Sinister Engineer Theorycrafting
Going to need much more motivation to start doing the math on it. But I do want to look into Fire Bomb and Blowtorch quite a bit. With Incendiary Powder, we should be having some very strong burns that last longer. Between all 3 of those, add in Napalm and the FT toolbelt skill (forgot name) we should be able to burst out quite a bit of fire.
Still many questions to be answered and asked, but yeah, really curious on a burning build.
Going to need much more motivation to start doing the math on it. But I do want to look into Fire Bomb and Blowtorch quite a bit. With Incendiary Powder, we should be having some very strong burns that last longer. Between all 3 of those, add in Napalm and the FT toolbelt skill (forgot name) we should be able to burst out quite a bit of fire.
Still many questions to be answered and asked, but yeah, really curious on a burning build.
I just did a fractal 26. I could reasonably keep 3k bleeds (peaking at around 4k), 1.5k burns, 1k poison on fire shaman. Let’s say that’s 5.5k pure condi dps.
That was with the build above, but WITHOUT might and WITHOUT food (Pugs ftw lol.)
That might not sound like a lot, but given that the party wasn’t organized I think it’s pretty decent. IDK what my direct damage dps would be, probably ~3k per grenade toss, plus burst skills like grenade barrage, orbital strike, jump shot, blunderbuss, flame blast. It’s DEFINITELY viable, now whether or not it’s better than a zerker setup, I don’t really know. I almost want to say YES for pugs which are unorganized, because you won’t be coordinating ice bow bursts, your fights will be messy, and that constant condi dps ticking will make up for missed grenade throws, ressing people etc etc.
Consider this a back of the napkin guesstimate :P
Wondering wether some condition duration food (maybe weapons—why no ascended givers???) will give more dps
Wondering wether some condition duration food (maybe weapons—why no ascended givers???) will give more dps
can we make ascended givers now with exotic insignia?
good question
Going to need much more motivation to start doing the math on it. But I do want to look into Fire Bomb and Blowtorch quite a bit. With Incendiary Powder, we should be having some very strong burns that last longer. Between all 3 of those, add in Napalm and the FT toolbelt skill (forgot name) we should be able to burst out quite a bit of fire.
Still many questions to be answered and asked, but yeah, really curious on a burning build.
I just did a fractal 26. I could reasonably keep 3k bleeds (peaking at around 4k), 1.5k burns, 1k poison on fire shaman. Let’s say that’s 5.5k pure condi dps.
That was with the build above, but WITHOUT might and WITHOUT food (Pugs ftw lol.)
That might not sound like a lot, but given that the party wasn’t organized I think it’s pretty decent. IDK what my direct damage dps would be, probably ~3k per grenade toss, plus burst skills like grenade barrage, orbital strike, jump shot, blunderbuss, flame blast. It’s DEFINITELY viable, now whether or not it’s better than a zerker setup, I don’t really know. I almost want to say YES for pugs which are unorganized, because you won’t be coordinating ice bow bursts, your fights will be messy, and that constant condi dps ticking will make up for missed grenade throws, ressing people etc etc.
Consider this a back of the napkin guesstimate :P
Think EG’s Poison/Acid Bomb is better than Bomb’s Fire + Confusion?
Also bleed and power damage of rifle better than pistol’s poison/burning/confusion ?(with potential 50% duration?).
Going to need much more motivation to start doing the math on it. But I do want to look into Fire Bomb and Blowtorch quite a bit. With Incendiary Powder, we should be having some very strong burns that last longer. Between all 3 of those, add in Napalm and the FT toolbelt skill (forgot name) we should be able to burst out quite a bit of fire.
Still many questions to be answered and asked, but yeah, really curious on a burning build.
I just did a fractal 26. I could reasonably keep 3k bleeds (peaking at around 4k), 1.5k burns, 1k poison on fire shaman. Let’s say that’s 5.5k pure condi dps.
That was with the build above, but WITHOUT might and WITHOUT food (Pugs ftw lol.)
That might not sound like a lot, but given that the party wasn’t organized I think it’s pretty decent. IDK what my direct damage dps would be, probably ~3k per grenade toss, plus burst skills like grenade barrage, orbital strike, jump shot, blunderbuss, flame blast. It’s DEFINITELY viable, now whether or not it’s better than a zerker setup, I don’t really know. I almost want to say YES for pugs which are unorganized, because you won’t be coordinating ice bow bursts, your fights will be messy, and that constant condi dps ticking will make up for missed grenade throws, ressing people etc etc.
Consider this a back of the napkin guesstimate :P
Think EG’s Poison/Acid Bomb is better than Bomb’s Fire + Confusion?
Also bleed and power damage of rifle better than pistol’s poison/burning/confusion ?(with potential 50% duration?).
I donno. Would welcome any maths
Gonna need a lot more motivation to do real maths! Either way seems fun, time to craft up my sinister, been just using Rabid for a screw around condi build till now and never got around to making the sinister before I just kinda stopped playing for a while.
I’m not sure what is gonna happen. Looking at burns I think we can spike up to 12 stacks. I need better gear (or some more info from someone /wink wink) to guesstimate anything. Could open with 10-12 burn stacks then default to some other stuff for bleeds for sustain is kinda my thought.
Blowtorch + Incendiary Powder + Incendiary Rounds + Napalm should be 3+2+6+3 initially, of course dropping off after ~6-7s with about a 3s ramp up time. But 14 stacks of burning followed by Shrapnel Grenade and maybe some bleeds already with Shrapnel trait. Maybe get EG in there toss some poison on as well as Poison grenade. And an Acid Bomb/Orbital just for funsies. As well as Confusion from Pistol. And if you grab the Pistol Trait that confusion/burning/poison it gives may be interesting. Lose some Vuln but in a group you should be able to make it up as a team.
But yeah, if you wouldn’t mind, providing your Sinister setup’s damage for Bleed/Burning/Poison/Confusion that’d be cool and easier for napkin math.