Rocket Boots Tool Kit

Rocket Boots Tool Kit

in Engineer

Posted by: WEXXES.2378

WEXXES.2378

Does anyone find it even useful?

It would be cool if it just shot you up into the air, evading melee attacks. That way the falling damage trait would be useful, lol.

Rocket Boots Tool Kit

in Engineer

Posted by: Pith.4298

Pith.4298

I actually like having both on me in PvE and WvW. Reason being, I like to take Kit Refinement. Swap to Tool Kit → get that super speed (double movement speed) → Blast off with rocket boots! I’m sure by now everyone knows how far that launches you.

Gabe S, Engineer
Olde White Wolfe Tavern [Wolf]

Rocket Boots Tool Kit

in Engineer

Posted by: Conan.8046

Conan.8046

I use it. The damage on that kick is no joke.

Rocket Boots Tool Kit

in Engineer

Posted by: WEXXES.2378

WEXXES.2378

Ah I see.

>_>

Rocket Boots Tool Kit

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

I do agree Rocket Boots should be an evade while flying.
That’s the main lacking feature of it, compared to simular abilities.

As for Toolkit: speed up the auto-attack a bit and I think that kit is a very well-rounded set.
Compared to bombs, the Tool kit lacks damage. That’s all. Both are melee, and bombs are even aoe, so there is no reason Tool kit should do less.

Wiggely, wobbely and other wombaty wabbity creatures…

Rocket Boots Tool Kit

in Engineer

Posted by: Seras.5702

Seras.5702

I use it. The damage on that kick is no joke.

If I don’t have to be long-range, I prefer that RB kick to Rifle Turret for my SD build. Longer cooldown but it hits hard and rolls a nice burn to buff my Mod Ammo.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Rocket Boots Tool Kit

in Engineer

Posted by: MonMalthias.4763

MonMalthias.4763

Rocket Boots’ burn is 5 seconds base. Even without extra Condition Damage, that’s an easy 1.5-2k over the duration depending on how many points you have into Firearms on top of the base 300-400 damage you have. With SD that’s an easy 1-2k extra, crits permitting. So the damage is indeed no joke.

I still prefer Rifle Turret though, if only for its 100% projectile finisher and Blast Finisher in situ. I’ve found that the 1200 range disengage is both a blessing and a curse, especially when running Bombs. If I weren’t, then Rocket Boots would 100% be on my bar.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

Rocket Boots Tool Kit

in Engineer

Posted by: Seras.5702

Seras.5702

Rocket Boots’ burn is 5 seconds base. Even without extra Condition Damage, that’s an easy 1.5-2k over the duration depending on how many points you have into Firearms on top of the base 300-400 damage you have. With SD that’s an easy 1-2k extra, crits permitting. So the damage is indeed no joke.

I still prefer Rifle Turret though, if only for its 100% projectile finisher and Blast Finisher in situ. I’ve found that the 1200 range disengage is both a blessing and a curse, especially when running Bombs. If I weren’t, then Rocket Boots would 100% be on my bar.

I totally get not wanting to escape 1200 range when running bombs. But when I’m SD that 1200 puts me at a great rifle range. Plus, I still get that blast finisher from RB. Projectile finisher? I’m not laying any fields down (unlike your bombs) so I don’t need it. It was a tough choice until I noticed that with Mod Ammo and Sitting Duck I’m stacking some serious conditions for extra damage all around.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)