Wat r u, casul?
Since Druid reveal
With the trait that heals for 20% of what u got healed which got his ICD removed, u can basicaly synergize the hell with Druid, when u get healed by druid, u also heal 20% of what he heals, and he get heal whenever he heals some1.
The possibility with this buff on GM trait are realy delicious xD.
We are currently good at healing and after the Balance update, we will be better at healing.
Burst healing guide inc.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
With the trait that heals for 20% of what u got healed which got his ICD removed, u can basicaly synergize the hell with Druid, when u get healed by druid, u also heal 20% of what he heals, and he get heal whenever he heals some1.
The possibility with this buff on GM trait are realy delicious xD.
This trait got changed. It will only spread healings you are doing to yourself. The engineer himself has to be the source, so there won’t be a Druid- Medical Dispersion Field combo.
I really like the change for this specific trait, just wanted to correct this.
Oh, then it’s another BS trait I won’t take. Well GG.
With the trait that heals for 20% of what u got healed which got his ICD removed, u can basicaly synergize the hell with Druid, when u get healed by druid, u also heal 20% of what he heals, and he get heal whenever he heals some1.
The possibility with this buff on GM trait are realy delicious xD.
This trait got changed. It will only spread healings you are doing to yourself. The engineer himself has to be the source, so there won’t be a Druid- Medical Dispersion Field combo.
I really like the change for this specific trait, just wanted to correct this.
Does this also count for boons regens?
Like susperspeed heals.
the balance update isnt gonna give us the 95% extra love the druid got instead of the scrapper though… So many nice things…new pets, awesome visuals, a mechanic that does so many nice things and even the skills react to said mechanic and the staff of course…equally kitten. What do we get? 30 sec rez\stomp drone thats outside of pvp not really all that usefull and even IN pvp it wont be the game changer cause it most likely gonna get killed before it does its job, a handfull of gyro skills that are bound to become turrets 2.0 cause they just scream to cleave damage their squishy kitten together with the scrapper… and a hammer… thats pretty darn cool but sadly the only real cool thing about the entire spec. Ah yea.. and 2 minors alone for the mechanic… wouldnt want anything for all game modes… Just curios what the balancing gonna do… gonna reduce the mortar another 28% to compensate for the buff you gave it?… Yea my salt is dead sea levels right now…dont care
(edited by Basaltface.2786)
Oh, then it’s another BS trait I won’t take. Well GG.
Heh, just wait till you see what you can do with it.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Well, we got stability, might stacking, and a hammer to get around the completely absurd amounts of projectile hate that they’re cramming into the game. Gyros may as well not exist; why can’t they actually listen?
After druid reveal I feel truly slighted. As excited as I am to play Druid, Scrapper is just a much garbage in comparison.
Dragon hunters Virtues got changed.
Berserkers got Berserk mode.
Herald got OP boon buffing Facet of Nature.
Tempests got overload attunements.
Reaper got Reaper shroud.
Chronomancers got Continuum Shift AND Alacrity.
Druid got Celestial Avatar.
In every case above, that’s alot of skills, a lot of impact, a lot of game changing.
Thieves got a remix of the acrobatics trait line…
Engineer got a 30 second stomp rez bot…
Garbage.
medikit too: astral form is basically all i wanted the kit to be.
<3
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Thieves got a remix of the acrobatics trait line…
Engineer got a 30 second stomp rez bot…Garbage.
I’m pretty sure your mind will change when all the crazy sick plays come out using the garbage rez bot.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Thieves got a remix of the acrobatics trait line…
Engineer got a 30 second stomp rez bot…Garbage.
I’m pretty sure your mind will change when all the crazy sick plays come out using the garbage rez bot.
If it goes down in two hits the way every other engineer AI device does, I doubt that those plays will actually happen.
maybe we will get a new elite spec for support in the future, maybe a with dual torch to burn out wounds
[Skol]
maybe we will get a new elite spec for support in the future, maybe a with dual torch to burn out wounds
I’m calling today dual shield’s gonna happen …
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
maybe we will get a new elite spec for support in the future, maybe a with dual torch to burn out wounds
I’m calling today dual shield’s gonna happen …
yeah captain tyria
[Skol]
medikit too: astral form is basically all i wanted the kit to be.
<3
true story bro, true story.
My vision of the medikit is actually a mediblaster ala CounterStrike’s Medic.
One can dream…
Wat r u, casul?
To me it sort of feels like most classes just to an added level of options for play.
Guardians became better at clutch appearances and spike heals for emergencies to supplement their sustain.
Berserkers get conditions to work with, as well as a trait that taunts, along with their new burst boost and Hulk switch.
Rangers, which previously was constantly panned for not having as much team contribution, got the Druid spec which gives it a lot of support, and a supports weapon.
Necro builds for raw damage were normally relegated to the dagger aa. The great sword gives them a new weapon that plays very differently and has big cleave, plus a shroud with way more AoE than before. They can also trait to do some pretty amazing things with chill now, because conditions and Necros.
Eles get a lot more use out of auras as well as overcharged skills, which is going to affect the gameplay of a lot of play styles which used to like to cycle elements quickly (dagger/dagger for example).
Chronomancers get a lot of additional support from Alarcity, plus a more defensive off hand.
Thieves, who have been crying about their hit and run class that they trait for pure damage being too glassy and not powerful enough, got a class that gives them a lot of elude (see: invincibility for brief periods) and skills that deal spike damage. And interrupt. And blocking. Oh, and now they can just trait to deal more damage whenever they dodge with all the new dodge stuff. Yeah they really got the short end of the stick, there, with all those new options of play. Terrible.
Scrappers get the hammer as a close range combat tool that gives Engies ranged protection, even more gap closing options than before, a ranged revive/stomp, and a new set of utilities. The hammer is nice, and he’s the gyros seem a little underwhelming, but it isn’t as if you’re going to use the full set of them. Crying about getting weak utilities on an engineer, the class with the best utilities in the game, rather than looking at what you can do to get the new skills and trait line to work with your existing skills and traits, seems a little pointless to me.