Should Ele get a higher base health pool?
I like it! maybe is a solution of this situation
It could help, but of the 3 options for defensive stats, health is the least important for ele. What ele needs more than anything is more hard mitigation skills so that it can play a dps role. Ele has a lot of healing that scales very well with healing power, and its defense is almost all soft-mitigation (protection, auras, damage reduction in earth). These two things scale well together when you can put it on a sturdy enough body (enough toughness) that the soft-mitigation keeps the hits small enough for the healing to recover. This is why the only amulets that have ever worked in ele in pvp (besides the 1-month period when you could run berserker and 100-0 people with no tell) have been celestial, cleric, and valkyries: all gave enough toughness to combine with protection to survive, and healing power to recover. Since all the damage an ele can output has a very high windup (taken to the extreme with overloads, which require you to channel for 5 seconds while a sitting duck), this strategy has been successful when it could be reasonably implemented.
Without toughness, protection doesn’t mean all that much because even with high healing power you can’t recover from hits. More vitality gives you an extra 1s when fighting a dps build, but since any dps build can either outsustain you easily (as bruisers can) or have superior hard mitigation (dodges, stealth, invulns, blocks) and burst with a lower CD, you inevitably lose those fights even with medium health.
Give the ele proper mechanics. You would see people much more interested in trying a dps build if they had made arcane shield a 20s CD – that would have really changed the access to solid defensive tools. At 60s, you are still really easy to kill by just baiting out the 2 defenses available, then going HAM as the class is helpless waiting on super-long CD’s. Plus, the reduction on arcane shield CD is completely negated by increasing the CD on obsidian flesh when traited for earth CDR.
And to preempt any explanation that arcane shield on a 20s would be too strong: is dps engie too strong with shield block on a 20s CD (13.75s CD traited), which is superior because it blocks for 3 SECONDS, not just 3 hits. One single channeled ability or multi-hit attack completely negates the shield instantly. It would be a very good utility (probably a full-time staple) with that CD, but it wouldn’t be OP with the current iteration of other tools available.
TLDR: Vitality wouldn’t do all that much, ele needs hard mitigation skills, mobility, and even damage on scepter to play a dps role effectively.
(edited by BlackBeard.2873)
^Good Read
Ele was built to be squishy but has good healing. Current meta powercreep is too strong to play without toughness.
DPS Eles seriously need more blocks/evades if anet won’t allow toughness/healing amulet combinations.
No they need to nerf the other classes sustain.
No they need to nerf the other classes sustain.
They really do need to do this, but have yet to start nerfing any of the HoT power-creep really, and I don’t think this will ever actually happen.
I shudder to think how terrible pvp will become when the release the next expansion, if massive power-creep is the only way they can make these things appealing.
No.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Ummmm, isn’t this the engi subforum?
Ummmm, isn’t this the engi subforum?
I thought I misclicked Ele forums too.