So how come none of our bugs....

So how come none of our bugs....

in Engineer

Posted by: FiftyTwoBears.5482

FiftyTwoBears.5482

So how come we have all these bugs, and not a SINGLE one actually is in our favor in terms of Overpowered?

You’d think at least one of them could be at least used to exploit something, but noooo, all of them puts us at a disadvantage.

I’m fine with having all these bugs, even being labeled as the buggiest profession, hell I’m fine with our class HAVING bugs cause we’re engineers, we’re meant to have bugs.

But at least ONE of them you’d think would work out in our favor. I smell a conspiracy at ArenaNet

So how come none of our bugs....

in Engineer

Posted by: Rewian.9174

Rewian.9174

Well it so happens that the one bug that worked in our favor, the Elixir Gun bug, was nerfed by anet.
WAY TO GO GUYS. GO BUFF WARRIORS MORE!

So how come none of our bugs....

in Engineer

Posted by: Casia.4281

Casia.4281

There are a few, but they are exploits so no one talks about them. And threads that do, get deleted.

So how come none of our bugs....

in Engineer

Posted by: Anymras.5729

Anymras.5729

None of them work in our favor because, oddly enough, the ones that do upset the balance of things, in the dev’s opinion.

Sure, the rest basically cripple us, but that’s no big deal, right? Right?

So how come none of our bugs....

in Engineer

Posted by: Casia.4281

Casia.4281

None of them work in our favor because, oddly enough, the ones that do upset the balance of things, in the dev’s opinion.

Sure, the rest basically cripple us, but that’s no big deal, right? Right?

Its simply the triage nature of patching.

Bugs, and content are assigned an order of importance.
How easy is it to fix?
How many players are effected?
How damaging is this to the game?

A gamebreaking bug, like the snowflake bug, or karma weapon bug. Which has the potential to completely ruin the game, gets a very high order of importance.
At the same time, its also much easier to fix, then lets say the wvw culling, which is also kindof game breaking.

On the other hand, and “underpowered” bug is very low on the list. Players will naturally avoid something that is weak. So things that are too strong need to be addressed before things that are too weak.

I mean think about it.
Lets say there are 10 skills. 1 is 150% stronger then the rest. 8 are 100%, and 1 is 50%.
When 1 is 150% power, then it is the only viable option. everything else becomes secondary.
But that 50% power skill? who cares, there are still 8 completely viable ones.

An OP skill is a much bigger problem then an UP one.

This is not to say, our skills do not need attention. they really do. Reality here is kits are 90% of our skills, turrets 50%. so the math HERE is grenades were 1 150% skill, rifle was 4 100% power skills, and then we have 54 60% power skills on our kits, and pistol.
(I also do not agree with HOW they “fixed” grenades..)
But do keep perspective.

So how come none of our bugs....

in Engineer

Posted by: Anymras.5729

Anymras.5729

Yeah, I figured that was involved – but I start having issues keeping perspective when bugs from release haven’t so much as been partly addressed (Deployable Turrets + Healing Turret, for a specific example; I can understand “We have no idea what’s wrong with it, code in PvE is the same as in PvP,” but it starts to stop making sense when it comes to the HT and DT).

So how come none of our bugs....

in Engineer

Posted by: Casia.4281

Casia.4281

the frequency of incorrect patch notes is troubling.

So how come none of our bugs....

in Engineer

Posted by: tigirius.9014

tigirius.9014

I personally find it fascinating that they worked so hard and fast to fix the one bug in our favor but still haven’t done a single thing about say the cone attacks missing that have been a problem since before the game launched. Don’t you find that odd?

Balance Team: Please Fix Mine Toolbelt Positioning!