Sinister Engineer Theorycrafting

Sinister Engineer Theorycrafting

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

With the ability to switch stats on ascended gear, I decided to make a sinister set of ascended armor, and I want to know how maximize my damage output.

Here’s what I’ve got so far. Suggestions would be appreciated.

ARMOR

-Full sinister ascended
-Superior Rune of the Krait (Wasn’t sure about the rune, any suggestions?)

WEAPON

-Legendary Riflewith Sinister stat selection (was this added this patch? I didn’t see sinister as an option before! Also, would P/P be better now?)
-Superior Sigil of Force
-Superior Sigil of Accuracy

TRINKETS

-Rings: Verata’s Sealed Ring, Plague Signet, (ascended sinister stat rings) both infused.
-Accessory: Caithe’s Blossom, Caithe’s Remorse, (ascended sinister stat accessories).
-Amulet: Wynne’s Locket (ascended sinister stat locket).
-Backpiece: Fractal capacitor, berserker’s stats. (I don’t think there is a sinister backpiece, so I guess this will have to suffice?)

FOOD

-Bowl of Truffle Risotto (+100 condition damage, +70 precision)
-dungeon specific potion or sharpening stone/tuning crystal

SKILLS

-Healing Turret
-Grenade Kit
-Elixir Gun (Tool Kit might replace with confusion changes? Thoughts?)
-Flame Thrower
-Mortar

Specializations

-Explosives: Grenadier, Shaped Charge, Shrapnel (aim-assisted rocket or siege rounds might be preferable here)
-Firearms: Heavy Armor Exploit, Pinpoint Distribution, Modified Ammunition (high caliber, skilled marksman, no scope, incendiary powder might be preferable here)
-Tools: Static Discharge, Streamlined Kits (will want takedown round during boss fights), Kinetic Battery

Sinister Engineer Theorycrafting

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Posted by: Jerus.4350

Jerus.4350

Going to need much more motivation to start doing the math on it. But I do want to look into Fire Bomb and Blowtorch quite a bit. With Incendiary Powder, we should be having some very strong burns that last longer. Between all 3 of those, add in Napalm and the FT toolbelt skill (forgot name) we should be able to burst out quite a bit of fire.

Still many questions to be answered and asked, but yeah, really curious on a burning build.

Sinister Engineer Theorycrafting

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Going to need much more motivation to start doing the math on it. But I do want to look into Fire Bomb and Blowtorch quite a bit. With Incendiary Powder, we should be having some very strong burns that last longer. Between all 3 of those, add in Napalm and the FT toolbelt skill (forgot name) we should be able to burst out quite a bit of fire.

Still many questions to be answered and asked, but yeah, really curious on a burning build.

I just did a fractal 26. I could reasonably keep 3k bleeds (peaking at around 4k), 1.5k burns, 1k poison on fire shaman. Let’s say that’s 5.5k pure condi dps.

That was with the build above, but WITHOUT might and WITHOUT food (Pugs ftw lol.)

That might not sound like a lot, but given that the party wasn’t organized I think it’s pretty decent. IDK what my direct damage dps would be, probably ~3k per grenade toss, plus burst skills like grenade barrage, orbital strike, jump shot, blunderbuss, flame blast. It’s DEFINITELY viable, now whether or not it’s better than a zerker setup, I don’t really know. I almost want to say YES for pugs which are unorganized, because you won’t be coordinating ice bow bursts, your fights will be messy, and that constant condi dps ticking will make up for missed grenade throws, ressing people etc etc.

Consider this a back of the napkin guesstimate :P

Sinister Engineer Theorycrafting

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Posted by: Ryn.6459

Ryn.6459

Wondering wether some condition duration food (maybe weapons—why no ascended givers???) will give more dps

Learning English, any correction is very welcome.

Sinister Engineer Theorycrafting

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Posted by: Casia.4281

Casia.4281

Wondering wether some condition duration food (maybe weapons—why no ascended givers???) will give more dps

can we make ascended givers now with exotic insignia?

Sinister Engineer Theorycrafting

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Posted by: Ryn.6459

Ryn.6459

good question

Learning English, any correction is very welcome.

Sinister Engineer Theorycrafting

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Posted by: Jerus.4350

Jerus.4350

Going to need much more motivation to start doing the math on it. But I do want to look into Fire Bomb and Blowtorch quite a bit. With Incendiary Powder, we should be having some very strong burns that last longer. Between all 3 of those, add in Napalm and the FT toolbelt skill (forgot name) we should be able to burst out quite a bit of fire.

Still many questions to be answered and asked, but yeah, really curious on a burning build.

I just did a fractal 26. I could reasonably keep 3k bleeds (peaking at around 4k), 1.5k burns, 1k poison on fire shaman. Let’s say that’s 5.5k pure condi dps.

That was with the build above, but WITHOUT might and WITHOUT food (Pugs ftw lol.)

That might not sound like a lot, but given that the party wasn’t organized I think it’s pretty decent. IDK what my direct damage dps would be, probably ~3k per grenade toss, plus burst skills like grenade barrage, orbital strike, jump shot, blunderbuss, flame blast. It’s DEFINITELY viable, now whether or not it’s better than a zerker setup, I don’t really know. I almost want to say YES for pugs which are unorganized, because you won’t be coordinating ice bow bursts, your fights will be messy, and that constant condi dps ticking will make up for missed grenade throws, ressing people etc etc.

Consider this a back of the napkin guesstimate :P

Think EG’s Poison/Acid Bomb is better than Bomb’s Fire + Confusion?

Also bleed and power damage of rifle better than pistol’s poison/burning/confusion ?(with potential 50% duration?).

Sinister Engineer Theorycrafting

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Going to need much more motivation to start doing the math on it. But I do want to look into Fire Bomb and Blowtorch quite a bit. With Incendiary Powder, we should be having some very strong burns that last longer. Between all 3 of those, add in Napalm and the FT toolbelt skill (forgot name) we should be able to burst out quite a bit of fire.

Still many questions to be answered and asked, but yeah, really curious on a burning build.

I just did a fractal 26. I could reasonably keep 3k bleeds (peaking at around 4k), 1.5k burns, 1k poison on fire shaman. Let’s say that’s 5.5k pure condi dps.

That was with the build above, but WITHOUT might and WITHOUT food (Pugs ftw lol.)

That might not sound like a lot, but given that the party wasn’t organized I think it’s pretty decent. IDK what my direct damage dps would be, probably ~3k per grenade toss, plus burst skills like grenade barrage, orbital strike, jump shot, blunderbuss, flame blast. It’s DEFINITELY viable, now whether or not it’s better than a zerker setup, I don’t really know. I almost want to say YES for pugs which are unorganized, because you won’t be coordinating ice bow bursts, your fights will be messy, and that constant condi dps ticking will make up for missed grenade throws, ressing people etc etc.

Consider this a back of the napkin guesstimate :P

Think EG’s Poison/Acid Bomb is better than Bomb’s Fire + Confusion?

Also bleed and power damage of rifle better than pistol’s poison/burning/confusion ?(with potential 50% duration?).

I donno. Would welcome any maths

Sinister Engineer Theorycrafting

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Posted by: Jerus.4350

Jerus.4350

Gonna need a lot more motivation to do real maths! Either way seems fun, time to craft up my sinister, been just using Rabid for a screw around condi build till now and never got around to making the sinister before I just kinda stopped playing for a while.

I’m not sure what is gonna happen. Looking at burns I think we can spike up to 12 stacks. I need better gear (or some more info from someone /wink wink) to guesstimate anything. Could open with 10-12 burn stacks then default to some other stuff for bleeds for sustain is kinda my thought.

Blowtorch + Incendiary Powder + Incendiary Rounds + Napalm should be 3+2+6+3 initially, of course dropping off after ~6-7s with about a 3s ramp up time. But 14 stacks of burning followed by Shrapnel Grenade and maybe some bleeds already with Shrapnel trait. Maybe get EG in there toss some poison on as well as Poison grenade. And an Acid Bomb/Orbital just for funsies. As well as Confusion from Pistol. And if you grab the Pistol Trait that confusion/burning/poison it gives may be interesting. Lose some Vuln but in a group you should be able to make it up as a team.

But yeah, if you wouldn’t mind, providing your Sinister setup’s damage for Bleed/Burning/Poison/Confusion that’d be cool and easier for napkin math.