So how come none of our bugs....
Well it so happens that the one bug that worked in our favor, the Elixir Gun bug, was nerfed by anet.
WAY TO GO GUYS. GO BUFF WARRIORS MORE!
There are a few, but they are exploits so no one talks about them. And threads that do, get deleted.
None of them work in our favor because, oddly enough, the ones that do upset the balance of things, in the dev’s opinion.
Sure, the rest basically cripple us, but that’s no big deal, right? Right?
None of them work in our favor because, oddly enough, the ones that do upset the balance of things, in the dev’s opinion.
Sure, the rest basically cripple us, but that’s no big deal, right? Right?
Its simply the triage nature of patching.
Bugs, and content are assigned an order of importance.
How easy is it to fix?
How many players are effected?
How damaging is this to the game?
A gamebreaking bug, like the snowflake bug, or karma weapon bug. Which has the potential to completely ruin the game, gets a very high order of importance.
At the same time, its also much easier to fix, then lets say the wvw culling, which is also kindof game breaking.
On the other hand, and “underpowered” bug is very low on the list. Players will naturally avoid something that is weak. So things that are too strong need to be addressed before things that are too weak.
I mean think about it.
Lets say there are 10 skills. 1 is 150% stronger then the rest. 8 are 100%, and 1 is 50%.
When 1 is 150% power, then it is the only viable option. everything else becomes secondary.
But that 50% power skill? who cares, there are still 8 completely viable ones.
An OP skill is a much bigger problem then an UP one.
This is not to say, our skills do not need attention. they really do. Reality here is kits are 90% of our skills, turrets 50%. so the math HERE is grenades were 1 150% skill, rifle was 4 100% power skills, and then we have 54 60% power skills on our kits, and pistol.
(I also do not agree with HOW they “fixed” grenades..)
But do keep perspective.
Yeah, I figured that was involved – but I start having issues keeping perspective when bugs from release haven’t so much as been partly addressed (Deployable Turrets + Healing Turret, for a specific example; I can understand “We have no idea what’s wrong with it, code in PvE is the same as in PvP,” but it starts to stop making sense when it comes to the HT and DT).
the frequency of incorrect patch notes is troubling.
I personally find it fascinating that they worked so hard and fast to fix the one bug in our favor but still haven’t done a single thing about say the cone attacks missing that have been a problem since before the game launched. Don’t you find that odd?