Changes:
- Acid Bomb: Fixed a bug that allowed this skill’s movement distance to be affected by movement-speed increases and decreases. Fixed a bug that prevented HGH from properly functioning with this skill and granting might to nearby allies.
- Cleansing Synergy: Fixed an issue in which this trait was only removing a single stack of a condition. It will now remove all stacks of a condition.
- Elixir Shell: Fixed a bug that prevented HGH’s recharge reduction and duration increase from being correctly applied. This skill will now function properly with the Alchemical Tinctures trait.
- Elixir X: Added a condition-removal skill fact when traited with Alchemical Tinctures.
- Flamethrower Kit: Increased Flame Jet damage by 11%.
- Fragmentation Shot: Increased bleeding duration from 2 seconds to 3 seconds.
- Healing Mist: Fixed a bug that prevented this skill from correctly functioning with the Alchemical Tinctures trait.
- Healing Turret—Cleansing Burst: Updated this skill to be affected by the Automated Medical Response trait. Fixed a bug to allow this skill to scale based on 50% of your healing power.
- Tool Kit: Updated Magnet to allow it to pull a target the full distance to you if the target was near maximum range.
- Medical Dispersion Field: Reworked this trait. The internal cooldown has been removed. This trait is now only triggered by your own healing, and the percentage has been increased from 12% to 20%.
- Med Kit: Increased Med Blaster’s base healing by 36% and its scaling with boons by 36%.
- Mortar Shot: Added a radius skill fact.
- Mortar Kit: Updated the skill facts to display initial damage. This kit’s skills are now affected by the Explosive Powder trait.
- Streamlined Kits: Fixed an issue that allowed miniatures to detonate mines created by equipping a grenade kit.
- Takedown Round: Updated this trait to be affected by Shrapnel. Increased damage by 50%.
- Transmute: Updated this trait to use the standard conversion list for conditions into boons and to affect all stacks of a condition.
Still not Fixed/Feedback/Opinion/Discussion:
- Acid Bomb: great that it finally works with HGH, but it still doesn’t work with the Alchemical Tinctures trait (while Elexier Shell finally does)
- Cleansing Synergy: Finally!

- Elixir Shell: Field duration is 4 seconds with HGH. (Should be 4.8 without Siegerounds and 7.2 with) Finally affected by Alchemical Tinctures trait

- Medical Dispersion Field: Gotta test that changes, but I guess way better then before
- Healing Mist: Also Finally!
*Med Kit: Dunno still an autoattack without damage… you can’t tag mobs or events with it in your wvw zerg. So still not really happy with it. - Tool Kit: Only fixed for one scenario… still don’t work probably many times. I just roamed for an hour and had like 5 pulls that didn’t work.
Finally a few fixes, even if there are still many engineer bugs… thank you.
What do you guys noticed/think?
(edited by NeroBoron.7285)

