Rocket boots
I pretty much used it once to see what it did and then never equipped it on my utility slots again.
Rocket Boots are handy – cures crippled, immmobolized and chilled – crippled is liveable with, but its useful against a lot of mobs that can immobolize or chill, its also a blast finisher so with a light field [strokes elixir gun lovingly] it will give Area retaliation (3sec), i’ve had no problem with the toolbelt skill- 300 is close range (red bar under skill shows if in range) it does a 5 sec burn (the second best in our armoury) stacks with blowtorch so if your a condition “build” [How i dislike that expression/word !!] then watch the enemys health drop (Burns do by far more damage than bleeds) and its on a very quick cooldown (i consider 20 secs to be quick!!) .
I do (try) to keep enemy in front of me (screenwise) – Flamethrower habits die hard lol
It seems like it fails to knock me back a significant distance some of the time. I’m sure it is a bug, but kitten was it annoying. its the reason I stopped using rocket boots.
WvW Captain – Horde of Miscreations, Borlis Pass Alliance
it cures crippled, immobilized, and chilled, but knocks you down. you can’t outrun anyone with it unless you use another stun breaker to save yourself. but needing a stun breaker to break your stun breaker is a waste. by the time i get up after it the other person is right on top of me without any sort of speed boost.
I pretty much used it once to see what it did and then never equipped it on my utility slots again.
this fits alot of the engi skills imo.
I have used rocket boots for appr. 1 mnt now. I love them. Yes they sometimes bugs out on you (meaning they dont work….dont send you backwards etc).
But the only area I use it for is www pvp. I use it to launch myself from the enemy line and back into and beyond my friendly first line (safe area). This makes me close in on the enemy line and put up some good close combat skills (e.g blowtourch and the rocket boot kick etc) and then get back into my own line quickly when i start taking focus.
And like you already have mentioned. They dont realy work good for getaways. They work best to launch yourself into a friendly group of players, but for my part, thats all i need:)
(edited by Rastel.9157)
Also if you can set your keys up to do an;
About Face + Rocket Boots
You will instead launch yourself foward, which can be usefull for getting away, diving into water or just to surpise the hell out of people when you go launching at their screen.
I love using them with the bomb kit. Smoke bomb + rocket boots = You’re a good distance away and in stealth while you get back up.
Aîsta & Çriselli 80 engies, Zeira Blackstar 80 Grd Meloryn 80 Ran, Vexri Crisellista 80 War
Server: Kaineng
I don’t play sPvP but they are really useful in PvE and not bad in WvW either. In dungeons there are many bosses who pull you in, knockdown/stun and than do massive damage, with rocket boots you can just launch away even if you missed the dodge. In WvW you can launch yourself back behind your teammates if you happen to push too far into the enemy and get CC’ed. The toolbelt skill is my absolute favourite, AoE 5 second burn on a 15 sec cooldown (if you have point in the tools traitline).
Seafarer’s Rest server
It’s definitely not your imagination. There shouldn’t be a knockdown from this at all, you are using the device you know the extent of it’s force and therefore can brace against it to land properly. Things like this ruined engineering the profession in another game I won’t mention the name of. I do hope it’s fixed in this one. I also wonder why it doesn’t remove stun. Last thing that should remove stun is a potion that keeps you right there in front of whatever is attacking you, like oh say in the Zombie Apocolypse zone for example.
Yeah I agree the sole reason I don’t use this skill more often is it knocks me on my back.
I don’t see why we have to be this clumsy, flopping and crashing around type character.
You SHOULD rocket jump back then kick in your thrusters to come to a controlled landing.
I can see Overcharged Shot knocking us down but come’on these are frickin Rocket Boots.
its kinda bad compared to elixir R
removal of knockdown would be a start, toolbelt ability needs a buff too imo.
I pretty much used it once to see what it did and then never equipped it on my utility slots again.
this fits alot of the engi skills imo.
I agree, utility goggles, rocketboots, battering ram, flame turret…
toolbelt does Not need a buff… rocket kick is pretty awesome… it helped me level big time… i dont use it much anymore, but it got its time-of-day!!
I pretty much used it once to see what it did and then never equipped it on my utility slots again.
this fits alot of the engi skills imo.
I agree, utility goggles, rocketboots, battering ram, flame turret…
Rocket boots: Remove immobilize. Break stun. Blast finisher. Remove cripple/freeze, etc. 30s cooldown (24s if traited). Good toolbelt. It only does everything on a 24 second cooldown.
Yeah, someone’s going to mention that rocket boots knocks you down on landing, but the difference between being down/immobilized exactly where your opponent wants you down and being immobilized 900 units away is huge. Doubly so if you use the blast finisher to be invisible for 4 seconds, which gives you more time as your opponent looks for you and/or rendering fails in your favor.
Not useful on all builds to be sure, but useful on a great many.
Utility Goggles: Breaks stun. Immune to blind. +20% chance to crit. Toolbelt applies instantly and gives +10% damage from all sources, great with static discharge. 40s cooldown (32 if traited).
The stunbreaker of choice for rifle-toolbelt builds. Decent on a few other builds as well.
I’ve seen battering ram used effectively, though it’s less popular these days compared to skills like slick shoes.
I find the flame kick to do great dps. If the skill didn’t bug half the time, I would say its one of the best skills as engineer.
Rocket kit does fantastic dps for it’s CD. the stun break also has an extremely quick CD at only 30’s.
The knock back is kinda buggy and hard to use since you need a clear line behind you for it to be effective.
I always pair it with overcharged shot and time to break the overcharged shot stun to get super distance in open areas like WvW.
I think it would work better without the self knock down or if the angle was higher and travel speed faster.
You guys seems to forget the most important fact, that you can use this while you’re knocked down. With this ability no class can knockdown/stun you and unload on you. It’s a must have for pvp and pve for me.
It is a great skill no doubt but I’m scared of having my back to a wall then using it or flying off clocktower to my death.
Great skill and it always gets me into hilarious situations. Once I managed to stun-break my way into open air from the top level of SM with rocket boots…
Rocketboots are really good if they actually were reliable. They break Stun, immobilize, cripple, chill iirc. Thats a lot on such a short cooldown.
In turn, it knocks you away. Which can, if timed properly, also have you “dodge” that incomming big hit. And it does a finisher.
Sure people are on you again by the time you get up, but you broke a bunch of CCs. Again, on a short cooldown.
Yet, i still dont use it for two reasons.
1) I cannot reliably see where i am going. You fly back, so its almost worthless when trying to escape. More often then not the direction doesnt properly take and i fly somewhere i didnt wanna go. Or worst, fly off of a cliff.
2) It bugs out, and you pretty much bounce in place. When this happens you basicly stun yourself for 2seconds without moving an inch. Enemies love to take advantage of this and quickly kill you.
Because its so unreliable i stopped using it, and i suspect thats why i dont see a lot of Engineers use it in general.
If instead i could fly forward or better yet the direction i press on my keyboard, and pt2 would be fixed, i can see it be a potent tool indeed.
1) I cannot reliably see where i am going. You fly back, so its almost worthless when trying to escape. More often then not the direction doesnt properly take and i fly somewhere i didnt wanna go. Or worst, fly off of a cliff.
Sure you can. I have a one touch button that flips my camera view in reverse. It is instantaneous. Any one can bind it where they want. It is in the settings. Loof before you leap brother.
2) It bugs out, and you pretty much bounce in place. When this happens you basicly stun yourself for 2seconds without moving an inch. Enemies love to take advantage of this and quickly kill you.
Yeah this can be a bit of a problem. It really should knock enemies down that are in range of the boots flame.
Because its so unreliable i stopped using it, and i suspect thats why i dont see a lot of Engineers use it in general.
You do not see them use it because you tun a blind eye when they do based on your dislike of it. Because believe you me, a lot of engineers us it. This thread has been mad a great many times and discussed to great end.
If I remember right, the official answer we got on this during betas, at least as far as the knock down part goes. Is that because it does damage to enemies on the launch, it breaks immobilizes and stuns, and gets us distance, that the knock down is necessary as a trade off.
Rocket boots on my WvW skillbar since week 1.
Bomb kit, rocket boots, grenades.
Glass cannon (berserker gear).
Very hard to kill me due to the mobility and perma 150% endurance regen. Sneak attacks/escapes with smoke bomb + rocket boots.
It’s the only build I can play on Engineer for WvW. I’ve tried several others… but no other build has the raw dps, survivability (timed dodges >>> toughness/vit), and mobility.
I like rocket boots and use them well. the rocket kick (tool belt skill) does pretty good damages. However I do agree there are to many skills that we have to hinder us as much as it hinders our target and that kinda sucks
Sure you can. I have a one touch button that flips my camera view in reverse. It is instantaneous. Any one can bind it where they want. It is in the settings. Loof before you leap brother.
The turning of characters isnt accurate like that. Even the 180degrees flip doesnt add any kind of accuracy to it, its just that. Turn around. When i stand still, hold my right mouse button and drag around i dont instantly turn my character. The direction i face doesnt corrolate with the direction my body faces. And the direction my body faces determines the direction i fly of to.
You do not see them use it because you tun a blind eye when they do based on your dislike of it.
Well, mr “dont-assume-stuff”, thats a mighty big assumption you’re making right there.
If I remember right, the official answer we got on this during betas, at least as far as the knock down part goes. Is that because it does damage to enemies on the launch, it breaks immobilizes and stuns, and gets us distance, that the knock down is necessary as a trade off.
I got no problem with the knockdown, but if it fails then i just trade in all my CCs for a ~2sec stun.
Might be related to the way it clears conditions, or how it doesnt prevent the application of new conditions, which coupled with chills/immobilize/cripple affecting the distance/speed at which you “fly”, can really turn a bad situation into a worst situation.
You guys seems to forget the most important fact, that you can use this while you’re knocked down. With this ability no class can knockdown/stun you and unload on you. It’s a must have for pvp and pve for me.
No kidding. This is the use for the skill and it saves your life SO many times in pvp. Particularly when you get jumped by a glass cannon warrior or thief. It is one of the better ways in the game to avoid getting gibbed by HB or a backstab combo.
I pretty much used it once to see what it did and then never equipped it on my utility slots again.
this fits alot of the engi skills imo.
I agree, utility goggles, rocketboots, battering ram, flame turret…
Rocket boots: Remove immobilize. Break stun. Blast finisher. Remove cripple/freeze, etc. 30s cooldown (24s if traited). Good toolbelt. It only does everything on a 24 second cooldown.
Yeah, someone’s going to mention that rocket boots knocks you down on landing, but the difference between being down/immobilized exactly where your opponent wants you down and being immobilized 900 units away is huge. Doubly so if you use the blast finisher to be invisible for 4 seconds, which gives you more time as your opponent looks for you and/or rendering fails in your favor.
Not useful on all builds to be sure, but useful on a great many.
Hardly! HA! try that in Orr. And as someone who plays a thief let me explain to you just how hard it is to kill some of these mobs when they run away at breakneck speeds to leash back to where they came from instead of walking while you are trying to backstab, now apply that to your engineer flying away landing on your back invisible while the mob has already reset like nothing happened. Not a good combo.
I pretty much used it once to see what it did and then never equipped it on my utility slots again.
this fits alot of the engi skills imo.
I agree, utility goggles, rocketboots, battering ram, flame turret…
Rocket boots: Remove immobilize. Break stun. Blast finisher. Remove cripple/freeze, etc. 30s cooldown (24s if traited). Good toolbelt. It only does everything on a 24 second cooldown.
Yeah, someone’s going to mention that rocket boots knocks you down on landing, but the difference between being down/immobilized exactly where your opponent wants you down and being immobilized 900 units away is huge. Doubly so if you use the blast finisher to be invisible for 4 seconds, which gives you more time as your opponent looks for you and/or rendering fails in your favor.
Not useful on all builds to be sure, but useful on a great many.
Hardly! HA! try that in Orr. And as someone who plays a thief let me explain to you just how hard it is to kill some of these mobs when they run away at breakneck speeds to leash back to where they came from instead of walking while you are trying to backstab, now apply that to your engineer flying away landing on your back invisible while the mob has already reset like nothing happened. Not a good combo.
Who the hell cares about orr? In pve, especially in non-dungeon pve you can run any dam build you want and it will be reasonably effective. I could run flamethrower, rifle turret, flame turret and farm orr. Any build from any class can run orr as long as the person at the controls isn’t completely daft.
I’ve just recently started using RB’s, but it seems to not cure immobilize. Not sure if this is something recently or a known bug.
…should just work as the #4 on EG. easy change – happy engi community <3
I pretty much used it once to see what it did and then never equipped it on my utility slots again.
this fits alot of the engi skills imo.
I agree, utility goggles, rocketboots, battering ram, flame turret…
Rocket boots: Remove immobilize. Break stun. Blast finisher. Remove cripple/freeze, etc. 30s cooldown (24s if traited). Good toolbelt. It only does everything on a 24 second cooldown.
Yeah, someone’s going to mention that rocket boots knocks you down on landing, but the difference between being down/immobilized exactly where your opponent wants you down and being immobilized 900 units away is huge. Doubly so if you use the blast finisher to be invisible for 4 seconds, which gives you more time as your opponent looks for you and/or rendering fails in your favor.
Not useful on all builds to be sure, but useful on a great many.
Utility Goggles: Breaks stun. Immune to blind. +20% chance to crit. Toolbelt applies instantly and gives +10% damage from all sources, great with static discharge. 40s cooldown (32 if traited).
The stunbreaker of choice for rifle-toolbelt builds. Decent on a few other builds as well.
I’ve seen battering ram used effectively, though it’s less popular these days compared to skills like slick shoes.
Truthful post, but most engineers don’t want to get away from their target. The reason you don’t ever see rocket boots in tourney play isn’t because its toolbelt skill is bad or anything its the fact it kicks you out of your effective range then knocks you down.
Also if you can set your keys up to do an;
You will instead launch yourself foward, which can be usefull for getting away, diving into water or just to surpise the hell out of people when you go launching at their screen.
Helplessly…
Yeah they’d be surprised… that people are now literally throwing free kills at them
:P
Its a terrible skill that leaves you completely vulnerable (yes ranged attacks still hit you just fine) while knocking yourself down… (basically setting up that stun/imob you broke out of again)
Short of using it on a smoke field its just bad.
Make the gadget targeted instead, like jump shot, and remove the knockdown. Make the toolbelt skill apply cripple as well as burning and improve the leap range, so there is some use to the toolbelt skill other than on condition damage builds. Either remove the condition curing aspect of the skill, or increase cooldown duration to compensate for the added utility of the skill.
Now it’s suddenly viable for a lot more environments, and the only people who would complain would be the people who were using it for a one-shot “run away” skill. This skill has so many problems. We can’t even open engagements with it like thieves or elementalists can with Shadowstep or Ride the Lightning because we’ll just be knocked down, sticking our backside out at the enemy if we do that.
This is a problem with the engineer. Many classes have skills that have multiple purposes – Shadowstep can be used to cure conditions, as simple mobility, as a stunbreaker, to close gaps or to run away. Putting this similar skill in comparison to Rocket Boots creates a stark comparison. Saying “no, it’s good how it is because it’s good for this one situational thing” is an unacceptable argument, doubly so for the engineer who is starved for his utilities as it is due to his lack of weaponswapping. Having a utility I can’t use unless I’m perfectly situated, my back isn’t against a wall, and it’s okay to run away, and there aren’t any enemies that can easily chase me, and is still probably going to be useless unless I have a smoke field up means there is a serious problem with this skill. I don’t care if it works on your gimmick build in wvw, it still doesn’t make it a solid skill for 99% of engagements in SPvP, TPvP, and general PvE.
In the end, Rocket boots can only be used for running away. It’s barely even passable at that role.
I would trade for Shadowstep any day.
(edited by Aegael.6938)
These topics repeat about every two weeks since launch. I don’t like the skill but others will argue for it’s use. Please refer to the thread below on what I wish Rocket Boots would turn into:
Basic idea: 1000 range GT teleporter (Like Blink/Shadowstep/Lightning Flash) With the toolbelt skill being a 1000 range pull. It breaks stun and does damage on both pull and targeted area you teleport.