield, which is a nice deterrent to attackers.

- Engineer rifle isn’t a long range weapon. As illustrated, Blunderbuss is most effective at close/mid range, which means using net shot at close/mid range will land much more frequently, and using Jump Shot at close range means hitting your target with both the take off and landing, dealing massive damage.

But the engineer has inherent health and armor disadvantages. Why is it given a mid-range/up close weapon and the warrior with higher natural armor / health is given a long range weapon?

Counter-intuitive, no?

There’s more to survival than just health & armor. That’s passive defense and Engi is anything but passive.

You could make the same argument about Warrior. Why does a heavy armor, high health, melee bruiser need a 1200 range rifle? How does that synergize?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Rifle Build

in Engineer

Posted by: Dolt.2731

Dolt.2731

A lot of good rifle builds actually.

You can look up Chaith’s power build.

I run zerker bombs 30/0/0/10/30 and have a lot of fun. Nice thing about engi is you can pretty much make anything you want (outside of turret’s) do decent to very well. What were you thinking on top of rifle as far as a build goes?

Ebenezer Smee, Ranger SBI

Rifle Build

in Engineer

Posted by: Smacker.6329

Smacker.6329

Check-out Wolfi’s guides, he doesn’t like SD either and has Power/Rifle builds
http://www.reddit.com/r/Guildwars2/comments/1qdvqu/wolfineer_build_guides_for_engineers_updated/